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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-05 13:15:03 +02:00
2019-12-17 20:07:00 +01:00

32 lines
965 B
Lua

local Public = {}
function Public.add_new_force(force_name)
game.create_force(force_name)
game.forces.player.set_cease_fire(force_name, true)
game.forces[force_name].set_cease_fire('player', true)
end
function Public.kill_force(force_name)
local force = game.forces[force_name]
local market = global.towny.town_centers[force_name].market
local surface = market.surface
surface.create_entity({name = "big-artillery-explosion", position = market.position})
for _, player in pairs(force.players) do
if player.character then player.character.die() end
player.force = game.forces.player
end
for _, e in pairs(surface.find_entities_filtered({force = force_name})) do e.active = false end
game.merge_forces(force_name, "neutral")
global.towny.town_centers[force_name] = nil
global.towny.size_of_town_centers = global.towny.size_of_town_centers - 1
game.print(">> " .. force_name .. "'s town has fallen!", {255, 255, 0})
end
return Public