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ComfyFactorio/maps/pirates/boat_upgrades.lua
2021-10-13 09:21:53 +01:00

66 lines
2.0 KiB
Lua

local Memory = require 'maps.pirates.memory'
local Roles = require 'maps.pirates.roles.roles'
local Balance = require 'maps.pirates.balance'
local Common = require 'maps.pirates.common'
local Utils = require 'maps.pirates.utils_local'
local Math = require 'maps.pirates.math'
local Loot = require 'maps.pirates.loot'
local inspect = require 'utils.inspect'.inspect
local Structures = require 'maps.pirates.structures.structures'
local Surfaces = require 'maps.pirates.surfaces.surfaces'
local Boats = require 'maps.pirates.structures.boats.boats'
local Hold = require 'maps.pirates.surfaces.hold'
local Public = {}
-- September 2021: Reworking the game so that you start on a 'sloop with hold', but can customize the ship with upgrades.
-- I'm thinking these can start by simply being shop icons.
-- In the hold, we can extend the hold size by placing tiles. Perhaps the space that is extended could be random, as usual to dissuade repetitive builds.
-- For the deck, we don't really want to do that. It's probably safest to stick to things like upgrading the accumulator.
local enum = {
EXTRA_HOLD = 'extra_hold',
MORE_POWER = 'upgrade_power',
UNLOCK_MERCHANTS = 'unlock_merchants',
ROCKETS_FOR_SALE = 'rockets_for_sale',
}
Public.enum = enum
Public.List = {
enum.EXTRA_HOLD,
enum.MORE_POWER,
enum.UNLOCK_MERCHANTS,
enum.ROCKETS_FOR_SALE,
}
Public.crowsnest_display_form = {
[enum.EXTRA_HOLD] = 'Extra Hold',
[enum.MORE_POWER] = 'Power',
[enum.UNLOCK_MERCHANTS] = 'Merchants',
[enum.ROCKETS_FOR_SALE] = 'Rockets for Sale',
}
function Public.execute_upgade(upgrade_type)
local memory = Memory.get_crew_memory()
local boat = memory.boat
if upgrade_type == enum.EXTRA_HOLD then
Hold.add_another_hold_surface()
elseif upgrade_type == enum.MORE_POWER then
boat.EEI_stage = boat.EEI_stage + 1
Boats.update_EEIs(boat)
elseif upgrade_type == enum.UNLOCK_MERCHANTS then
memory.merchant_ships_unlocked = true
elseif upgrade_type == enum.ROCKETS_FOR_SALE then
memory.rockets_for_sale = true
end
end
return Public