mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
150 lines
5.0 KiB
Lua
150 lines
5.0 KiB
Lua
-- Terrain for Biter Battles -- by MewMew
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local event = require 'utils.event'
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local math_random = math.random
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local simplex_noise = require 'utils.simplex_noise'.d2
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local biter_territory_starting_radius = 256
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local spawn_circle_size = 30
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local worms = {
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[1] = {"small-worm-turret"},
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[2] = {"medium-worm-turret", "small-worm-turret"},
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[3] = {"medium-worm-turret"},
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[4] = {"big-worm-turret", "medium-worm-turret"},
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[5] = {"big-worm-turret"},
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[6] = {"behemoth-worm-turret","big-worm-turret"},
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[7] = {"behemoth-worm-turret"}
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}
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local spawners = {"biter-spawner", "biter-spawner", "spitter-spawner"}
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise_seed_add = 25000
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if name == 1 then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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seed = seed + noise_seed_add
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local noise = noise[1] + noise[2] * 0.1
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--noise = noise * 0.5
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return noise
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end
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end
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local function get_worm(distance_to_center)
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local index = math.ceil((distance_to_center - biter_territory_starting_radius) * 0.01)
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if index < 1 then index = 1 end
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if index > 7 then index = 7 end
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local worm = worms[index][math_random(1, #worms[index])]
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return worm
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end
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local function generate_biters(surface, pos, distance_to_center)
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if distance_to_center < biter_territory_starting_radius then return end
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if distance_to_center < biter_territory_starting_radius + 32 then
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if math_random(1, 128) == 1 and surface.can_place_entity({name = "behemoth-worm-turret", position = pos}) then
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surface.create_entity({name = get_worm(distance_to_center), position = pos})
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end
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return
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end
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local noise = get_noise(1, pos)
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if noise > 0.5 or noise < -0.5 then
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if math_random(1,12) == 1 and surface.can_place_entity({name = "rocket-silo", position = pos}) then
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surface.create_entity({name = spawners[math_random(1,3)], position = pos})
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end
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return
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end
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if noise > 0.4 or noise < -0.4 then
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if math_random(1,48) == 1 then
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if surface.can_place_entity({name = "behemoth-worm-turret", position = pos}) then
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surface.create_entity({name = get_worm(distance_to_center), position = pos})
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end
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end
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return
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end
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end
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local function generate_horizontal_river(surface, pos)
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if pos.y < -32 then return false end
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if -14 < pos.y + (get_noise(1, pos) * 5) then return true end
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return false
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end
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local function generate_circle_spawn(surface)
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for x = -33, 33, 1 do
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for y = -33, 33, 1 do
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local distance_to_center = math.sqrt(x ^ 2 + y ^ 2)
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local pos = {x = x, y = y}
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local tile = false
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if distance_to_center < spawn_circle_size then tile = "deepwater" end
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if distance_to_center < 10 then tile = "refined-concrete" end
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if distance_to_center < 7 then tile = "sand-1" end
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if tile then surface.set_tiles({{name = tile, position = pos}}, true) end
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end
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end
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end
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local function generate_silos()
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end
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local function on_chunk_generated(event)
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if event.area.left_top.y >= 0 then return end
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local surface = event.surface
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for _, e in pairs(surface.find_entities_filtered({area = event.area, force = "enemy"})) do
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e.destroy()
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end
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local pos = {x = left_top_x + x, y = left_top_y + y}
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local distance_to_center = math.sqrt(pos.x ^ 2 + pos.y ^ 2)
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if generate_horizontal_river(surface, pos) then surface.set_tiles({{name = "deepwater", position = pos}}) end
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generate_biters(surface, pos, distance_to_center)
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end
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end
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if event.area.left_top.y == -256 and event.area.left_top.x == -256 then
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generate_circle_spawn(surface)
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generate_silos(surface)
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global.terrain_generation_complete = true
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end
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end
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--Landfill Prevention
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local function on_player_built_tile(event)
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local player = game.players[event.player_index]
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local surface = player.surface
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for _, t in pairs(event.tiles) do
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local distance_to_center = math.sqrt(t.position.x ^ 2 + t.position.y ^ 2)
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if generate_horizontal_river(surface, t.position) or distance_to_center < spawn_circle_size then
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surface.set_tiles({{name = t.old_tile, position = t.position}}, true)
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player.insert({name = "landfill", count = 1})
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end
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end
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end
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local function on_robot_built_tile(event)
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local surface = event.robot.surface
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for _, t in pairs(event.tiles) do
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local distance_to_center = math.sqrt(t.position.x ^ 2 + t.position.y ^ 2)
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if generate_horizontal_river(surface, t.position) or distance_to_center < spawn_circle_size then
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surface.set_tiles({{name = t.old_tile, position = t.position}}, true)
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local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
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inventory.insert({name = "landfill", count = 1})
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end
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end
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end
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event.add(defines.events.on_robot_built_tile, on_robot_built_tile)
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event.add(defines.events.on_player_built_tile, on_player_built_tile)
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event.add(defines.events.on_chunk_generated, on_chunk_generated)
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