mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
85 lines
2.3 KiB
Lua
85 lines
2.3 KiB
Lua
local Global = require 'utils.global'
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local Event = require 'utils.event'
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local wave_defense = {}
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local Public = {}
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Global.register(
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wave_defense,
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function(tbl)
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wave_defense = tbl
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end
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)
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function Public.reset_wave_defense()
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wave_defense.boss_wave = false
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wave_defense.boss_wave_warning = false
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wave_defense.side_target_count = 0
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wave_defense.active_biters = {}
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wave_defense.active_biter_count = 0
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wave_defense.active_biter_threat = 0
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wave_defense.average_unit_group_size = 168
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wave_defense.biter_raffle = {}
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wave_defense.debug = false
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wave_defense.game_lost = false
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wave_defense.get_random_close_spawner_attempts = 5
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wave_defense.group_size = 2
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wave_defense.last_wave = game.tick
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wave_defense.max_active_biters = 1280
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wave_defense.max_active_unit_groups = 8
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wave_defense.max_biter_age = 3600 * 60
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wave_defense.nest_building_density = 48
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wave_defense.next_wave = game.tick + 3600 * 15
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wave_defense.side_targets = {}
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wave_defense.simple_entity_shredding_cost_modifier = 0.005
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wave_defense.spawn_position = {x = 0, y = 64}
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wave_defense.spitter_raffle = {}
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wave_defense.surface_index = 1
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wave_defense.target = nil
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wave_defense.threat = 0
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wave_defense.threat_gain_multiplier = 2
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wave_defense.threat_log = {}
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wave_defense.threat_log_index = 0
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wave_defense.unit_groups = {}
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wave_defense.unit_group_command_delay = 3600 * 15
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wave_defense.unit_group_command_step_length = 20
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wave_defense.unit_group_last_command = {}
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wave_defense.wave_interval = 3600
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wave_defense.wave_number = 0
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wave_defense.worm_building_chance = 3
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wave_defense.worm_building_density = 16
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wave_defense.worm_raffle = {}
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wave_defense.clear_corpses = false
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wave_defense.alert_boss_wave = false
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end
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function Public.get_table()
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return wave_defense
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end
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function Public.clear_corpses(value)
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if value then
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wave_defense.clear_corpses = value
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end
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return wave_defense.clear_corpses
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end
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function Public.get_wave()
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return wave_defense.wave_number
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end
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function Public.alert_boss_wave(value)
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if value then
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wave_defense.alert_boss_wave = value
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end
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return wave_defense.alert_boss_wave
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end
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local on_init = function()
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Public.reset_wave_defense()
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end
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Event.on_init(on_init)
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return Public
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