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ComfyFactorio/maps/scrap_towny_ffa/wreckage_yields_scrap.lua
2022-10-04 16:12:06 +01:00

177 lines
5.8 KiB
Lua

--wreckage yields scrap
local table_insert = table.insert
local Scrap = require 'maps.scrap_towny_ffa.scrap'
-- loot chances and amounts for scrap entities
local entity_loot_chance = {
{name = 'advanced-circuit', chance = 15},
--{name = "artillery-shell", chance = 1},
{name = 'battery', chance = 15},
{name = 'cannon-shell', chance = 4},
--{name = "cluster-grenade", chance = 2},
{name = 'construction-robot', chance = 1},
{name = 'copper-cable', chance = 250},
{name = 'copper-plate', chance = 500},
{name = 'crude-oil-barrel', chance = 30},
{name = 'defender-capsule', chance = 5},
{name = 'destroyer-capsule', chance = 1},
{name = 'distractor-capsule', chance = 2},
{name = 'electric-engine-unit', chance = 2},
{name = 'electronic-circuit', chance = 150},
{name = 'empty-barrel', chance = 10},
{name = 'engine-unit', chance = 5},
{name = 'explosive-cannon-shell', chance = 2},
--{name = "explosive-rocket", chance = 3},
--{name = "explosive-uranium-cannon-shell", chance = 1},
{name = 'explosives', chance = 5},
{name = 'green-wire', chance = 10},
{name = 'grenade', chance = 10},
{name = 'heat-pipe', chance = 1},
{name = 'heavy-oil-barrel', chance = 15},
{name = 'iron-gear-wheel', chance = 500},
{name = 'iron-plate', chance = 750},
{name = 'iron-stick', chance = 50},
{name = 'land-mine', chance = 3},
{name = 'light-oil-barrel', chance = 15},
{name = 'logistic-robot', chance = 1},
{name = 'low-density-structure', chance = 1},
{name = 'lubricant-barrel', chance = 20},
--{name = "nuclear-fuel", chance = 1},
{name = 'petroleum-gas-barrel', chance = 15},
{name = 'pipe', chance = 100},
{name = 'pipe-to-ground', chance = 10},
{name = 'plastic-bar', chance = 5},
{name = 'processing-unit', chance = 2},
{name = 'red-wire', chance = 10},
--{name = "rocket", chance = 3},
--{name = "rocket-control-unit", chance = 1},
--{name = "rocket-fuel", chance = 3},
{name = 'solid-fuel', chance = 100},
{name = 'steel-plate', chance = 150},
{name = 'sulfuric-acid-barrel', chance = 15},
--{name = "uranium-cannon-shell", chance = 1},
--{name = "uranium-fuel-cell", chance = 1},
--{name = "used-up-uranium-fuel-cell", chance = 1},
{name = 'water-barrel', chance = 10},
{name = 'tank', chance = 2},
{name = 'car', chance = 3}
}
-- positive numbers can scale, 0 is disabled, and negative numbers are fixed absolute values
local entity_loot_amounts = {
['advanced-circuit'] = 6,
--["artillery-shell"] = 0.3,
['battery'] = 2,
['cannon-shell'] = 4,
--["cluster-grenade"] = 0.3,
['construction-robot'] = 0.3,
['copper-cable'] = 24,
['copper-plate'] = 16,
['crude-oil-barrel'] = 3,
['defender-capsule'] = 2,
['destroyer-capsule'] = 0.3,
['distractor-capsule'] = 0.3,
['electric-engine-unit'] = 2,
['electronic-circuit'] = 8,
['empty-barrel'] = 3,
['engine-unit'] = 2,
['explosive-cannon-shell'] = 2,
--["explosive-rocket"] = 2,
--["explosive-uranium-cannon-shell"] = 2,
['explosives'] = 4,
['green-wire'] = 8,
['grenade'] = 6,
['heat-pipe'] = 1,
['heavy-oil-barrel'] = 3,
['iron-gear-wheel'] = 8,
['iron-plate'] = 16,
['iron-stick'] = 16,
['land-mine'] = 6,
['light-oil-barrel'] = 3,
['logistic-robot'] = 0.3,
['low-density-structure'] = 0.3,
['lubricant-barrel'] = 3,
--["nuclear-fuel"] = 0.1,
['petroleum-gas-barrel'] = 3,
['pipe'] = 8,
['pipe-to-ground'] = 1,
['plastic-bar'] = 4,
['processing-unit'] = 2,
['red-wire'] = 8,
--["rocket"] = 2,
--["rocket-control-unit"] = 0.3,
--["rocket-fuel"] = 0.3,
['solid-fuel'] = 4,
['steel-plate'] = 4,
['sulfuric-acid-barrel'] = 3,
--["uranium-cannon-shell"] = 2,
--["uranium-fuel-cell"] = 0.3,
--["used-up-uranium-fuel-cell"] = 1,
['water-barrel'] = 3,
['tank'] = -1,
['car'] = -1
}
local scrap_raffle = {}
for _, t in pairs(entity_loot_chance) do
for _ = 1, t.chance, 1 do
table_insert(scrap_raffle, t.name)
end
end
local size_of_scrap_raffle = #scrap_raffle
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
local position = entity.position
if Scrap.is_scrap(entity) == false then
return
end
if entity.name == 'crash-site-chest-1' or entity.name == 'crash-site-chest-2' then
return
end
-- scrap entities drop loot
event.buffer.clear()
local scrap = scrap_raffle[math.random(1, size_of_scrap_raffle)]
local scrap_amount_modifier = 3
local amount_bonus = scrap_amount_modifier * (game.forces.enemy.evolution_factor * 2) + (game.forces.player.mining_drill_productivity_bonus * 2)
local amount
if entity_loot_amounts[scrap] <= 0 then
amount = math.abs(entity_loot_amounts[scrap])
else
local m1 = 0.3 + (amount_bonus * 0.3)
local m2 = 1.7 + (amount_bonus * 1.7)
local r1 = math.ceil(entity_loot_amounts[scrap] * m1)
local r2 = math.ceil(entity_loot_amounts[scrap] * m2)
amount = math.random(r1, r2)
end
local player = game.players[event.player_index]
local inserted_count = player.insert({name = scrap, count = amount})
if inserted_count ~= amount then
local amount_to_spill = amount - inserted_count
entity.surface.spill_item_stack(position, {name = scrap, count = amount_to_spill}, true)
end
entity.surface.create_entity(
{
name = 'flying-text',
position = position,
text = '+' .. amount .. ' [img=item/' .. scrap .. ']',
color = {r = 0.98, g = 0.66, b = 0.22}
}
)
end
local Event = require 'utils.event'
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)