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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/utils/freeplay.lua
2020-11-29 02:27:21 +01:00

248 lines
6.9 KiB
Lua

local Global = require 'utils.global'
local Event = require 'utils.event'
local this = {
created_items = {},
respawn_items = {},
skip_intro = true,
chart_distance = 0,
disable_crashsite = true,
crashed_ship_items = {},
crashed_debris_items = {}
}
Global.register(
this,
function(t)
this = t
end
)
local function is_game_modded()
local i = 0
for k, _ in pairs(game.active_mods) do
i = i + 1
if i > 1 then
return true
end
end
return false
end
local function custom_surface()
local i = 0
for k, _ in pairs(game.surfaces) do
i = i + 1
if i > 2 then
return true
end
end
return false
end
local util = require('util')
local crash_site = require('crash-site')
local created_items = function()
return {
['iron-plate'] = 8,
['wood'] = 1,
['pistol'] = 1,
['firearm-magazine'] = 10,
['burner-mining-drill'] = 1,
['stone-furnace'] = 1
}
end
local respawn_items = function()
return {
['pistol'] = 1,
['firearm-magazine'] = 10
}
end
local ship_items = function()
return {
['firearm-magazine'] = 8
}
end
local debris_items = function()
return {
['iron-plate'] = 8
}
end
local chart_starting_area = function()
local r = this.chart_distance or 200
local force = game.forces.player
local surface = game.surfaces[1]
local origin = force.get_spawn_position(surface)
force.chart(surface, {{origin.x - r, origin.y - r}, {origin.x + r, origin.y + r}})
end
local on_player_created = function(event)
if not this.modded then
return
end
local player = game.get_player(event.player_index)
util.insert_safe(player, this.created_items)
if not this.init_ran then
--This is so that other mods and scripts have a chance to do remote calls before we do things like charting the starting area, creating the crash site, etc.
this.init_ran = true
chart_starting_area()
if not this.disable_crashsite then
local surface = player.surface
surface.daytime = 0.7
crash_site.create_crash_site(surface, {-5, -6}, util.copy(this.crashed_ship_items), util.copy(this.crashed_debris_items))
util.remove_safe(player, this.crashed_ship_items)
util.remove_safe(player, this.crashed_debris_items)
player.get_main_inventory().sort_and_merge()
if player.character then
player.character.destructible = false
end
crash_site.create_cutscene(player, {-5, -4})
return
end
end
end
local on_player_respawned = function(event)
if not this.modded then
return
end
local player = game.players[event.player_index]
util.insert_safe(player, this.respawn_items)
end
local on_cutscene_waypoint_reached = function(event)
if not this.modded then
return
end
if not crash_site.is_crash_site_cutscene(event) then
return
end
local player = game.get_player(event.player_index)
player.exit_cutscene()
if custom_surface() then
player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
end
end
local skip_crash_site_cutscene = function(event)
if not this.modded then
return
end
if event.player_index ~= 1 then
return
end
if event.tick > 2000 then
return
end
local player = game.get_player(event.player_index)
if player.controller_type == defines.controllers.cutscene then
player.exit_cutscene()
end
if custom_surface() then
player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
end
end
local on_cutscene_cancelled = function(event)
if not this.modded then
return
end
local player = game.get_player(event.player_index)
if player.gui.screen.skip_cutscene_label then
player.gui.screen.skip_cutscene_label.destroy()
end
if player.character then
player.character.destructible = true
end
if custom_surface() then
player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
end
player.zoom = 1.5
end
local freeplay_interface = {
get_created_items = function()
return this.created_items
end,
set_created_items = function(map)
this.created_items = map or error("Remote call parameter to freeplay set created items can't be nil.")
end,
get_respawn_items = function()
return this.respawn_items
end,
set_respawn_items = function(map)
this.respawn_items = map or error("Remote call parameter to freeplay set respawn items can't be nil.")
end,
set_skip_intro = function(bool)
this.skip_intro = bool
end,
set_chart_distance = function(value)
this.chart_distance = tonumber(value) or error('Remote call parameter to freeplay set chart distance must be a number')
end,
set_disable_crashsite = function(bool)
this.disable_crashsite = bool
end,
get_ship_items = function()
return this.crashed_ship_items
end,
set_ship_items = function(map)
this.crashed_ship_items = map or error("Remote call parameter to freeplay set created items can't be nil.")
end,
get_debris_items = function()
return this.crashed_debris_items
end,
set_debris_items = function(map)
this.crashed_debris_items = map or error("Remote call parameter to freeplay set respawn items can't be nil.")
end
}
if not remote.interfaces['freeplay'] then
remote.add_interface('freeplay', freeplay_interface)
end
Event.on_init(
function()
local game_has_mods = is_game_modded()
if game_has_mods then
this.modded = true
this.disable_crashsite = false
this.created_items = created_items()
this.respawn_items = respawn_items()
this.crashed_ship_items = ship_items()
this.crashed_debris_items = debris_items()
end
end
)
Event.on_configuration_changed = function()
this.created_items = this.created_items or created_items()
this.respawn_items = this.respawn_items or respawn_items()
this.crashed_ship_items = this.crashed_ship_items or ship_items()
this.crashed_debris_items = this.crashed_debris_items or debris_items()
if not this.init_ran then
this.init_ran = #game.players > 0
end
end
Event.add(defines.events.on_player_created, on_player_created)
Event.add(defines.events.on_player_respawned, on_player_respawned)
Event.add(defines.events.on_cutscene_waypoint_reached, on_cutscene_waypoint_reached)
Event.add('crash-site-skip-cutscene', skip_crash_site_cutscene)
Event.add(defines.events.on_cutscene_cancelled, on_cutscene_cancelled)