mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
77 lines
2.8 KiB
Lua
77 lines
2.8 KiB
Lua
local Functions = require "maps.dungeons.functions"
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local table_shuffle_table = table.shuffle_table
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local table_insert = table.insert
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local table_remove = table.remove
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local math_random = math.random
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local math_abs = math.abs
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local math_sqrt = math.sqrt
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local math_floor = math.floor
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local ores = {"iron-ore", "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "copper-ore","coal", "coal", "stone", "stone"}
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local trees = {"tree-01", "tree-02", "tree-03", "tree-04", "tree-05"}
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local size_of_trees = #trees
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local worms = {}
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for _ = 1, 64, 1 do table_insert(worms, "small") end
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for _ = 1, 8, 1 do table_insert(worms, "medium") end
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for _ = 1, 4, 1 do table_insert(worms, "big") end
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for _ = 1, 1, 1 do table_insert(worms, "behemoth") end
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local size_of_worms = #worms
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local function grasslands(surface, room)
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for _, tile in pairs(room.path_tiles) do
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surface.set_tiles({{name = "grass-1", position = tile.position}}, true)
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end
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if #room.room_tiles > 1 then table_shuffle_table(room.room_tiles) end
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for key, tile in pairs(room.room_tiles) do
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surface.set_tiles({{name = "grass-2", position = tile.position}}, true)
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if math_random(1, 64) == 1 then
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surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = math_random(250, 500) + global.dungeons.depth * 10})
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else
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if math_random(1, 24) == 1 then
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surface.create_entity({name = trees[math_random(1, size_of_trees)], position = tile.position})
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end
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end
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if math_random(1, 512) == 1 then
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local turret_name = worms[math_random(1, size_of_worms)] .. "-worm-turret"
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surface.create_entity({name = turret_name, position = tile.position})
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end
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if math_random(1, 1024) == 1 then
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surface.create_entity({name = "rock-huge", position = tile.position})
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end
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end
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if room.center then
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if math_random(1, 4) == 1 then
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local r = math_floor(math_sqrt(#room.room_tiles) * 0.25) + 1
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for x = r * -1, r, 1 do
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for y = r * -1, r, 1 do
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local p = {room.center.x + x, room.center.y + y}
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surface.set_tiles({{name = "water", position = p}})
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if math_random(1, 8) == 1 then
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surface.create_entity({name = "fish", position = p})
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end
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end
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end
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else
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if math_random(1, 3) == 1 then
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surface.create_entity({name = Functions.roll_spawner_name(), position = room.center})
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end
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end
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end
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if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end
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for key, tile in pairs(room.room_border_tiles) do
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surface.set_tiles({{name = "grass-3", position = tile.position}}, true)
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if key < 9 then
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surface.create_entity({name = "rock-big", position = tile.position})
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else
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if math_random(1, 8) == 1 then
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surface.create_entity({name = trees[math_random(1, size_of_trees)], position = tile.position})
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end
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end
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end
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end
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return grasslands |