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https://github.com/ComfyFactory/ComfyFactorio.git
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66 lines
1.7 KiB
Lua
66 lines
1.7 KiB
Lua
local Event = require 'utils.event'
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local Public = require 'maps.fish_defender_v2.table'
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local radius = 20
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local whitelist = {
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['defender'] = 'explosive-cannon-projectile',
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['distractor'] = 'explosive-uranium-cannon-projectile',
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['destroyer'] = 'explosive-uranium-cannon-projectile'
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}
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local function on_entity_died(event)
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local trapped_capsules_unlocked = Public.get('trapped_capsules_unlocked')
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if not trapped_capsules_unlocked then
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return
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end
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local entity = event.entity
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if not entity.valid then
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return
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end
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if not whitelist[entity.name] then
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return
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end
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local valid_targets = {}
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local position = entity.position
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for _, e in pairs(
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entity.surface.find_entities_filtered(
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{
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area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}},
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force = 'enemy'
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}
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)
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) do
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if e.health then
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local distance_from_center = math.sqrt((e.position.x - position.x) ^ 2 + (e.position.y - position.y) ^ 2)
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if distance_from_center <= radius then
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valid_targets[#valid_targets + 1] = e
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end
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end
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end
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if not valid_targets[1] then
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return
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end
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entity.surface.create_entity(
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{
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name = whitelist[entity.name],
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position = position,
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force = 'player',
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source = position,
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target = valid_targets[math.random(1, #valid_targets)].position,
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max_range = 20,
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speed = 0.1
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}
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)
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end
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Event.add(defines.events.on_entity_died, on_entity_died)
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return Public
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