1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/mountain_fortress_v3/breached_wall.lua
Gerkiz c732517276 mtn v3 - don't let players explore too much
Exploring too much causes the map to become laggy and players with slower PCs can't play.
2021-11-07 20:40:37 +01:00

300 lines
9.1 KiB
Lua

local Collapse = require 'modules.collapse'
local Terrain = require 'maps.mountain_fortress_v3.terrain'
local Balance = require 'maps.mountain_fortress_v3.balance'
local RPG = require 'modules.rpg.main'
local WPT = require 'maps.mountain_fortress_v3.table'
local Alert = require 'utils.alert'
local Event = require 'utils.event'
local Task = require 'utils.task'
local Token = require 'utils.token'
local Color = require 'utils.color_presets'
local raise_event = script.raise_event
local floor = math.floor
local abs = math.abs
local random = math.random
local sub = string.sub
local sqrt = math.sqrt
local level_depth = WPT.level_depth
local forest = {
[2] = true,
[10] = true,
[13] = true,
[17] = true,
[19] = true,
[21] = true
}
local scrap = {
[5] = true,
[15] = true
}
local collapse_message =
Token.register(
function(data)
local pos = data.position
local message = ({'breached_wall.collapse_start'})
local collapse_position = {
position = pos
}
Alert.alert_all_players_location(collapse_position, message)
end
)
local spidertron_unlocked =
Token.register(
function()
local message = ({'breached_wall.spidertron_unlocked'})
Alert.alert_all_players(30, message, nil, 'achievement/tech-maniac', 0.1)
end
)
local first_player_to_zone =
Token.register(
function(data)
local player = data.player
if not player or not player.valid then
return
end
local breached_wall = data.breached_wall
local message = ({'breached_wall.first_to_reach', player.name, breached_wall})
Alert.alert_all_players(10, message)
end
)
local artillery_warning =
Token.register(
function()
local message = ({'breached_wall.artillery_warning'})
Alert.alert_all_players(10, message)
end
)
local spidertron_too_far =
Token.register(
function(data)
local player = data.player
local message = ({'breached_wall.cheating_through', player.name})
Alert.alert_all_players(30, message)
end
)
local check_distance_between_player_and_locomotive = function(player)
local surface = player.surface
local position = player.position
local locomotive = WPT.get('locomotive')
if not locomotive or not locomotive.valid then
return
end
local gap_between_locomotive = WPT.get('gap_between_locomotive')
if not gap_between_locomotive.highest_pos then
gap_between_locomotive.highest_pos = locomotive.position
end
gap_between_locomotive.highest_pos = locomotive.position
gap_between_locomotive = WPT.get('gap_between_locomotive')
local c_y = position.y
local t_y = gap_between_locomotive.highest_pos.y
if c_y - t_y <= gap_between_locomotive.neg_gap then
player.teleport({position.x, locomotive.position.y + gap_between_locomotive.neg_gap}, surface)
player.print(({'breached_wall.hinder'}), Color.warning)
if player.character then
player.character.health = player.character.health - 5
player.character.surface.create_entity({name = 'water-splash', position = position})
if player.character.health <= 0 then
player.character.die('enemy')
end
end
end
end
local compare_player_pos = function(player)
local p = player.position
local index = player.index
local zone = floor((abs(p.y / level_depth)) % 22)
if scrap[zone] then
RPG.set_value_to_player(index, 'scrap_zone', true)
else
local has_scrap = RPG.get_value_from_player(index, 'scrap_zone')
if has_scrap then
RPG.set_value_to_player(index, 'scrap_zone', false)
end
end
if forest[zone] then
RPG.set_value_to_player(index, 'forest_zone', true)
else
local is_in_forest = RPG.get_value_from_player(index, 'forest_zone')
if is_in_forest then
RPG.set_value_to_player(index, 'forest_zone', false)
end
end
end
local compare_player_and_train = function(player, entity)
if not player.driving then
return
end
if not (entity and entity.valid) then
return
end
local position = player.position
local locomotive = WPT.get('locomotive')
if not locomotive or not locomotive.valid then
return
end
local gap_between_zones = WPT.get('gap_between_zones')
gap_between_zones.highest_pos = locomotive.position
gap_between_zones = WPT.get('gap_between_zones')
local c_y = position.y
local t_y = gap_between_zones.highest_pos.y
if c_y - t_y <= gap_between_zones.neg_gap then
if entity.health then
entity.health = entity.health - 500
if entity.health <= 0 then
entity.die('enemy')
Task.set_timeout_in_ticks(30, spidertron_too_far, {player = player})
return
end
end
end
end
local function distance(player)
local index = player.index
local bonus = RPG.get_value_from_player(index, 'bonus')
local rpg_extra = RPG.get('rpg_extra')
local breached_wall = WPT.get('breached_wall')
local bonus_xp_on_join = WPT.get('bonus_xp_on_join')
local enable_arties = WPT.get('enable_arties')
local p = player.position
local validate_spider = WPT.get('validate_spider')
if validate_spider[index] then
local e = validate_spider[index]
if not (e and e.valid) then
validate_spider[index] = nil
end
compare_player_and_train(player, validate_spider[index])
end
compare_player_pos(player)
local distance_to_center = floor(sqrt(p.x ^ 2 + p.y ^ 2))
local location = distance_to_center
if location < Terrain.level_depth * bonus - 10 then
return
end
local max = Terrain.level_depth * bonus
local breach_max = Terrain.level_depth * breached_wall
local breach_max_times = location >= breach_max
local max_times = location >= max
if max_times then
if breach_max_times then
local placed_trains_in_zone = WPT.get('placed_trains_in_zone')
local biters = WPT.get('biters')
rpg_extra.breached_walls = rpg_extra.breached_walls + 1
rpg_extra.reward_new_players = bonus_xp_on_join * rpg_extra.breached_walls
WPT.set('breached_wall', breached_wall + 1)
placed_trains_in_zone.placed = 0
biters.amount = 0
placed_trains_in_zone.randomized = false
placed_trains_in_zone.positions = {}
raise_event(Balance.events.breached_wall, {})
if WPT.get('breached_wall') == WPT.get('spidertron_unlocked_at_zone') then
local main_market_items = WPT.get('main_market_items')
if not main_market_items['spidertron'] then
local rng = random(70000, 120000)
main_market_items['spidertron'] = {
stack = 1,
value = 'coin',
price = rng,
tooltip = 'Chonk Spidertron',
upgrade = false,
static = true
}
Task.set_timeout_in_ticks(150, spidertron_unlocked)
end
end
local data = {
player = player,
breached_wall = breached_wall
}
Task.set_timeout_in_ticks(360, first_player_to_zone, data)
if breached_wall == 5 then
if enable_arties == 6 then
Task.set_timeout_in_ticks(360, artillery_warning)
end
end
end
if not Collapse.start_now() then
Collapse.start_now(true)
local data = {
position = Collapse.get_position()
}
Task.set_timeout_in_ticks(550, collapse_message, data)
end
RPG.set_value_to_player(index, 'bonus', bonus + 1)
RPG.gain_xp(player, bonus_xp_on_join * bonus)
return
end
end
local function on_player_changed_position(event)
local player = game.get_player(event.player_index)
local surface_name = player.surface.name
local map_name = 'mountain_fortress_v3'
if sub(surface_name, 0, #map_name) ~= map_name then
return
end
check_distance_between_player_and_locomotive(player)
if random(1, 3) ~= 1 then
return
end
distance(player)
end
local function on_player_driving_changed_state(event)
local player = game.players[event.player_index]
if not (player and player.valid) then
return
end
local entity = event.entity
if not (entity and entity.valid) then
return
end
local s = WPT.get('validate_spider')
if entity.name == 'spidertron' then
if not s[player.index] then
s[player.index] = entity
end
else
if s[player.index] then
s[player.index] = nil
end
end
end
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)