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17 lines
782 B
Lua
17 lines
782 B
Lua
-- this automatically sets player's force spawn point to where a lot of buildings are
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local event = require 'utils.event'
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local valid_types = {"boiler", "furnace", "generator", "offshore-pump", "lab", "assembling-machine"}
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local function on_built_entity(event)
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if not event.created_entity.valid then return end
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local player = game.players[event.player_index]
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local area = {{event.created_entity.position.x - 12, event.created_entity.position.y - 12}, {event.created_entity.position.x + 12, event.created_entity.position.y + 12}}
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if player.surface.count_entities_filtered({area = area, force = player.force, type = valid_types}) > 12 then
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player.force.set_spawn_position(player.position, player.surface)
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end
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end
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event.add(defines.events.on_built_entity, on_built_entity)
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