mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
66 lines
2.0 KiB
Lua
66 lines
2.0 KiB
Lua
|
|
local Memory = require 'maps.pirates.memory'
|
|
local Roles = require 'maps.pirates.roles.roles'
|
|
local Balance = require 'maps.pirates.balance'
|
|
local Common = require 'maps.pirates.common'
|
|
local Utils = require 'maps.pirates.utils_local'
|
|
local Math = require 'maps.pirates.math'
|
|
local Loot = require 'maps.pirates.loot'
|
|
local inspect = require 'utils.inspect'.inspect
|
|
|
|
local Structures = require 'maps.pirates.structures.structures'
|
|
local Surfaces = require 'maps.pirates.surfaces.surfaces'
|
|
local Boats = require 'maps.pirates.structures.boats.boats'
|
|
local Hold = require 'maps.pirates.surfaces.hold'
|
|
|
|
local Public = {}
|
|
|
|
-- September 2021: Reworking the game so that you start on a 'sloop with hold', but can customize the ship with upgrades.
|
|
|
|
-- I'm thinking these can start by simply being shop icons.
|
|
|
|
-- In the hold, we can extend the hold size by placing tiles. Perhaps the space that is extended could be random, as usual to dissuade repetitive builds.
|
|
|
|
-- For the deck, we don't really want to do that. It's probably safest to stick to things like upgrading the accumulator.
|
|
|
|
local enum = {
|
|
EXTRA_HOLD = 'extra_hold',
|
|
MORE_POWER = 'upgrade_power',
|
|
UNLOCK_MERCHANTS = 'unlock_merchants',
|
|
ROCKETS_FOR_SALE = 'rockets_for_sale',
|
|
}
|
|
Public.enum = enum
|
|
Public.List = {
|
|
enum.EXTRA_HOLD,
|
|
enum.MORE_POWER,
|
|
enum.UNLOCK_MERCHANTS,
|
|
enum.ROCKETS_FOR_SALE,
|
|
}
|
|
|
|
Public.crowsnest_display_form = {
|
|
[enum.EXTRA_HOLD] = 'Extra Hold',
|
|
[enum.MORE_POWER] = 'Power',
|
|
[enum.UNLOCK_MERCHANTS] = 'Merchants',
|
|
[enum.ROCKETS_FOR_SALE] = 'Rockets for Sale',
|
|
}
|
|
|
|
function Public.execute_upgade(upgrade_type)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
local boat = memory.boat
|
|
|
|
if upgrade_type == enum.EXTRA_HOLD then
|
|
Hold.add_another_hold_surface()
|
|
elseif upgrade_type == enum.MORE_POWER then
|
|
boat.EEI_stage = boat.EEI_stage + 1
|
|
Boats.update_EEIs(boat)
|
|
elseif upgrade_type == enum.UNLOCK_MERCHANTS then
|
|
memory.merchant_ships_unlocked = true
|
|
elseif upgrade_type == enum.ROCKETS_FOR_SALE then
|
|
memory.rockets_for_sale = true
|
|
end
|
|
|
|
end
|
|
|
|
|
|
return Public |