mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
100 lines
3.0 KiB
Lua
100 lines
3.0 KiB
Lua
local FDT = require 'maps.crab_defender.table'
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local boss_biter = {}
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local math_random = math.random
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local radius = 6
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local targets = {}
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local acid_splashes = {
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['big-biter'] = 'acid-stream-worm-medium',
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['behemoth-biter'] = 'acid-stream-worm-big',
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['big-spitter'] = 'acid-stream-worm-medium',
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['behemoth-spitter'] = 'acid-stream-worm-big'
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}
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local acid_lines = {
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['big-spitter'] = 'acid-stream-spitter-medium',
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['behemoth-spitter'] = 'acid-stream-spitter-big'
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}
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for x = radius * -1, radius, 1 do
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for y = radius * -1, radius, 1 do
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if math.sqrt(x ^ 2 + y ^ 2) <= radius then
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targets[#targets + 1] = {x = x, y = y}
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end
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end
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end
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local function acid_nova(event)
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for _ = 1, math.random(16, 32) do
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local i = math.random(1, #targets)
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event.entity.surface.create_entity(
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{
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name = acid_splashes[event.entity.name],
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position = event.entity.position,
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force = event.entity.force.name,
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source = event.entity.position,
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target = {x = event.entity.position.x + targets[i].x, y = event.entity.position.y + targets[i].y},
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max_range = radius,
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speed = 0.001
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}
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)
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end
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end
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boss_biter.died = function(event)
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local this = FDT.get()
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if acid_splashes[event.entity.name] then
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acid_nova(event)
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end
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if this.acid_lines_delay[event.entity.unit_number] then
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this.acid_lines_delay[event.entity.unit_number] = nil
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end
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this.boss_biters[event.entity.unit_number] = nil
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end
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local function acid_line(surface, name, source, target)
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local distance = math.sqrt((source.x - target.x) ^ 2 + (source.y - target.y) ^ 2)
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if distance > 16 then
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return false
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end
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local modifier = {(target.x - source.x) / distance, (target.y - source.y) / distance}
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local position = {source.x, source.y}
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for i = 1, distance + 4, 1 do
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if math_random(1, 3) == 1 then
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surface.create_entity(
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{
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name = name,
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position = source,
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force = 'enemy',
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source = source,
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target = position,
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max_range = 25,
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speed = 1
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}
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)
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end
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position = {position[1] + modifier[1], position[2] + modifier[2]}
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end
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return true
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end
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boss_biter.damaged_entity = function(event)
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if acid_lines[event.cause.name] then
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local this = FDT.get()
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if not this.acid_lines_delay[event.cause.unit_number] then
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this.acid_lines_delay[event.cause.unit_number] = 0
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end
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if this.acid_lines_delay[event.cause.unit_number] < game.tick then
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if acid_line(event.cause.surface, acid_lines[event.cause.name], event.cause.position, event.entity.position) then
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this.acid_lines_delay[event.cause.unit_number] = game.tick + 180
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end
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end
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end
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end
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return boss_biter
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