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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/scrap_towny_ffa/slots.lua

153 lines
5.2 KiB
Lua

local ScenarioTable = require 'maps.scrap_towny_ffa.table'
-- called whenever a player places an item
local function on_built_entity(event)
local this = ScenarioTable.get_table()
local entity = event.created_entity
if not entity.valid then
return
end
if entity.name ~= 'laser-turret' then
return
end
local player = game.players[event.player_index]
local force = player.force
local town_center = this.town_centers[force.name]
local surface = entity.surface
if force.index == game.forces['player'].index or force.index == game.forces['rogue'].index or town_center == nil then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'You are not acclimated to this technology!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
player.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local slots = town_center.upgrades.laser_turret.slots
local locations = town_center.upgrades.laser_turret.locations
if locations >= slots then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'You do not have enough slots!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
player.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local key = script.register_on_entity_destroyed(entity)
if (this.laser_turrets == nil) then
this.laser_turrets = {}
end
this.laser_turrets[key] = force.index
locations = locations + 1
town_center.upgrades.laser_turret.locations = locations
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Using ' .. locations .. '/' .. slots .. ' slots',
color = {r = 1.0, g = 1.0, b = 1.0}
}
)
end
-- called whenever a robot places an item
local function on_robot_built_entity(event)
local this = ScenarioTable.get_table()
local entity = event.created_entity
if not entity.valid then
return
end
if entity.name ~= 'laser-turret' then
return
end
local robot = event.robot
local force = robot.force
local town_center = this.town_centers[force.name]
local surface = entity.surface
if force.index == game.forces['player'].index or force.index == game.forces['rogue'].index or town_center == nil then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Robot not acclimated to this technology!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
robot.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local slots = town_center.upgrades.laser_turret.slots
local locations = town_center.upgrades.laser_turret.locations
if locations >= slots then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Town does not have enough slots!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
robot.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local key = script.register_on_entity_destroyed(entity)
if (this.laser_turrets == nil) then
this.laser_turrets = {}
end
this.laser_turrets[key] = force.index
locations = locations + 1
town_center.upgrades.laser_turret.locations = locations
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Using ' .. locations .. '/' .. slots .. ' slots',
color = {r = 1.0, g = 1.0, b = 1.0}
}
)
end
-- called whenever a laser-turret is removed from the map
local function on_entity_destroyed(event)
local key = event.registration_number
local this = ScenarioTable.get_table()
if (this.laser_turrets == nil) then
return
end
if (this.laser_turrets[key] ~= nil) then
local index = this.laser_turrets[key]
local force = game.forces[index]
if force ~= nil then
local town_center = this.town_centers[force.name]
if town_center ~= nil then
if force.index == game.forces['player'].index or force.index == game.forces['rogue'].index or town_center == nil then
return
end
local locations = town_center.upgrades.laser_turret.locations
locations = locations - 1
if (locations < 0) then
locations = 0
end
town_center.upgrades.laser_turret.locations = locations
end
end
end
end
local Event = require 'utils.event'
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_entity_destroyed, on_entity_destroyed)