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https://github.com/ComfyFactory/ComfyFactorio.git
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74 lines
2.2 KiB
Lua
74 lines
2.2 KiB
Lua
-- biters will landfill a tile on death within a certain radius
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local r = 6
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local vectors = { { 0, 0 }, { 1, 0 }, { 0, 1 }, { -1, 0 }, { 0, -1 } }
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local math_random = math.random
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local function create_particles(surface, position)
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local m = math_random(8, 12)
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local m2 = m * 0.005
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for i = 1, 75, 1 do
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surface.create_entity(
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{
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name = 'stone-particle',
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position = position,
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frame_speed = 0.1,
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vertical_speed = 0.1,
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height = 0.1,
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movement = { m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01) }
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}
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)
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end
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end
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local function coord_string(x, y)
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local str = tostring(x) .. '_'
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str = str .. tostring(y)
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return str
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end
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local function get_replacement_tile(surface, position)
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for _, vector in pairs(vectors) do
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local tile = surface.get_tile({ position.x + vector[1], position.y + vector[2] })
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if not tile.collides_with('resource') then
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return tile.name
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end
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end
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return 'grass-1'
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end
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local function landfill(surface, entity)
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local position = { x = math.floor(entity.position.x), y = math.floor(entity.position.y) }
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local pos_str = coord_string(position.x, position.y)
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if storage.biters_landfill_on_death[pos_str] then
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return
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end
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local tiles = surface.find_tiles_filtered({ name = { 'water', 'deepwater' }, area = { { position.x - r, position.y - r }, { position.x + r, position.y + r } } })
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if #tiles == 0 then
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storage.biters_landfill_on_death[pos_str] = true
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return
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end
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local p = tiles[math_random(1, #tiles)].position
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surface.set_tiles({ { name = get_replacement_tile(surface, position), position = p } })
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create_particles(entity.surface, { p.x + 0.5, p.y + 0.5 })
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.type ~= 'unit' then
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return
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end
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landfill(entity.surface, entity)
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end
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local function on_init()
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storage.biters_landfill_on_death = {}
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end
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local event = require 'utils.event'
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event.on_init(on_init)
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event.add(defines.events.on_entity_died, on_entity_died)
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