mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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103 lines
4.7 KiB
Lua
103 lines
4.7 KiB
Lua
local Public_terrain = {}
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function Public_terrain.danger_event(surface, left_top)
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local silo = surface.create_entity({name = "rocket-silo", force = "enemy", position = {x = left_top.x + 16, y = left_top.y + 16}})
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local pole = surface.create_entity({name = "medium-electric-pole", position = {x = left_top.x + 12, y = left_top.y + 11}, force = "scrapyard", create_build_effect_smoke = false})
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local silo_text = rendering.draw_text{
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text = "Nuclear silo",
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surface = surface,
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target = pole,
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target_offset = {5, -2.5},
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color = {r = 0.98, g = 0, b = 0},
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scale = 1.00,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = false
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}
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local countdown_text = rendering.draw_text{
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text = " ",
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surface = surface,
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target = pole,
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target_offset = {5, -1.5},
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color = {r = 0.98, g = 0, b = 0},
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scale = 1.00,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = false
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}
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silo.get_module_inventory().insert("effectivity-module-3")
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silo.rocket_parts = 100
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--silo.get_module_inventory().insert("effectivity-module-3")
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local combinator = surface.create_entity({name = "constant-combinator", position = {x = left_top.x + 11, y = left_top.y + 10}, force = "player", create_build_effect_smoke = false})
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local speaker = surface.create_entity({name = "programmable-speaker", position = {x = left_top.x + 11, y = left_top.y + 11}, force = "player", create_build_effect_smoke = false,
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parameters = {playback_volume = 0.6, playback_globally = true, allow_polyphony = false},
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alert_parameters = {show_alert = true, show_on_map = true, icon_signal_id = {type = "item", name = "atomic-bomb"}, alert_message = "Nuclear missile silo detected!" }})
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combinator.connect_neighbour({wire = defines.wire_type.green, target_entity = speaker})
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local rules = combinator.get_or_create_control_behavior()
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local rules2 = speaker.get_or_create_control_behavior()
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rules.set_signal(1, {signal = {type = "virtual", name = "signal-A"}, count = 1})
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rules2.circuit_condition = {condition = {first_signal = {type = "virtual", name = "signal-A"}, second_constant = 0, comparator = ">"}}
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rules2.circuit_parameters = {signal_value_is_pitch = false, instrument_id = 0, note_id = 6}
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local solar = surface.create_entity({name = "solar-panel", position = {x = left_top.x + 14, y = left_top.y + 10}, force = "scrapyard", create_build_effect_smoke = false})
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local acu = surface.create_entity({name = "accumulator", position = {x = left_top.x + 14, y = left_top.y + 8}, force = "scrapyard", create_build_effect_smoke = false})
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acu.energy = 5000000
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speaker.minable = false
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speaker.destructible = false
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speaker.operable = false
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combinator.minable = false
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combinator.destructible = false
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combinator.operable = false
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solar.destructible = false
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pole.destructible = false
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acu.destructible = false
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global.objective.dangers[#global.objective.dangers + 1] = {silo = silo, speaker = speaker, combinator = combinator, solar = solar,acu = acu, pole = pole, destroyed = false, text = silo_text, timer = countdown_text}
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end
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function Public_terrain.fish_market(surface, left_top)
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local market = surface.create_entity({name = "market", force = "player", position = {x = left_top.x + 16, y = left_top.y + 16}})
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market.destructible = false
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market.operable = false
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market.minable = false
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local repair_text = rendering.draw_text{
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text = "Fish Market",
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surface = surface,
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target = market,
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target_offset = {0, -2.5},
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color = global.locomotive.color,
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scale = 1.00,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = false
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}
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local fishchest = surface.create_entity({name = "compilatron-chest", force = "player", position = {x = left_top.x + 11, y = left_top.y + 16}})
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fishchest.destructible = false
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fishchest.minable = false
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fishchest.operable = false
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global.fishchest = fishchest
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local repair_text = rendering.draw_text{
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text = "Deposit fish here",
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surface = surface,
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target = fishchest,
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target_offset = {0, -2.5},
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color = global.locomotive.color,
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scale = 0.75,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = false
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}
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local inserter = surface.create_entity({name = "fast-inserter", force = "player", position = {x = left_top.x + 10, y = left_top.y + 16}, direction = defines.direction.west})
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inserter.destructible = false
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inserter.minable = false
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inserter.operable = false
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inserter.rotatable = false
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local track = surface.create_entity({name = "straight-rail", force = "player", position = {x = left_top.x + 8, y = left_top.y + 16}})
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track.destructible = false
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track.minable = false
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end
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return Public_terrain
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