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ComfyFactorio/terrain_layouts/caves.lua
2021-12-05 22:15:49 +01:00

138 lines
4.6 KiB
Lua

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require 'utils.player_modifiers'
require 'modules.rocks_broken_paint_tiles'
require 'modules.rocks_heal_over_time'
require 'modules.rocks_yield_ore_veins'
require 'modules.no_deconstruction_of_neutral_entities'
local get_noise = require 'utils.get_noise'
local Player_modifiers = require 'utils.player_modifiers'
local math_random = math.random
local math_floor = math.floor
local math_abs = math.abs
local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
local size_of_rock_raffle = #rock_raffle
local function place_entity(surface, position)
if math_random(1, 3) ~= 1 then
surface.create_entity({name = rock_raffle[math_random(1, size_of_rock_raffle)], position = position, force = 'neutral'})
end
end
local function is_scrap_area(noise)
if noise > 0.75 then
return
end
if noise < -0.75 then
return
end
if noise > 0.12 then
return true
end
if noise < -0.12 then
return true
end
end
local function move_away_things(surface, area)
for _, e in pairs(surface.find_entities_filtered({type = {'unit-spawner', 'turret', 'unit', 'tree'}, area = area})) do
local position = surface.find_non_colliding_position(e.name, e.position, 128, 4)
if position then
surface.create_entity({name = e.name, position = position, force = 'enemy'})
e.destroy()
end
end
end
local vectors = {{0, 0}, {1, 0}, {-1, 0}, {0, 1}, {0, -1}}
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.type ~= 'simple-entity' then
return
end
local surface = entity.surface
for _, v in pairs(vectors) do
local position = {entity.position.x + v[1], entity.position.y + v[2]}
if not surface.get_tile(position).collides_with('resource-layer') then
surface.set_tiles({{name = 'landfill', position = position}}, true)
end
end
if event.player_index then
game.players[event.player_index].insert({name = 'coin', count = 1})
end
end
local function on_entity_died(event)
if not event.entity.valid then
return
end
on_player_mined_entity(event)
end
local function on_chunk_generated(event)
local surface = event.surface
local seed = surface.map_gen_settings.seed
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local set_tiles = surface.set_tiles
local get_tile = surface.get_tile
local position
local noise
for x = 0, 31, 1 do
for y = 0, 31, 1 do
position = {x = left_top_x + x, y = left_top_y + y}
if not get_tile(position).collides_with('resource-layer') then
noise = get_noise('scrapyard', position, seed)
if is_scrap_area(noise) then
set_tiles({{name = 'dirt-' .. math_floor(math_abs(noise) * 12) % 4 + 3, position = position}}, true)
place_entity(surface, position)
end
end
end
end
move_away_things(surface, event.area)
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
Player_modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'caves', 3)
Player_modifiers.update_player_modifiers(player)
end
local function on_init()
global.rocks_yield_ore_maximum_amount = 999
global.rocks_yield_ore_base_amount = 100
global.rocks_yield_ore_distance_modifier = 0.025
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_entity_died, on_entity_died)
require 'modules.rocks_yield_ore'