mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
69 lines
2.1 KiB
Lua
69 lines
2.1 KiB
Lua
local Functions = require "maps.dungeons.functions"
|
|
|
|
local table_shuffle_table = table.shuffle_table
|
|
local table_insert = table.insert
|
|
local table_remove = table.remove
|
|
local math_random = math.random
|
|
local math_abs = math.abs
|
|
|
|
local ores = {"iron-ore", "copper-ore", "coal", "stone"}
|
|
|
|
local function glitch(surface, room)
|
|
for _, tile in pairs(room.path_tiles) do
|
|
surface.set_tiles({{name = "lab-white", position = tile.position}}, true)
|
|
end
|
|
|
|
if not room.room_border_tiles[1] then return end
|
|
|
|
table_shuffle_table(room.room_tiles)
|
|
for key, tile in pairs(room.room_tiles) do
|
|
surface.set_tiles({{name = "lab-dark-1", position = tile.position}}, true)
|
|
if math_random(1, 3) == 1 then
|
|
surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = Functions.get_common_resource_amount(surface.index)})
|
|
end
|
|
if math_random(1, 12) == 1 then
|
|
surface.create_entity({name = Functions.roll_worm_name(surface.index), position = tile.position, force = global.enemy_forces[surface.index]})
|
|
end
|
|
if math_random(1, 96) == 1 then
|
|
Functions.common_loot_crate(surface, tile.position)
|
|
else
|
|
if math_random(1, 160) == 1 then
|
|
Functions.uncommon_loot_crate(surface, tile.position)
|
|
end
|
|
end
|
|
end
|
|
|
|
if room.center then
|
|
if math_random(1, 8) == 1 then
|
|
for x = -1, 1, 1 do
|
|
for y = -1, 1, 1 do
|
|
local p = {room.center.x + x, room.center.y + y}
|
|
local tile = "water"
|
|
if math_random(1,2) == 1 then tile = "deepwater" end
|
|
surface.set_tiles({{name = tile, position = p}})
|
|
if math_random(1, 4) == 1 then
|
|
surface.create_entity({name = "fish", position = p})
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if math_random(1, 4) == 1 then
|
|
surface.create_entity({name = "crude-oil", position = room.center, amount = Functions.get_crude_oil_amount(surface.index)})
|
|
end
|
|
end
|
|
end
|
|
|
|
table_shuffle_table(room.room_border_tiles)
|
|
for key, tile in pairs(room.room_border_tiles) do
|
|
surface.set_tiles({{name = "lab-dark-2", position = tile.position}}, true)
|
|
end
|
|
|
|
for key, tile in pairs(room.room_border_tiles) do
|
|
if key % 8 == 1 then
|
|
Functions.place_border_rock(surface, tile.position)
|
|
end
|
|
end
|
|
end
|
|
|
|
return glitch
|