mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
a388087689
Adds a gui notification when robotics defense has been deployed
556 lines
18 KiB
Lua
556 lines
18 KiB
Lua
local Event = require 'utils.event'
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local Public = require 'maps.mountain_fortress_v3.table'
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local RPG = require 'modules.rpg.main'
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local IC_Gui = require 'maps.mountain_fortress_v3.ic.gui'
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local IC_Minimap = require 'maps.mountain_fortress_v3.ic.minimap'
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local Difficulty = require 'modules.difficulty_vote_by_amount'
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local Gui = require 'utils.gui'
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local SpamProtection = require 'utils.spam_protection'
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local format_number = require 'util'.format_number
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local main_button_name = Gui.uid_name()
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local spectate_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local floor = math.floor
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local function validate_entity(entity)
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if not (entity and entity.valid) then
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return false
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end
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return true
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end
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local function validate_player(player)
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if not player then
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return false
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end
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if not player.valid then
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return false
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end
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if not player.character then
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return false
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end
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if not player.connected then
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return false
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end
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if not game.players[player.name] then
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return false
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end
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return true
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end
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local function create_button(player)
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local b =
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'item/dummy-steel-axe',
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tooltip = 'Shows statistics!'
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}
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)
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b.style.minimal_height = 38
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b.style.maximal_height = 38
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end
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local function spectate_button(player)
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if player.gui.top[spectate_button_name] then
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return
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end
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local b =
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player.gui.top.add {
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type = 'sprite-button',
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name = spectate_button_name,
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sprite = 'utility/ghost_time_to_live_modifier_icon',
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tooltip = 'Spectate!\nThis will kill your character.'
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}
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b.style.maximal_height = 38
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end
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local function create_main_frame(player)
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local label
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local line
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if player.gui.top['wave_defense'] then
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player.gui.top['wave_defense'].visible = true
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end
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local frame = player.gui.top.add({type = 'frame', name = main_frame_name})
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frame.location = {x = 1, y = 40}
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frame.style.minimal_height = 37
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frame.style.maximal_height = 37
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label = frame.add({type = 'label', caption = ' ', name = 'label'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label = frame.add({type = 'label', caption = ' ', name = 'global_pool'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'scrap_mined'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'pickaxe_tier'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'biters_killed'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'landmine'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'flame_turret'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'train_upgrade_contribution'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'chest_upgrades'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'defense_enabled'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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end
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local function hide_all_gui(player)
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for _, child in pairs(player.gui.top.children) do
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if child.name ~= spectate_button_name and child.name ~= 'minimap_button' and child.name ~= 'wave_defense' then
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child.visible = false
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end
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end
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end
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local function show_all_gui(player)
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for _, child in pairs(player.gui.top.children) do
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if child.name ~= spectate_button_name and child.name ~= 'minimap_button' then
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child.visible = true
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end
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not player then
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return
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end
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if not player.gui.top[spectate_button_name] then
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spectate_button(player)
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end
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if not player.gui.top[main_button_name] then
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create_button(player)
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end
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end
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local function on_gui_click(event)
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local element = event.element
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if not element.valid then
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return
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end
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local name = element.name
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if name == main_button_name then
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local player = game.players[event.player_index]
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if not validate_player(player) then
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return
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end
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local is_spamming = SpamProtection.is_spamming(player, nil, 'Mtn Gui Click')
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if is_spamming then
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return
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end
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local locomotive = Public.get('locomotive')
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if not validate_entity(locomotive) then
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return
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end
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if not player or not player.valid then
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return
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end
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if not player.surface or not player.surface.valid then
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return
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end
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if player.surface ~= locomotive.surface then
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local minimap = player.gui.left.icw_main_frame
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if minimap and minimap.visible then
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minimap.visible = false
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return
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elseif minimap and not minimap.visible then
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minimap.visible = true
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return
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end
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return
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end
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if player.gui.top[main_frame_name] then
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local info = player.gui.top[main_frame_name]
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local wd = player.gui.top['wave_defense']
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local diff = player.gui.top[Difficulty.top_button_name]
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if info and info.visible then
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if wd then
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wd.visible = false
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end
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if diff then
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diff.visible = false
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end
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info.visible = false
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return
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elseif wd and not wd.visible then
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for _, child in pairs(player.gui.left.children) do
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child.destroy()
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end
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if wd then
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wd.visible = true
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end
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if diff then
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diff.visible = true
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end
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return
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elseif info and not info.visible then
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for _, child in pairs(player.gui.left.children) do
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child.destroy()
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end
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if wd then
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wd.visible = true
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end
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if diff then
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diff.visible = true
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end
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info.visible = true
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return
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end
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else
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for _, child in pairs(player.gui.left.children) do
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child.destroy()
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end
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create_main_frame(player)
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end
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end
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end
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local function on_player_changed_surface(event)
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local player = game.players[event.player_index]
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if not validate_player(player) then
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return
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end
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local rpg_button = RPG.draw_main_frame_name
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local rpg_frame = RPG.main_frame_name
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local rpg_settings = RPG.settings_frame_name
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local main = Public.get('locomotive')
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local icw_locomotive = Public.get('icw_locomotive')
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local wagon_surface = icw_locomotive.surface
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local info = player.gui.top[main_button_name]
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local wd = player.gui.top['wave_defense']
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local spectate = player.gui.top[spectate_button_name]
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local minimap_button = player.gui.top['minimap_button']
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local rpg_b = player.gui.top[rpg_button]
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local rpg_f = player.gui.screen[rpg_frame]
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local rpg_s = player.gui.screen[rpg_settings]
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local diff = player.gui.top[Difficulty.top_button_name]
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local charging = player.gui.top['charging_station']
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local frame = player.gui.top[main_frame_name]
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local spell_gui_frame_name = RPG.spell_gui_frame_name
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local spell_cast_buttons = player.gui.screen[spell_gui_frame_name]
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if info then
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info.tooltip = ({'gui.info_tooltip'})
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info.sprite = 'item/dummy-steel-axe'
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end
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if not main then
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return
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end
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if not main.valid then
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return
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end
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if not wagon_surface then
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return
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end
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if not wagon_surface.valid then
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return
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end
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if player.surface == main.surface then
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local minimap = player.gui.left.icw_main_frame
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if minimap and minimap.visible then
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minimap.visible = false
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end
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if rpg_b and not rpg_b.visible then
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rpg_b.visible = true
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end
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if minimap_button and not minimap_button.visible then
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minimap_button.visible = false
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end
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if spell_cast_buttons and not spell_cast_buttons.visible then
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spell_cast_buttons.visible = true
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end
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if diff and not diff.visible then
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diff.visible = true
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end
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if wd and not wd.visible then
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wd.visible = true
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end
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if spectate and not spectate.visible then
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spectate.visible = true
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end
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if charging and not charging.visible then
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charging.visible = true
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end
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if info then
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info.tooltip = ({'gui.info_tooltip'})
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info.sprite = 'item/dummy-steel-axe'
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info.visible = true
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end
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elseif player.surface == wagon_surface then
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if wd then
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wd.visible = false
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end
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if spectate then
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spectate.visible = false
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end
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if minimap_button and not minimap_button.visible then
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minimap_button.visible = false
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end
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if rpg_b then
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rpg_b.visible = false
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end
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if spell_cast_buttons and spell_cast_buttons.visible then
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spell_cast_buttons.visible = false
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end
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if rpg_f then
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rpg_f.destroy()
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end
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if rpg_s then
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rpg_s.destroy()
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end
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if diff then
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diff.visible = false
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end
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if charging then
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charging.visible = false
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end
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if info then
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info.tooltip = ({'gui.hide_minimap'})
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info.sprite = 'utility/map'
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info.visible = true
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end
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if player.gui.top[main_frame_name] then
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if frame then
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frame.visible = false
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return
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end
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end
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else
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if info and info.visible then
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info.visible = false
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end
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end
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end
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local function enable_guis(event)
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local player = game.players[event.player_index]
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if not validate_player(player) then
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return
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end
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local rpg_button = RPG.draw_main_frame_name
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local info = player.gui.top[main_button_name]
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local wd = player.gui.top['wave_defense']
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local spectate = player.gui.top[spectate_button_name]
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local rpg_b = player.gui.top[rpg_button]
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local diff = player.gui.top[Difficulty.top_button_name]
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local charging = player.gui.top['charging_station']
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IC_Gui.remove_toolbar(player)
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IC_Minimap.toggle_button(player)
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if info then
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info.tooltip = ({'gui.info_tooltip'})
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info.sprite = 'item/dummy-steel-axe'
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end
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local minimap = player.gui.left.icw_main_frame
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if minimap and minimap.visible then
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minimap.visible = false
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end
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if rpg_b and not rpg_b.visible then
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rpg_b.visible = true
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end
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if diff and not diff.visible then
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diff.visible = true
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end
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if wd and not wd.visible then
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wd.visible = true
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end
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if spectate and not spectate.visible then
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spectate.visible = true
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end
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if charging and not charging.visible then
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charging.visible = true
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end
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if info then
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info.tooltip = ({'gui.info_tooltip'})
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info.sprite = 'item/dummy-steel-axe'
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info.visible = true
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end
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end
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function Public.update_gui(player)
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if not validate_player(player) then
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return
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end
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if not player.gui.top[main_frame_name] then
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return
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end
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if not player.gui.top[main_frame_name].visible then
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return
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end
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local gui = player.gui.top[main_frame_name]
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local rpg_extra = RPG.get('rpg_extra')
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local mined_scrap = Public.get('mined_scrap')
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local biters_killed = Public.get('biters_killed')
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local upgrades = Public.get('upgrades')
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if rpg_extra.global_pool == 0 then
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gui.global_pool.caption = 'XP: 0'
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gui.global_pool.tooltip = ({'gui.global_pool_tooltip'})
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elseif rpg_extra.global_pool >= 0 then
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gui.global_pool.caption = 'XP: ' .. format_number(floor(rpg_extra.global_pool), true)
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gui.global_pool.tooltip = ({'gui.global_pool_amount', floor(rpg_extra.global_pool)})
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end
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gui.scrap_mined.caption = ' [img=entity.tree-01][img=entity.rock-huge]: ' .. format_number(mined_scrap, true)
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gui.scrap_mined.tooltip = ({'gui.amount_harvested'})
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local pickaxe_upgrades = Public.pickaxe_upgrades
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local pick_tier = pickaxe_upgrades[upgrades.pickaxe_tier]
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local speed = math.round((player.force.manual_mining_speed_modifier + player.character_mining_speed_modifier + 1) * 100)
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local train_upgrade_contribution = upgrades.train_upgrade_contribution
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if upgrades.train_upgrade_contribution > 0 then
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train_upgrade_contribution = upgrades.train_upgrade_contribution / 1000
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end
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gui.pickaxe_tier.caption = ' [img=item.dummy-steel-axe]: ' .. pick_tier .. ' (' .. upgrades.pickaxe_tier .. ')'
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gui.pickaxe_tier.tooltip = ({'gui.current_pickaxe_tier', pick_tier, speed})
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gui.biters_killed.caption = ' [img=entity.small-biter]: ' .. format_number(biters_killed, true)
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gui.biters_killed.tooltip = ({'gui.biters_killed'})
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gui.landmine.caption = ' [img=entity.land-mine]: ' .. format_number(upgrades.landmine.built, true) .. ' / ' .. format_number(upgrades.landmine.limit, true)
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gui.landmine.tooltip = ({'gui.land_mine_placed'})
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gui.flame_turret.caption = ' [img=entity.flamethrower-turret]: ' .. format_number(upgrades.flame_turret.built, true) .. ' / ' .. format_number(upgrades.flame_turret.limit, true)
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gui.flame_turret.tooltip = ({'gui.flamethrowers_placed'})
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gui.train_upgrade_contribution.caption = ' [img=entity.locomotive]: ' .. train_upgrade_contribution .. 'k'
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gui.train_upgrade_contribution.tooltip = ({'gui.train_upgrade_contribution'})
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gui.chest_upgrades.caption = ' [img=entity.steel-chest]: ' .. format_number(upgrades.chests_outside_upgrades, true)
|
|
gui.chest_upgrades.tooltip = ({'gui.chest_placed'})
|
|
|
|
local robotics_deployed = Public.get('robotics_deployed')
|
|
|
|
if robotics_deployed then
|
|
gui.defense_enabled.caption = ' [img=item.destroyer-capsule]: Deployed'
|
|
gui.defense_enabled.tooltip = ({'gui.robotics_deployed'})
|
|
else
|
|
gui.defense_enabled.caption = ' [img=item.destroyer-capsule]: Standby'
|
|
gui.defense_enabled.tooltip = ({'gui.robotics_standby'})
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_player_changed_surface, on_player_changed_surface)
|
|
Event.add(defines.events.on_gui_click, on_gui_click)
|
|
Event.add(Public.events.reset_map, enable_guis)
|
|
|
|
Gui.on_click(
|
|
spectate_button_name,
|
|
function(event)
|
|
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Mtn v3 Spectate Button')
|
|
if is_spamming then
|
|
return
|
|
end
|
|
|
|
local player = event.player
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
if player.character and player.character.valid then
|
|
local success = Public.set_player_to_spectator(player)
|
|
if success then
|
|
hide_all_gui(player)
|
|
end
|
|
else
|
|
local success = Public.set_player_to_god(player)
|
|
if success then
|
|
show_all_gui(player)
|
|
end
|
|
end
|
|
end
|
|
)
|
|
|
|
return Public
|