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ComfyFactorio/maps/scrap_towny_ffa/evolution.lua
2022-10-22 22:13:35 +02:00

724 lines
30 KiB
Lua

local Event = require 'utils.event'
local ScenarioTable = require 'maps.scrap_towny_ffa.table'
local Public = {}
local math_floor = math.floor
local math_log10 = math.log10
local biters = {
[1] = 'small-biter',
[2] = 'medium-biter',
[3] = 'big-biter',
[4] = 'behemoth-biter'
}
local spitters = {
[1] = 'small-spitter',
[2] = 'medium-spitter',
[3] = 'big-spitter',
[4] = 'behemoth-spitter'
}
local worms = {
[1] = 'small-worm-turret',
[2] = 'medium-worm-turret',
[3] = 'big-worm-turret',
[4] = 'behemoth-worm-turret'
}
-- evolution max distance in tiles
local max_evolution_distance = 1024
local max_pollution_behemoth = 256
local max_pollution_big = 64
local max_pollution_medium = 16
-- max_factor < 1.0 means technology sum of weights will be greater than 1.0
local max_factor = 0.8
-- technology weights (biter, spitter, worm)
local technology_weights = {
['advanced-electronics'] = {biter = 1, spitter = 1, worm = 1},
['advanced-electronics-2'] = {biter = 1, spitter = 1, worm = 1},
['advanced-material-processing'] = {biter = 1, spitter = 1, worm = 1},
['advanced-material-processing-2'] = {biter = 1, spitter = 1, worm = 1},
['advanced-oil-processing'] = {biter = 1, spitter = 1, worm = 1},
['artillery'] = {biter = 1, spitter = 1, worm = 1},
['artillery-shell-range-1'] = {biter = 1, spitter = 1, worm = 1},
['artillery-shell-speed-1'] = {biter = 1, spitter = 1, worm = 1},
['atomic-bomb'] = {biter = 1, spitter = 1, worm = 1},
['automated-rail-transportation'] = {biter = 1, spitter = 1, worm = 1},
['automation'] = {biter = 1, spitter = 1, worm = 1},
['automation-2'] = {biter = 1, spitter = 1, worm = 1},
['automation-3'] = {biter = 1, spitter = 1, worm = 1},
['automobilism'] = {biter = 1, spitter = 1, worm = 1},
['battery'] = {biter = 1, spitter = 1, worm = 1},
['battery-equipment'] = {biter = 1, spitter = 1, worm = 1},
['battery-mk2-equipment'] = {biter = 1, spitter = 1, worm = 1},
['belt-immunity-equipment'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-1'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-2'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-3'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-4'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-5'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-6'] = {biter = 1, spitter = 1, worm = 1},
['braking-force-7'] = {biter = 1, spitter = 1, worm = 1},
['chemical-science-pack'] = {biter = 125, spitter = 125, worm = 125},
['circuit-network'] = {biter = 1, spitter = 1, worm = 1},
['cliff-explosives'] = {biter = 1, spitter = 1, worm = 1},
['coal-liquefaction'] = {biter = 1, spitter = 1, worm = 1},
['concrete'] = {biter = 1, spitter = 1, worm = 1},
['construction-robotics'] = {biter = 1, spitter = 1, worm = 1},
['defender'] = {biter = 1, spitter = 1, worm = 1},
['destroyer'] = {biter = 1, spitter = 1, worm = 1},
['discharge-defense-equipment'] = {biter = 5, spitter = 5, worm = 5},
['distractor'] = {biter = 1, spitter = 1, worm = 1},
['effect-transmission'] = {biter = 1, spitter = 1, worm = 1},
['effectivity-module'] = {biter = 1, spitter = 1, worm = 1},
['effectivity-module-2'] = {biter = 1, spitter = 1, worm = 1},
['effectivity-module-3'] = {biter = 1, spitter = 1, worm = 1},
['electric-energy-accumulators'] = {biter = 1, spitter = 1, worm = 1},
['electric-energy-distribution-1'] = {biter = 1, spitter = 1, worm = 1},
['electric-energy-distribution-2'] = {biter = 1, spitter = 1, worm = 1},
['electric-engine'] = {biter = 1, spitter = 1, worm = 1},
['electronics'] = {biter = 1, spitter = 1, worm = 1},
['energy-shield-equipment'] = {biter = 5, spitter = 5, worm = 5},
['energy-shield-mk2-equipment'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-1'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-2'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-3'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-4'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-5'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-6'] = {biter = 5, spitter = 5, worm = 5},
['energy-weapons-damage-7'] = {biter = 5, spitter = 5, worm = 5},
['engine'] = {biter = 1, spitter = 1, worm = 1},
['exoskeleton-equipment'] = {biter = 5, spitter = 5, worm = 5},
['explosive-rocketry'] = {biter = 1, spitter = 1, worm = 1},
['explosives'] = {biter = 5, spitter = 5, worm = 5},
['fast-inserter'] = {biter = 1, spitter = 1, worm = 1},
['flamethrower'] = {biter = 5, spitter = 5, worm = 5},
['flammables'] = {biter = 1, spitter = 1, worm = 1},
['fluid-handling'] = {biter = 1, spitter = 1, worm = 1},
['fluid-wagon'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-1'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-2'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-3'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-4'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-5'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-6'] = {biter = 1, spitter = 1, worm = 1},
['follower-robot-count-7'] = {biter = 1, spitter = 1, worm = 1},
['fusion-reactor-equipment'] = {biter = 1, spitter = 1, worm = 1},
['gate'] = {biter = 1, spitter = 1, worm = 1},
['gun-turret'] = {biter = 1, spitter = 1, worm = 1},
['heavy-armor'] = {biter = 5, spitter = 5, worm = 5},
['inserter-capacity-bonus-1'] = {biter = 1, spitter = 1, worm = 1},
['inserter-capacity-bonus-3'] = {biter = 1, spitter = 1, worm = 1},
['inserter-capacity-bonus-4'] = {biter = 1, spitter = 1, worm = 1},
['inserter-capacity-bonus-5'] = {biter = 1, spitter = 1, worm = 1},
['inserter-capacity-bonus-6'] = {biter = 1, spitter = 1, worm = 1},
['inserter-capacity-bonus-7'] = {biter = 1, spitter = 1, worm = 1},
['kovarex-enrichment-process'] = {biter = 1, spitter = 1, worm = 1},
['land-mine'] = {biter = 5, spitter = 5, worm = 5},
['landfill'] = {biter = 1, spitter = 1, worm = 1},
['laser'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-1'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-2'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-3'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-4'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-5'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-6'] = {biter = 5, spitter = 5, worm = 5},
['laser-shooting-speed-7'] = {biter = 5, spitter = 5, worm = 5},
['laser-turret'] = {biter = 5, spitter = 5, worm = 5},
['logistic-robotics'] = {biter = 1, spitter = 1, worm = 1},
['logistic-science-pack'] = {biter = 25, spitter = 25, worm = 25},
['logistic-system'] = {biter = 1, spitter = 1, worm = 1},
['logistics'] = {biter = 1, spitter = 1, worm = 1},
['logistics-2'] = {biter = 1, spitter = 1, worm = 1},
['logistics-3'] = {biter = 1, spitter = 1, worm = 1},
['low-density-structure'] = {biter = 1, spitter = 1, worm = 1},
['lubricant'] = {biter = 1, spitter = 1, worm = 1},
['military'] = {biter = 5, spitter = 5, worm = 5},
['military-2'] = {biter = 5, spitter = 5, worm = 5},
['military-3'] = {biter = 5, spitter = 5, worm = 51},
['military-4'] = {biter = 5, spitter = 5, worm = 5},
['military-science-pack'] = {biter = 50, spitter = 50, worm = 50},
['mining-productivity-1'] = {biter = 1, spitter = 1, worm = 1},
['mining-productivity-2'] = {biter = 1, spitter = 1, worm = 1},
['mining-productivity-3'] = {biter = 1, spitter = 1, worm = 1},
['mining-productivity-4'] = {biter = 1, spitter = 1, worm = 1},
['modular-armor'] = {biter = 1, spitter = 1, worm = 1},
['modules'] = {biter = 1, spitter = 1, worm = 1},
['night-vision-equipment'] = {biter = 1, spitter = 1, worm = 1},
['nuclear-fuel-reprocessing'] = {biter = 1, spitter = 1, worm = 1},
['nuclear-power'] = {biter = 1, spitter = 1, worm = 1},
['oil-processing'] = {biter = 1, spitter = 1, worm = 1},
['optics'] = {biter = 1, spitter = 1, worm = 1},
['personal-laser-defense-equipment'] = {biter = 5, spitter = 5, worm = 5},
['personal-roboport-equipment'] = {biter = 1, spitter = 1, worm = 1},
['personal-roboport-mk2-equipment'] = {biter = 1, spitter = 1, worm = 1},
['physical-projectile-damage-1'] = {biter = 5, spitter = 5, worm = 5},
['physical-projectile-damage-2'] = {biter = 5, spitter = 5, worm = 5},
['physical-projectile-damage-3'] = {biter = 5, spitter = 5, worm = 5},
['physical-projectile-damage-4'] = {biter = 5, spitter = 5, worm = 5},
['physical-projectile-damage-5'] = {biter = 5, spitter = 5, worm = 5},
['physical-projectile-damage-6'] = {biter = 5, spitter = 5, worm = 5},
['physical-projectile-damage-7'] = {biter = 5, spitter = 5, worm = 5},
['plastics'] = {biter = 1, spitter = 1, worm = 1},
['power-armor'] = {biter = 5, spitter = 5, worm = 5},
['power-armor-mk2'] = {biter = 5, spitter = 5, worm = 5},
['production-science-pack'] = {biter = 250, spitter = 250, worm = 250},
['productivity-module'] = {biter = 1, spitter = 1, worm = 1},
['productivity-module-2'] = {biter = 1, spitter = 1, worm = 1},
['productivity-module-3'] = {biter = 1, spitter = 1, worm = 1},
['rail-signals'] = {biter = 1, spitter = 1, worm = 1},
['railway'] = {biter = 1, spitter = 1, worm = 1},
['refined-flammables-1'] = {biter = 5, spitter = 5, worm = 5},
['refined-flammables-2'] = {biter = 5, spitter = 5, worm = 51},
['refined-flammables-3'] = {biter = 5, spitter = 5, worm = 5},
['refined-flammables-4'] = {biter = 5, spitter = 5, worm = 5},
['refined-flammables-5'] = {biter = 5, spitter = 5, worm = 5},
['refined-flammables-6'] = {biter = 5, spitter = 5, worm = 5},
['refined-flammables-7'] = {biter = 5, spitter = 5, worm = 51},
['research-speed-1'] = {biter = 1, spitter = 1, worm = 1},
['research-speed-2'] = {biter = 1, spitter = 1, worm = 1},
['research-speed-3'] = {biter = 1, spitter = 1, worm = 1},
['research-speed-4'] = {biter = 1, spitter = 1, worm = 1},
['research-speed-5'] = {biter = 1, spitter = 1, worm = 1},
['research-speed-6'] = {biter = 1, spitter = 1, worm = 1},
['robotics'] = {biter = 1, spitter = 1, worm = 1},
['rocket-control-unit'] = {biter = 1, spitter = 1, worm = 1},
['rocket-fuel'] = {biter = 1, spitter = 1, worm = 1},
['rocket-silo'] = {biter = 1, spitter = 1, worm = 1},
['rocketry'] = {biter = 1, spitter = 1, worm = 1},
['solar-energy'] = {biter = 1, spitter = 1, worm = 1},
['solar-panel-equipment'] = {biter = 1, spitter = 1, worm = 1},
['space-science-pack'] = {biter = 1000, spitter = 1000, worm = 1000},
['speed-module'] = {biter = 1, spitter = 1, worm = 1},
['speed-module-2'] = {biter = 1, spitter = 1, worm = 1},
['speed-module-3'] = {biter = 1, spitter = 1, worm = 1},
['spidertron'] = {biter = 1, spitter = 1, worm = 1},
['stack-inserter'] = {biter = 1, spitter = 1, worm = 1},
['steel-axe'] = {biter = 1, spitter = 1, worm = 1},
['steel-processing'] = {biter = 1, spitter = 1, worm = 1},
['stone-wall'] = {biter = 1, spitter = 1, worm = 1},
['stronger-explosives-1'] = {biter = 5, spitter = 5, worm = 5},
['stronger-explosives-2'] = {biter = 5, spitter = 5, worm = 5},
['stronger-explosives-3'] = {biter = 5, spitter = 5, worm = 5},
['stronger-explosives-4'] = {biter = 5, spitter = 5, worm = 5},
['stronger-explosives-5'] = {biter = 5, spitter = 5, worm = 5},
['stronger-explosives-6'] = {biter = 5, spitter = 5, worm = 5},
['stronger-explosives-7'] = {biter = 5, spitter = 5, worm = 51},
['sulfur-processing'] = {biter = 1, spitter = 1, worm = 1},
['tank'] = {biter = 1, spitter = 1, worm = 1},
['toolbelt'] = {biter = 1, spitter = 1, worm = 1},
['uranium-ammo'] = {biter = 1, spitter = 1, worm = 1},
['uranium-processing'] = {biter = 1, spitter = 1, worm = 1},
['utility-science-pack'] = {biter = 500, spitter = 500, worm = 500},
['weapon-shooting-speed-1'] = {biter = 5, spitter = 5, worm = 5},
['weapon-shooting-speed-2'] = {biter = 5, spitter = 5, worm = 5},
['weapon-shooting-speed-3'] = {biter = 5, spitter = 5, worm = 5},
['weapon-shooting-speed-4'] = {biter = 5, spitter = 5, worm = 5},
['weapon-shooting-speed-5'] = {biter = 5, spitter = 5, worm = 5},
['weapon-shooting-speed-6'] = {biter = 5, spitter = 5, worm = 5},
['worker-robots-speed-1'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-speed-2'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-speed-3'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-speed-4'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-speed-5'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-speed-6'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-storage-1'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-storage-2'] = {biter = 1, spitter = 1, worm = 1},
['worker-robots-storage-3'] = {biter = 1, spitter = 1, worm = 1}
}
local max_biter_weight = 0
local max_spitter_weight = 0
local max_worm_weight = 0
for _, weight in pairs(technology_weights) do
max_biter_weight = max_biter_weight + weight.biter
max_spitter_weight = max_spitter_weight + weight.spitter
max_worm_weight = max_worm_weight + weight.worm
end
max_biter_weight = max_biter_weight * max_factor
max_spitter_weight = max_spitter_weight * max_factor
max_worm_weight = max_worm_weight * max_factor
local function get_unit_size(evolution)
-- returns a value 1-4 that represents the unit size
-- basically evo values of: 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
-- -----------------------------------------------------------------------------------
-- small unit chances are 100% 60% 40% 30% 20% 15% 7.5% 0% 0% 0% 0%
-- medium unit chances are 0% 40% 40% 30% 20% 15% 7.5% 12.5% 25% 0% 0%
-- big unit chances are 0% 0% 20% 40% 60% 60% 75% 75% 50% 50% 0%
-- behemoth unit chances are 0% 0% 0% 0% 0% 10% 10% 12.5% 25% 50% 100%
-- and curve accordingly in between evo values
-- magic stuff happens here
-- 0%
if (evolution < 0.1) then
return 1
end
-- 10%
if (evolution >= 0.1 and evolution < 0.2) then
local r = math.random()
if r < 0.6 then
return 1
end
return 2
end
-- 20%
if (evolution >= 0.2 and evolution < 0.3) then
local r = math.random()
if r < 0.8 then
if r < 0.4 then
return 1
else
return 2
end
end
return 3
end
-- 30%
if (evolution >= 0.3 and evolution < 0.4) then
local r = math.random()
if r < 0.6 then
if r < 0.3 then
return 1
else
return 2
end
end
return 3
end
-- 40%
if (evolution >= 0.4 and evolution < 0.5) then
local r = math.random()
if r < 0.4 then
if r < 0.2 then
return 1
else
return 2
end
end
return 3
end
-- 50%
if (evolution >= 0.5 and evolution < 0.6) then
local r = math.random()
if r < 0.9 then
if r < 0.3 then
if r < 0.15 then
return 1
else
return 2
end
end
return 3
end
return 4
end
-- 60%
if (evolution >= 0.60 and evolution < 0.70) then
local r = math.random()
if r < 0.9 then
if r < 0.15 then
if r < 0.075 then
return 1
else
return 2
end
end
return 3
end
return 4
end
-- 70%
if (evolution >= 0.70 and evolution < 0.80) then
local r = math.random()
if r < 0.985 then
if r < 0.125 then
return 2
else
return 3
end
end
return 4
end
-- 80%
if (evolution >= 0.80 and evolution < 0.90) then
local r = math.random()
if r < 0.75 then
if r < 0.25 then
return 2
else
return 3
end
end
return 4
end
-- 90%
if (evolution >= 0.90 and evolution < 1) then
local r = math.random()
if r < 0.5 then
return 3
end
return 4
end
-- 100%
if (evolution >= 1.0) then
return 4
end
end
local function distance_squared(pos1, pos2)
-- calculate the distance squared
local dx = pos1.x - pos2.x
local dy = pos1.y - pos2.y
local d2 = dx * dx + dy * dy
return d2
end
-- calculate the relative evolution based on evolution factor (0.0-1.0) and distance factor (0.0-1.0)
local function calculate_relative_evolution(evolution_factor, distance_factor)
-- distance factor will be from 0.0 to 1.0 but drop off dramatically towards zero
local log_distance_factor = math_log10(distance_factor * 10 + 1)
local evo = log_distance_factor * evolution_factor
if evo < 0.0 then
evo = 0.0
end
if evo > 1.0 then
evo = 1.0
end
return evo
end
local function get_relative_biter_evolution(position)
local this = ScenarioTable.get_table()
local relative_evolution = 0.0
local max_d2 = max_evolution_distance * max_evolution_distance
-- for all of the teams
local teams = this.town_centers
for _, town_center in pairs(teams) do
local market = town_center.market
if market == nil or not market.valid then
return relative_evolution
end
-- calculate the distance squared
local d2 = distance_squared(position, market.position)
if d2 < max_d2 then
-- get the distance factor (0.0-1.0)
local distance_factor = 1.0 - d2 / max_d2
-- get the evolution factor (0.0-1.0)
if not town_center.evolution then
town_center.evolution = {}
end
if town_center.evolution.biters == nil then
town_center.evolution.biters = 0.0
end
local evo = calculate_relative_evolution(town_center.evolution.biters, distance_factor)
-- get the highest of the relative evolutions of each town
relative_evolution = math.max(relative_evolution, evo)
end
end
return relative_evolution
end
local function get_relative_spitter_evolution(position)
local this = ScenarioTable.get_table()
local relative_evolution = 0.0
local max_d2 = max_evolution_distance * max_evolution_distance
-- for all of the teams
local teams = this.town_centers
for _, town_center in pairs(teams) do
local market = town_center.market
if market == nil or not market.valid then
return relative_evolution
end
-- calculate the distance squared
local d2 = distance_squared(position, market.position)
if d2 < max_d2 then
-- get the distance factor (0.0-1.0)
local distance_factor = 1.0 - d2 / max_d2
-- get the evolution factor (0.0-1.0)
if not town_center.evolution then
town_center.evolution = {}
end
if town_center.evolution.spitters == nil then
town_center.evolution.spitters = 0.0
end
local evo = calculate_relative_evolution(town_center.evolution.spitters, distance_factor)
-- get the highest of the relative evolutions of each town
relative_evolution = math.max(relative_evolution, evo)
end
end
return relative_evolution
end
local function get_relative_worm_evolution(position)
local this = ScenarioTable.get_table()
local relative_evolution = 0.0
local max_d2 = max_evolution_distance * max_evolution_distance
-- for all of the teams
local teams = this.town_centers
for _, town_center in pairs(teams) do
local market = town_center.market
if market == nil or not market.valid then
return relative_evolution
end
-- calculate the distance squared
local d2 = distance_squared(position, market.position)
if d2 < max_d2 then
-- get the distance factor (0.0-1.0)
local distance_factor = 1.0 - d2 / max_d2
-- get the evolution factor (0.0-1.0)
if not town_center.evolution then
town_center.evolution = {}
end
if town_center.evolution.worms == nil then
town_center.evolution.worms = 0.0
end
local evo = calculate_relative_evolution(town_center.evolution.worms, distance_factor)
-- get the highest of the relative evolutions of each town
relative_evolution = math.max(relative_evolution, evo)
end
end
return relative_evolution
end
function Public.get_highest_evolution()
local this = ScenarioTable.get_table()
local max_evo = 0
for _, town_center in pairs(this.town_centers) do
if town_center.evolution.worms > max_evo then
max_evo = town_center.evolution.worms
end
end
return max_evo
end
function Public.get_evolution(position)
return get_relative_biter_evolution(position)
end
function Public.get_biter_evolution(entity)
return get_relative_biter_evolution(entity.position)
end
function Public.get_spitter_evolution(entity)
return get_relative_spitter_evolution(entity.position)
end
function Public.get_worm_evolution(entity)
return get_relative_worm_evolution(entity.position)
end
local function get_nearby_location(position, surface, radius, entity_name)
return surface.find_non_colliding_position(entity_name, position, radius, 0.5, false)
end
local function set_biter_type(entity)
-- checks nearby evolution levels for bases and returns an appropriately leveled type
local position = entity.position
local evo = get_relative_biter_evolution(position)
local unit_size = get_unit_size(evo)
local entity_name = biters[unit_size]
if entity.name == entity_name then
return
end
local surface = entity.surface
local pollution = surface.get_pollution(position)
local behemoth = math_floor(pollution / max_pollution_behemoth)
local big = math_floor((pollution - (behemoth * max_pollution_behemoth)) / max_pollution_big)
local medium = math_floor((pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big)) / max_pollution_medium)
local small = pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big) - (medium * max_pollution_medium) + 1
if entity.valid then
for _ = 1, behemoth do
local e = surface.create_entity({name = biters[4], position = get_nearby_location(position, surface, 5, biters[4])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
for _ = 1, big do
local e = surface.create_entity({name = biters[3], position = get_nearby_location(position, surface, 5, biters[3])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
for _ = 1, medium do
local e = surface.create_entity({name = biters[2], position = get_nearby_location(position, surface, 5, biters[2])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
for _ = 1, small do
local e = surface.create_entity({name = biters[1], position = get_nearby_location(position, surface, 5, biters[1])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
local e = surface.create_entity({name = entity_name, position = get_nearby_location(position, surface, 5, entity_name)})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
entity.destroy()
--log("spawned " .. entity_name)
end
end
local function set_spitter_type(entity)
-- checks nearby evolution levels for bases and returns an appropriately leveled type
local position = entity.position
local evo = get_relative_spitter_evolution(position)
local unit_size = get_unit_size(evo)
local entity_name = spitters[unit_size]
if entity.name == entity_name then
return
end
local surface = entity.surface
local pollution = surface.get_pollution(position)
local behemoth = math_floor(pollution / max_pollution_behemoth)
local big = math_floor((pollution - (behemoth * max_pollution_behemoth)) / max_pollution_big)
local medium = math_floor((pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big)) / max_pollution_medium)
local small = pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big) - (medium * max_pollution_medium) + 1
if entity.valid then
for _ = 1, behemoth do
local e = surface.create_entity({name = spitters[4], position = get_nearby_location(position, surface, 5, spitters[4])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
for _ = 1, big do
local e = surface.create_entity({name = spitters[3], position = get_nearby_location(position, surface, 5, spitters[3])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
for _ = 1, medium do
local e = surface.create_entity({name = spitters[2], position = get_nearby_location(position, surface, 5, spitters[2])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
for _ = 1, small do
local e = surface.create_entity({name = spitters[1], position = get_nearby_location(position, surface, 5, spitters[1])})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
end
local e = surface.create_entity({name = entity_name, position = get_nearby_location(position, surface, 5, entity_name)})
e.copy_settings(entity)
e.ai_settings.allow_try_return_to_spawner = true
entity.destroy()
--log("spawned " .. entity_name)
end
end
local function set_worm_type(entity)
-- checks nearby evolution levels for bases and returns an appropriately leveled type
local position = entity.position
local evo = get_relative_worm_evolution(position)
local unit_size = get_unit_size(evo)
local entity_name = worms[unit_size]
if entity.name == entity_name then
return
end
local surface = entity.surface
if entity.valid then
entity.destroy()
surface.create_entity({name = entity_name, position = position})
--log("spawned " .. entity_name)
end
end
local function is_biter(entity)
if entity == nil or not entity.valid then
return false
end
if entity.name == 'small-biter' or entity.name == 'medium-biter' or entity.name == 'big-biter' or entity.name == 'behemoth-biter' then
return true
end
return false
end
local function is_spitter(entity)
if entity == nil or not entity.valid then
return false
end
if entity.name == 'small-spitter' or entity.name == 'medium-spitter' or entity.name == 'big-spitter' or entity.name == 'behemoth-spitter' then
return true
end
return false
end
local function is_worm(entity)
if entity == nil or not entity.valid then
return false
end
if entity.name == 'small-worm-turret' or entity.name == 'medium-worm-turret' or entity.name == 'big-worm-turret' or entity.name == 'behemoth-worm-turret' then
return true
end
return false
end
-- update evolution based on research completed (weighted)
-- sets the evolution to a value from 0.0 to 1.0 based on research progress
local function update_evolution(force_name, technology)
if technology == nil then
return
end
local this = ScenarioTable.get_table()
local town_center = this.town_centers[force_name]
-- town_center is a reference to a global table
if not town_center then
return
end
-- initialize if not already
local evo = town_center.evolution
-- get the weights for this technology
local weight = technology_weights[technology]
if weight == nil then
log('no technology_weights for ' .. technology)
return
end
local biter_weight = weight.biter
local spitter_weight = weight.spitter
local worm_weight = weight.worm
-- update the evolution values (0.0 to 1.0)
-- max weights might be less than 1.0, to allow for evo > 1.0
local b = (biter_weight / max_biter_weight)
local s = (spitter_weight / max_spitter_weight)
local w = (worm_weight / max_worm_weight)
b = b + evo.biters
s = s + evo.spitters
w = w + evo.worms
evo.biters = b
evo.spitters = s
evo.worms = w
end
local function on_research_finished(event)
local research = event.research
local force = research.force
local technology = research.name
update_evolution(force.name, technology)
end
local function on_entity_spawned(event)
local entity = event.entity
-- check the unit type and handle appropriately
if is_biter(entity) then
set_biter_type(entity)
end
if is_spitter(entity) then
set_spitter_type(entity)
end
if is_worm(entity) then
set_worm_type(entity)
end
end
local function on_biter_base_built(event)
local entity = event.entity
if is_worm(entity) then
set_worm_type(entity)
end
end
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(defines.events.on_entity_spawned, on_entity_spawned)
Event.add(defines.events.on_biter_base_built, on_biter_base_built)
return Public