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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
2020-05-16 12:37:05 +02:00

77 lines
2.0 KiB
Lua

local Event = require 'utils.event'
local Difficulty = require 'modules.difficulty_vote'
local Public = {}
function Public.init_enemy_weapon_damage()
local data = {
['artillery-shell'] = 0,
['biological'] = 0.1,
['bullet'] = 2,
['cannon-shell'] = 0,
['capsule'] = 0,
['combat-robot-beam'] = 0,
['combat-robot-laser'] = 0,
['electric'] = 0,
['flamethrower'] = 0,
['grenade'] = 0,
['landmine'] = 0,
['laser-turret'] = 0,
['melee'] = 0.5,
['railgun'] = 0,
['rocket'] = 0,
['shotgun-shell'] = 0
}
local e, s, sd = game.forces.enemy, game.forces.defenders, game.forces.lumber_defense
for k, v in pairs(data) do
e.set_ammo_damage_modifier(k, v)
s.set_ammo_damage_modifier(k, v)
sd.set_ammo_damage_modifier(k, v)
end
end
local function enemy_weapon_damage()
Difficulty.get()
if game.tick < 100 then
goto rtn
end
local e, s, sd = game.forces.enemy, game.forces.defenders, game.forces.lumber_defense
local data = {
['artillery-shell'] = 0.1,
['biological'] = 0.1,
['bullet'] = 0.1,
['capsule'] = 0.1,
['combat-robot-beam'] = 0.1,
['combat-robot-laser'] = 0.1,
['electric'] = 0.1,
['flamethrower'] = 0.1,
--['grenade'] = 0.1,
--['landmine'] = 0.1,
['laser-turret'] = 0.1,
['melee'] = 0.1
--['railgun'] = 0.1,
--['rocket'] = 0.1,
--['shotgun-shell'] = 0.1
}
for k, v in pairs(data) do
local new = Diff.difficulty_vote_value * v
local e_old = e.get_ammo_damage_modifier(k)
local s_old = s.get_ammo_damage_modifier(k)
local sd_old = sd.get_ammo_damage_modifier(k)
e.set_ammo_damage_modifier(k, new + e_old)
s.set_ammo_damage_modifier(k, new + s_old)
sd.set_ammo_damage_modifier(k, new + sd_old)
end
::rtn::
end
Event.on_nth_tick(54000, enemy_weapon_damage)
return Public