mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
248 lines
6.9 KiB
Lua
248 lines
6.9 KiB
Lua
local Global = require 'utils.global'
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local Event = require 'utils.event'
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local this = {
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created_items = {},
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respawn_items = {},
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skip_intro = true,
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chart_distance = 0,
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disable_crashsite = true,
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crashed_ship_items = {},
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crashed_debris_items = {}
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}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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local function is_game_modded()
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local i = 0
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for k, _ in pairs(game.active_mods) do
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i = i + 1
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if i > 1 then
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return true
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end
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end
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return false
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end
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local function custom_surface()
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local i = 0
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for k, _ in pairs(game.surfaces) do
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i = i + 1
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if i > 2 then
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return true
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end
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end
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return false
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end
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local util = require('util')
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local crash_site = require('crash-site')
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local created_items = function()
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return {
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['iron-plate'] = 8,
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['wood'] = 1,
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['pistol'] = 1,
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['firearm-magazine'] = 10,
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['burner-mining-drill'] = 1,
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['stone-furnace'] = 1
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}
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end
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local respawn_items = function()
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return {
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['pistol'] = 1,
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['firearm-magazine'] = 10
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}
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end
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local ship_items = function()
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return {
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['firearm-magazine'] = 8
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}
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end
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local debris_items = function()
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return {
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['iron-plate'] = 8
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}
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end
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local chart_starting_area = function()
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local r = this.chart_distance or 200
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local force = game.forces.player
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local surface = game.surfaces[1]
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local origin = force.get_spawn_position(surface)
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force.chart(surface, {{origin.x - r, origin.y - r}, {origin.x + r, origin.y + r}})
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end
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local on_player_created = function(event)
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if not this.modded then
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return
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end
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local player = game.get_player(event.player_index)
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util.insert_safe(player, this.created_items)
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if not this.init_ran then
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--This is so that other mods and scripts have a chance to do remote calls before we do things like charting the starting area, creating the crash site, etc.
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this.init_ran = true
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chart_starting_area()
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if not this.disable_crashsite then
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local surface = player.surface
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surface.daytime = 0.7
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crash_site.create_crash_site(surface, {-5, -6}, util.copy(this.crashed_ship_items), util.copy(this.crashed_debris_items))
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util.remove_safe(player, this.crashed_ship_items)
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util.remove_safe(player, this.crashed_debris_items)
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player.get_main_inventory().sort_and_merge()
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if player.character then
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player.character.destructible = false
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end
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crash_site.create_cutscene(player, {-5, -4})
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return
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end
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end
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end
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local on_player_respawned = function(event)
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if not this.modded then
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return
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end
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local player = game.players[event.player_index]
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util.insert_safe(player, this.respawn_items)
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end
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local on_cutscene_waypoint_reached = function(event)
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if not this.modded then
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return
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end
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if not crash_site.is_crash_site_cutscene(event) then
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return
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end
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local player = game.get_player(event.player_index)
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player.exit_cutscene()
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if custom_surface() then
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player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
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end
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end
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local skip_crash_site_cutscene = function(event)
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if not this.modded then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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if event.tick > 2000 then
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return
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end
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local player = game.get_player(event.player_index)
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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end
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if custom_surface() then
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player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
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end
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end
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local on_cutscene_cancelled = function(event)
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if not this.modded then
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return
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end
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local player = game.get_player(event.player_index)
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if player.gui.screen.skip_cutscene_label then
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player.gui.screen.skip_cutscene_label.destroy()
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end
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if player.character then
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player.character.destructible = true
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end
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if custom_surface() then
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player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
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end
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player.zoom = 1.5
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end
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local freeplay_interface = {
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get_created_items = function()
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return this.created_items
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end,
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set_created_items = function(map)
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this.created_items = map or error("Remote call parameter to freeplay set created items can't be nil.")
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end,
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get_respawn_items = function()
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return this.respawn_items
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end,
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set_respawn_items = function(map)
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this.respawn_items = map or error("Remote call parameter to freeplay set respawn items can't be nil.")
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end,
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set_skip_intro = function(bool)
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this.skip_intro = bool
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end,
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set_chart_distance = function(value)
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this.chart_distance = tonumber(value) or error('Remote call parameter to freeplay set chart distance must be a number')
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end,
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set_disable_crashsite = function(bool)
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this.disable_crashsite = bool
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end,
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get_ship_items = function()
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return this.crashed_ship_items
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end,
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set_ship_items = function(map)
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this.crashed_ship_items = map or error("Remote call parameter to freeplay set created items can't be nil.")
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end,
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get_debris_items = function()
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return this.crashed_debris_items
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end,
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set_debris_items = function(map)
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this.crashed_debris_items = map or error("Remote call parameter to freeplay set respawn items can't be nil.")
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end
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}
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if not remote.interfaces['freeplay'] then
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remote.add_interface('freeplay', freeplay_interface)
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end
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Event.on_init(
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function()
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local game_has_mods = is_game_modded()
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if game_has_mods then
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this.modded = true
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this.disable_crashsite = false
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this.created_items = created_items()
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this.respawn_items = respawn_items()
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this.crashed_ship_items = ship_items()
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this.crashed_debris_items = debris_items()
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end
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end
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)
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Event.on_configuration_changed = function()
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this.created_items = this.created_items or created_items()
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this.respawn_items = this.respawn_items or respawn_items()
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this.crashed_ship_items = this.crashed_ship_items or ship_items()
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this.crashed_debris_items = this.crashed_debris_items or debris_items()
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if not this.init_ran then
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this.init_ran = #game.players > 0
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end
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end
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Event.add(defines.events.on_player_created, on_player_created)
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Event.add(defines.events.on_player_respawned, on_player_respawned)
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Event.add(defines.events.on_cutscene_waypoint_reached, on_cutscene_waypoint_reached)
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Event.add('crash-site-skip-cutscene', skip_crash_site_cutscene)
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Event.add(defines.events.on_cutscene_cancelled, on_cutscene_cancelled)
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