mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
103 lines
3.6 KiB
Lua
103 lines
3.6 KiB
Lua
-- one table to rule them all!
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local this = {}
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local Public = {}
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Global.register(
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this,
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function(tbl)
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this = tbl
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end
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)
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function Public.reset_table()
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-- @start
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-- these 3 are in case of stop/start/reloading the instance.
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this.soft_reset = true
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this.restart = false
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this.shutdown = false
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this.announced_message = false
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this.force_chunk = false
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-- @end
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this.game_has_ended = false
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this.game_reset = false
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this.spawn_area_generated = false
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this.results_sent = false
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this.explosive_bullets_unlocked = false
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this.bouncy_shells_unlocked = false
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this.trapped_capsules_unlocked = false
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this.ultra_mines_unlocked = false
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this.laser_pointer_unlocked = false
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this.railgun_enhancer_unlocked = false
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this.crumbly_walls_unlocked = false
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this.vehicle_nanobots_unlocked = false
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this.game_restart_timer = nil
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this.wave_count = 0
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this.attack_wave_threat = nil
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this.market = nil
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this.market_age = nil
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this.last_reset = game.tick
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this.wave_interval = 3600
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this.wave_grace_period = game.tick + 3600 * 20
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-- this.wave_grace_period = game.tick + 3600
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this.boss_biters = {}
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this.acid_lines_delay = {}
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this.entity_limits = {
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['gun-turret'] = {placed = 1, limit = 1, str = 'gun turret', slot_price = 75},
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['laser-turret'] = {placed = 0, limit = 1, str = 'laser turret', slot_price = 300},
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['artillery-turret'] = {placed = 0, limit = 1, str = 'artillery turret', slot_price = 500},
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['flamethrower-turret'] = {placed = 0, limit = 0, str = 'flamethrower turret', slot_price = 50000},
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['land-mine'] = {placed = 0, limit = 1, str = 'mine', slot_price = 6}
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}
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this.difficulties_votes = {
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[1] = {wave_interval = 4500, amount_modifier = 0.52, strength_modifier = 0.40, boss_modifier = 3.0},
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[2] = {wave_interval = 4100, amount_modifier = 0.76, strength_modifier = 0.65, boss_modifier = 4.0},
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[3] = {wave_interval = 3800, amount_modifier = 0.92, strength_modifier = 0.85, boss_modifier = 5.0},
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[4] = {wave_interval = 3600, amount_modifier = 1.00, strength_modifier = 1.00, boss_modifier = 6.0},
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[5] = {wave_interval = 3400, amount_modifier = 1.08, strength_modifier = 1.25, boss_modifier = 7.0},
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[6] = {wave_interval = 3100, amount_modifier = 1.24, strength_modifier = 1.75, boss_modifier = 8.0},
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[7] = {wave_interval = 2700, amount_modifier = 1.48, strength_modifier = 2.50, boss_modifier = 9.0}
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}
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this.boss_waves = {
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[50] = {{name = 'big-biter', count = 3}},
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[100] = {{name = 'behemoth-biter', count = 1}},
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[150] = {{name = 'behemoth-spitter', count = 4}, {name = 'big-spitter', count = 16}},
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[200] = {
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{name = 'behemoth-biter', count = 4},
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{name = 'behemoth-spitter', count = 2},
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{name = 'big-biter', count = 32}
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},
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[250] = {
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{name = 'behemoth-biter', count = 8},
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{name = 'behemoth-spitter', count = 4},
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{name = 'big-spitter', count = 32}
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},
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[300] = {{name = 'behemoth-biter', count = 16}, {name = 'behemoth-spitter', count = 8}}
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}
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this.comfylatron_habitat = {
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left_top = {x = -1500, y = -1500},
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right_bottom = {x = -80, y = 1500}
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}
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this.map_height = 96
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this.shotgun_shell_damage_modifier_old = {}
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this.flame_boots = {}
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end
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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local on_init = function()
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Public.reset_table()
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end
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Event.on_init(on_init)
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return Public
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