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ComfyFactorio/maps/chronosphere/config_tab.lua
2020-04-28 04:21:07 +02:00

142 lines
4.6 KiB
Lua

-- config tab for chronotrain--
local Chrono_table = require 'maps.chronosphere.table'
local Chrono = require 'maps.chronosphere.chrono'
local functions = {
["comfy_panel_offline_accidents"] = function(event)
local objective = Chrono_table.get_table()
if game.players[event.player_index].admin then
if event.element.switch_state == "left" then
objective.config.offline_loot = true
else
objective.config.offline_loot = false
end
else
game.players[event.player_index].print("You are not admin!")
end
end,
["comfy_panel_danger_events"] = function(event)
local objective = Chrono_table.get_table()
if game.players[event.player_index].admin then
if event.element.switch_state == "left" then
objective.config.jumpfailure = true
else
objective.config.jumpfailure = false
end
else
game.players[event.player_index].print("You are not admin!")
end
end,
["comfy_panel_game_lost"] = function(event)
local objective = Chrono_table.get_table()
if game.players[event.player_index].admin then
local frame = event.element.parent.parent
if event.element.switch_state == "left" then
if not objective.game_lost then
game.auto_save("chronotrain_before_manual_reset" .. math.random(1,1000))
end
frame["comfy_panel_game_lost_confirm_table"].visible = true
else
frame["comfy_panel_game_lost_confirm_table"].visible = false
end
else
game.players[event.player_index].print("You are not admin!")
end
end,
["comfy_panel_game_lost_confirm"] = function(event)
local objective = Chrono_table.get_table()
if game.players[event.player_index].admin then
if event.element.switch_state == "left" then
Chrono.objective_died()
end
else
game.players[event.player_index].print("You are not admin!")
end
end,
}
local function add_switch(element, switch_state, name, description_main, description)
local t = element.add({type = "table", column_count = 5, name = name .. "_table"})
local label
label = t.add({type = "label", caption = "ON"})
label.style.padding = 0
label.style.left_padding= 10
label.style.font_color = {0.77, 0.77, 0.77}
local switch = t.add({type = "switch", name = name})
switch.switch_state = switch_state
switch.style.padding = 0
switch.style.margin = 0
label = t.add({type = "label", caption = "OFF"})
label.style.padding = 0
label.style.font_color = {0.70, 0.70, 0.70}
label = t.add({type = "label", caption = description_main})
label.style.padding = 2
label.style.left_padding= 10
label.style.minimal_width = 130
label.style.font = "heading-2"
label.style.font_color = {0.88, 0.88, 0.99}
label = t.add({type = "label", caption = description})
label.style.padding = 2
label.style.left_padding= 10
label.style.single_line = false
label.style.font = "heading-3"
label.style.font_color = {0.85, 0.85, 0.85}
end
local build_config_gui = (function (_, frame)
local objective = Chrono_table.get_table()
local switch_state
frame.clear()
local line_elements = {}
line_elements[#line_elements + 1] = frame.add({type = "line"})
switch_state = "right"
if objective.config.offline_loot then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_offline_accidents", "Offline Accidents", "Disables or enables dropping of inventory when player goes offline.\nTimer is 15 minutes.")
line_elements[#line_elements + 1] = frame.add({type = "line"})
switch_state = "right"
if objective.config.jumpfailure then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_danger_events", "Dangerous Events", "Disables or enables dangerous event maps\n(they require at least 2-4 capable players to survive)")
line_elements[#line_elements + 1] = frame.add({type = "line"})
switch_state = "right"
if objective.game_lost then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_game_lost", "Reset Run", "Marks game as lost and starts countdown for map reset (Use with caution!)")
switch_state = "right"
if objective.game_lost then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_game_lost_confirm", "Confirm Reset Run", "But really you want to reset?\n(Previous button triggered autosave)")
frame["comfy_panel_game_lost_confirm_table"].visible = false
line_elements[#line_elements + 1] = frame.add({type = "line"})
end)
local function on_gui_click(event)
if not event.element then return end
if not event.element.valid then return end
if functions[event.element.name] then
functions[event.element.name](event)
return
end
end
comfy_panel_tabs["ChronoTrain"] = {gui = build_config_gui, admin = true}
local event = require 'utils.event'
event.add(defines.events.on_gui_click, on_gui_click)