mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
1453 lines
51 KiB
Lua
1453 lines
51 KiB
Lua
-- fish defender -- by mewmew --
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require "maps.fish_defender.map_intro"
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require "maps.fish_defender.market"
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require "maps.fish_defender.shotgun_buff"
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require "maps.fish_defender.on_entity_damaged"
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require "modules.rocket_launch_always_yields_science"
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require "modules.launch_fish_to_win"
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require "modules.biters_yield_coins"
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require "modules.dynamic_landfill"
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require "modules.dangerous_goods"
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require "modules.custom_death_messages"
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require "modules.biter_evasion_hp_increaser"
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local event = require 'utils.event'
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local boss_biter = require "maps.fish_defender.boss_biters"
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require "functions.boss_unit"
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local map_functions = require "tools.map_functions"
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local math_random = math.random
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local insert = table.insert
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local enable_start_grace_period = true
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local biter_count_limit = 1024 --maximum biters on the east side of the map, next wave will be delayed if the maximum has been reached
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local boss_waves = {
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[50] = {{name = "big-biter", count = 3}},
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[100] = {{name = "behemoth-biter", count = 1}},
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[150] = {{name = "behemoth-spitter", count = 4}, {name = "big-spitter", count = 16}},
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[200] = {{name = "behemoth-biter", count = 4}, {name = "behemoth-spitter", count = 2}, {name = "big-biter", count = 32}},
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[250] = {{name = "behemoth-biter", count = 8}, {name = "behemoth-spitter", count = 4}, {name = "big-spitter", count = 32}},
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[300] = {{name = "behemoth-biter", count = 16}, {name = "behemoth-spitter", count = 8}}
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}
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local difficulties_votes = {
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[1] = {wave_interval = 5100, amount_modifier = 0.55, strength_modifier = 0.40},
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[2] = {wave_interval = 4500, amount_modifier = 0.75, strength_modifier = 0.65},
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[3] = {wave_interval = 4000, amount_modifier = 0.90, strength_modifier = 0.85},
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[4] = {wave_interval = 3600, amount_modifier = 1.00, strength_modifier = 1.00},
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[5] = {wave_interval = 3200, amount_modifier = 1.10, strength_modifier = 1.25},
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[6] = {wave_interval = 2700, amount_modifier = 1.25, strength_modifier = 1.75},
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[7] = {wave_interval = 2100, amount_modifier = 1.50, strength_modifier = 2.50}
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}
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math.random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function create_wave_gui(player)
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if player.gui.top["fish_defense_waves"] then player.gui.top["fish_defense_waves"].destroy() end
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local frame = player.gui.top.add({ type = "frame", name = "fish_defense_waves", tooltip = "Click to show map info"})
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frame.style.maximal_height = 38
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local wave_count = 0
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if global.wave_count then wave_count = global.wave_count end
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if not global.wave_grace_period then
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local label = frame.add({ type = "label", caption = "Wave: " .. wave_count })
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-listbox"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.minimal_width = 68
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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local next_level_progress = game.tick % global.wave_interval / global.wave_interval
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local progressbar = frame.add({ type = "progressbar", value = next_level_progress})
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progressbar.style.minimal_width = 120
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progressbar.style.maximal_width = 120
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progressbar.style.top_padding = 10
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else
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local time_remaining = math.floor(((global.wave_grace_period - (game.tick % global.wave_grace_period)) / 60) / 60)
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if time_remaining <= 0 then
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global.wave_grace_period = nil
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return
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end
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local label = frame.add({ type = "label", caption = "Waves will start in " .. time_remaining .. " minutes."})
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-listbox"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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if not enable_start_grace_period then global.wave_grace_period = nil return end
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end
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end
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local function show_fd_stats(player)
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local gui_id = "fd-stats"
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local table_id = gui_id.."table"
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if player.gui.left[gui_id] then
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player.gui.left[gui_id].destroy()
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end
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local frame = player.gui.left.add {
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type = "frame",
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name = gui_id
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}
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local table = frame.add {
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type = "table",
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name = table_id,
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column_count = 2,
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}
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local table_header = {"Building", "Placed"..'/'.."Limit"}
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for k,v in pairs(table_header) do
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local h = table.add { type="label", caption=v }
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h.style.font = "heading-2"
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end
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for k,v in pairs(global.entity_limits) do
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local name = v.str
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local placed = v.placed
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local limit = v.limit
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local entry = {name, placed..'/'..limit}
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for k, v in pairs(entry) do
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table.add {
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type = "label",
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caption = v
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}
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end
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end
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end
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local function update_fd_stats()
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for _, player in pairs(game.connected_players) do
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if player.gui.left["fd-stats"] then
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show_fd_stats(player)
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end
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end
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end
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local function add_fd_stats_button(player)
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local button_id = "fd-stats-button"
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if player.gui.top[button_id] then
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player.gui.top[button_id].destroy()
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end
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local button = player.gui.top.add {
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type = "sprite-button",
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name = button_id,
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sprite = "item/submachine-gun"
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}
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end
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local function on_gui_click(event)
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if not event.element.valid then
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return
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end
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if event.element.name ~= "fd-stats-button" then
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return
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end
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local player = game.players[event.player_index]
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local frame = player.gui.left["fd-stats"]
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if frame == nil then
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show_fd_stats(player)
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else
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frame.destroy()
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end
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end
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local function on_market_item_purchased(event)
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update_fd_stats()
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end
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local threat_values = {
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["small_biter"] = 1,
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["medium_biter"] = 3,
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["big_biter"] = 5,
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["behemoth_biter"] = 10,
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["small_spitter"] = 1,
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["medium_spitter"] = 3,
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["big_spitter"] = 5,
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["behemoth_spitter"] = 10
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}
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local function get_biter_initial_pool()
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local biter_pool = {}
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if global.wave_count > 1750 then
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biter_pool = {
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if global.wave_count > 1500 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 1},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if global.wave_count > 1250 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 2},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if global.wave_count > 1000 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 3},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.1 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 3},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.2 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 10},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 2},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 5},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.3 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 18},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 6},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 8},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 3},
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{name = "big-biter", threat = threat_values.big_biter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.4 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 8},
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{name = "big-biter", threat = threat_values.big_biter, weight = 2},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 4},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.5 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 4},
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{name = "big-biter", threat = threat_values.big_biter, weight = 8},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 4}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.6 then
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biter_pool = {
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 4},
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{name = "big-biter", threat = threat_values.big_biter, weight = 8},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 4}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.7 then
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biter_pool = {
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{name = "behemoth-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 12},
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{name = "big-biter", threat = threat_values.big_biter, weight = 20},
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{name = "behemoth-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 6},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 10}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.8 then
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biter_pool = {
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{name = "behemoth-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 4},
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{name = "big-biter", threat = threat_values.big_biter, weight = 10},
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{name = "behemoth-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 5}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor <= 0.9 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 12},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 6},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor <= 1 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 4},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 2},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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end
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local function get_biter_pool()
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local surface = game.surfaces["fish_defender"]
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local biter_pool = get_biter_initial_pool()
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local biter_raffle = {}
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for _, biter_type in pairs(biter_pool) do
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for x = 1, biter_type.weight, 1 do
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insert(biter_raffle, {name = biter_type.name, threat = biter_type.threat})
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end
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end
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return biter_raffle
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end
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local function spawn_biter(pos, biter_pool)
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if global.attack_wave_threat < 1 then return false end
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local surface = game.surfaces["fish_defender"]
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biter_pool = shuffle(biter_pool)
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global.attack_wave_threat = global.attack_wave_threat - biter_pool[1].threat
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local valid_pos = surface.find_non_colliding_position(biter_pool[1].name, pos, 100, 2)
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local biter = surface.create_entity({name = biter_pool[1].name, position = valid_pos})
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return biter
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end
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local attack_group_count_thresholds = {
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{0, 1},
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{50, 2},
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{100, 3},
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{150, 4},
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{200, 5},
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{1000, 6},
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{2000, 7},
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{3000, 8}
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}
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local function get_number_of_attack_groups()
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local n = 1
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for _, entry in pairs(attack_group_count_thresholds) do
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if global.wave_count >= entry[1] then
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n = entry[2]
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end
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end
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return n
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end
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local function clear_corpses(surface)
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if not global.wave_count then return end
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local chance = 4
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if global.wave_count > 250 then chance = 3 end
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if global.wave_count > 500 then chance = 2 end
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for _, entity in pairs(surface.find_entities_filtered{type = "corpse"}) do
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if math_random(1, chance) == 1 then
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entity.destroy()
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end
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end
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end
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local boss_wave_names = {
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[50] = "The Big Biter Gang",
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[100] = "Biterzilla",
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[150] = "The Spitter Squad",
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[200] = "The Wall Nibblers",
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[250] = "Conveyor Munchers",
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[300] = "Furnace Freezers",
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[350] = "Cable Chewers",
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[400] = "Power Pole Thieves",
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[450] = "Assembler Annihilators",
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[500] = "Inserter Crunchers",
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[550] = "Engineer Eaters",
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[600] = "Belt Unbalancers",
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[650] = "Turret Devourers",
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[700] = "Pipe Perforators",
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[750] = "Desync Bros",
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[800] = "Ratio Randomizers",
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[850] = "Wire Chompers",
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[900] = "The Bus Mixers",
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[950] = "Roundabout Deadlockers",
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[1000] = "Happy Tree Friends",
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[1050] = "Uranium Digesters",
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[1100] = "Bot Banishers",
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[1150] = "Chest Crushers",
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[1200] = "Cargo Wagon Scratchers",
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[1250] = "Transport Belt Surfers",
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[1300] = "Pumpjack Pulverizers",
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[1350] = "Radar Ravagers",
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[1400] = "Mall Deconstrutors",
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[1450] = "Lamp Dimmers",
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[1500] = "Roboport Disablers",
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[1550] = "Signal Spammers",
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[1600] = "Brick Tramplers",
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[1650] = "Drill Destroyers",
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[1700] = "Gearwheel Grinders",
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[1750] = "Silo Seekers",
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[1800] = "Circuit Breakers",
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[1850] = "Bullet Absorbers",
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[1900] = "Oil Guzzlers",
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[1950] = "Belt Rotators",
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[2000] = "Bluescreen Factor"
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}
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local function spawn_boss_units(surface)
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if boss_wave_names[global.wave_count] then
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game.print("Boss Wave " .. global.wave_count .. " - - " .. boss_wave_names[global.wave_count], {r = 0.8, g = 0.1, b = 0.1})
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else
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game.print("Boss Wave " .. global.wave_count, {r = 0.8, g = 0.1, b = 0.1})
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end
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if not boss_waves[global.wave_count] then
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boss_waves[global.wave_count] = {{name = "behemoth-biter", count = math.floor(global.wave_count / 16)}, {name = "behemoth-spitter", count = math.floor(global.wave_count / 32)}}
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end
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local position = {x = 216, y = 0}
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local biter_group = surface.create_unit_group({position = position})
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for _, entry in pairs(boss_waves[global.wave_count]) do
|
|
for x = 1, entry.count, 1 do
|
|
local pos = surface.find_non_colliding_position(entry.name, position, 64, 3)
|
|
if pos then
|
|
local biter = surface.create_entity({name = entry.name, position = pos})
|
|
global.boss_biters[biter.unit_number] = biter
|
|
add_boss_unit(biter, global.biter_evasion_health_increase_factor * 8 * difficulties_votes[global.difficulty_vote_index].strength_modifier, 0.70)
|
|
biter_group.add_member(biter)
|
|
end
|
|
end
|
|
end
|
|
biter_group.set_command({
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.logical_and,
|
|
commands = {
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={x = 160, y = 0},
|
|
radius=16,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={x = 128, y = 0},
|
|
radius=16,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={x = 96, y = 0},
|
|
radius=16,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={x = 64, y = 0},
|
|
radius=16,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={x = 32, y = 0},
|
|
radius=16,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={x = -32, y = 0},
|
|
radius=16,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack,
|
|
target=global.market,
|
|
distraction=defines.distraction.by_enemy
|
|
}
|
|
}
|
|
})
|
|
biter_group.start_moving()
|
|
end
|
|
|
|
local function wake_up_the_biters(surface)
|
|
if not global.market then return end
|
|
|
|
--if not global.wake_up_counter then global.wake_up_counter = 0 end
|
|
--global.wake_up_counter = global.wake_up_counter + 1
|
|
--if global.wake_up_counter % 2 == 1 then return end
|
|
|
|
--[[
|
|
unit_group = game.player.surface.create_unit_group({position = game.player.selected.position})
|
|
for _, biter in pairs(game.player.surface.find_enemy_units(game.player.selected.position, 96, "player")) do
|
|
unit_group.add_member(biter)
|
|
end
|
|
unit_group.set_command({
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.logical_and,
|
|
commands = {
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination=global.market.position,
|
|
radius=512,
|
|
distraction=defines.distraction.by_anything
|
|
}
|
|
}
|
|
})
|
|
unit_group.start_moving()
|
|
|
|
game.player.surface.set_multi_command({
|
|
command={
|
|
type=defines.command.attack,
|
|
target=global.market,
|
|
distraction=defines.distraction.none
|
|
},
|
|
unit_count = 128,
|
|
force = "enemy",
|
|
unit_search_distance=128
|
|
})
|
|
|
|
]]
|
|
|
|
local nearest_player_unit = surface.find_nearest_enemy({position = {x = 256, y = 0}, max_distance=512, force="enemy"})
|
|
if not nearest_player_unit then return end
|
|
local target_positions = {}
|
|
for y = -80, 80, 4 do
|
|
insert(target_positions, {x = nearest_player_unit.position.x, y = y})
|
|
end
|
|
target_positions = shuffle(target_positions)
|
|
|
|
local units = surface.find_entities_filtered({type = "unit"})
|
|
units = shuffle(units)
|
|
local unit_groups = {}
|
|
for i = 1, 2, 1 do
|
|
if not units[i] then break end
|
|
if not units[i].valid then break end
|
|
unit_groups[i] = surface.create_unit_group({position = {x = units[i].position.x, y = units[i].position.y}})
|
|
local biters = surface.find_enemy_units(units[i].position, 24, "player")
|
|
for _, biter in pairs(biters) do
|
|
unit_groups[i].add_member(biter)
|
|
end
|
|
end
|
|
|
|
for i = 1, #unit_groups, 1 do
|
|
if unit_groups[i].valid then
|
|
if #unit_groups[i].members > 0 then
|
|
unit_groups[i].set_command({
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.logical_and,
|
|
commands = {
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={target_positions[i].x, target_positions[i].y},
|
|
radius=32,
|
|
distraction=defines.distraction.by_anything
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination=global.market.position,
|
|
radius=32,
|
|
distraction=defines.distraction.by_anything
|
|
},
|
|
{
|
|
type=defines.command.attack,
|
|
target=global.market,
|
|
distraction=defines.distraction.by_enemy
|
|
}
|
|
}
|
|
})
|
|
unit_groups[i].start_moving()
|
|
else
|
|
unit_groups[i].destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[
|
|
surface.set_multi_command({
|
|
command={
|
|
type=defines.command.attack,
|
|
target=global.market,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
unit_count = 16,
|
|
force = "enemy",
|
|
unit_search_distance=64
|
|
})]]
|
|
|
|
surface.set_multi_command({
|
|
command={
|
|
type=defines.command.attack,
|
|
target=global.market,
|
|
distraction=defines.distraction.none
|
|
},
|
|
unit_count = 16,
|
|
force = "enemy",
|
|
unit_search_distance=24
|
|
})
|
|
end
|
|
|
|
local function damage_entity_outside_of_fence(e)
|
|
if not e.health then return end
|
|
if e.force.name == "neutral" then return end
|
|
if e.type == "unit" or e.type == "unit-spawner" then return end
|
|
|
|
e.surface.create_entity({name = "water-splash", position = e.position})
|
|
|
|
if e.type == "entity-ghost" then e.destroy() return end
|
|
|
|
e.health = e.health - math_random(math.floor(e.prototype.max_health * 0.05), math.floor(e.prototype.max_health * 0.1))
|
|
if e.health <= 0 then e.die("enemy") end
|
|
end
|
|
|
|
local function biter_attack_wave()
|
|
if not global.market then return end
|
|
if global.wave_grace_period then return end
|
|
local surface = game.surfaces["fish_defender"]
|
|
|
|
clear_corpses(surface)
|
|
wake_up_the_biters(surface)
|
|
|
|
if surface.count_entities_filtered({type = "unit"}) > biter_count_limit then
|
|
--game.print("Biter limit reached, wave delayed.", {r = 0.7, g = 0.1, b = 0.1})
|
|
return
|
|
end
|
|
|
|
if not global.wave_count then
|
|
global.wave_count = 1
|
|
else
|
|
global.wave_count = global.wave_count + 1
|
|
end
|
|
|
|
local m = 0.0015
|
|
if global.difficulty_vote_index then
|
|
m = m * difficulties_votes[global.difficulty_vote_index].strength_modifier
|
|
end
|
|
game.forces.enemy.set_ammo_damage_modifier("melee", global.wave_count * m)
|
|
game.forces.enemy.set_ammo_damage_modifier("biological", global.wave_count * m)
|
|
global.biter_evasion_health_increase_factor = 1 + (global.wave_count * (m * 2))
|
|
|
|
local m = 4
|
|
if global.difficulty_vote_index then
|
|
m = m * difficulties_votes[global.difficulty_vote_index].amount_modifier
|
|
end
|
|
|
|
if global.wave_count % 50 == 0 then
|
|
global.attack_wave_threat = math.floor(global.wave_count * m)
|
|
spawn_boss_units(surface)
|
|
if global.attack_wave_threat > 10000 then global.attack_wave_threat = 10000 end
|
|
else
|
|
global.attack_wave_threat = math.floor(global.wave_count * m)
|
|
if global.attack_wave_threat > 10000 then global.attack_wave_threat = 10000 end
|
|
end
|
|
|
|
local evolution = global.wave_count * 0.00125
|
|
if evolution > 1 then evolution = 1 end
|
|
game.forces.enemy.evolution_factor = evolution
|
|
|
|
if game.forces.enemy.evolution_factor == 1 then
|
|
if not global.endgame_modifier then
|
|
global.endgame_modifier = 1
|
|
game.print("Endgame enemy evolution reached.", {r = 0.7, g = 0.1, b = 0.1})
|
|
else
|
|
global.endgame_modifier = global.endgame_modifier + 1
|
|
end
|
|
end
|
|
|
|
for _, e in pairs(surface.find_entities_filtered({area = {{160, -256},{360, 256}}})) do
|
|
damage_entity_outside_of_fence(e)
|
|
end
|
|
|
|
local spawn_x = 242
|
|
local target_x = -32
|
|
local group_coords = {}
|
|
for a = -80, 80, 16 do
|
|
insert(group_coords, {spawn = {x = spawn_x, y = a * 2}, target = {x = target_x, y = a}})
|
|
end
|
|
group_coords = shuffle(group_coords)
|
|
|
|
local unit_groups = {}
|
|
if global.wave_count > 100 and math_random(1, 8) == 1 then
|
|
for i = 1, #group_coords, 1 do
|
|
unit_groups[i] = surface.create_unit_group({position = group_coords[i].spawn})
|
|
end
|
|
else
|
|
for i = 1, get_number_of_attack_groups(), 1 do
|
|
unit_groups[i] = surface.create_unit_group({position = group_coords[i].spawn})
|
|
end
|
|
end
|
|
|
|
local biter_pool = get_biter_pool()
|
|
while global.attack_wave_threat > 0 do
|
|
for i = 1, #unit_groups, 1 do
|
|
local biter = spawn_biter(unit_groups[i].position, biter_pool)
|
|
if biter then
|
|
unit_groups[i].add_member(biter)
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
for i = 1, #unit_groups, 1 do
|
|
unit_groups[i].set_command({
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.logical_and,
|
|
commands = {
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={group_coords[i].target.x + 192, group_coords[i].target.y},
|
|
radius=32,
|
|
distraction=defines.distraction.by_anything
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={group_coords[i].target.x + 128, group_coords[i].target.y},
|
|
radius=32,
|
|
distraction=defines.distraction.by_anything
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={group_coords[i].target.x + 64, group_coords[i].target.y},
|
|
radius=32,
|
|
distraction=defines.distraction.by_anything
|
|
},
|
|
{
|
|
type=defines.command.attack_area,
|
|
destination={group_coords[i].target.x, group_coords[i].target.y},
|
|
radius=32,
|
|
distraction=defines.distraction.by_enemy
|
|
},
|
|
{
|
|
type=defines.command.attack,
|
|
target=global.market,
|
|
distraction=defines.distraction.by_enemy
|
|
}
|
|
}
|
|
})
|
|
unit_groups[i].start_moving()
|
|
end
|
|
end
|
|
|
|
local function get_sorted_list(column_name, score_list)
|
|
for x = 1, #score_list, 1 do
|
|
for y = 1, #score_list, 1 do
|
|
if not score_list[y + 1] then break end
|
|
if score_list[y][column_name] < score_list[y + 1][column_name] then
|
|
local key = score_list[y]
|
|
score_list[y] = score_list[y + 1]
|
|
score_list[y + 1] = key
|
|
end
|
|
end
|
|
end
|
|
return score_list
|
|
end
|
|
|
|
local function get_mvps()
|
|
if not global.score["player"] then return false end
|
|
local score = global.score["player"]
|
|
local score_list = {}
|
|
for _, p in pairs(game.players) do
|
|
local killscore = 0
|
|
if score.players[p.name].killscore then killscore = score.players[p.name].killscore end
|
|
local deaths = 0
|
|
if score.players[p.name].deaths then deaths = score.players[p.name].deaths end
|
|
local built_entities = 0
|
|
if score.players[p.name].built_entities then built_entities = score.players[p.name].built_entities end
|
|
local mined_entities = 0
|
|
if score.players[p.name].mined_entities then mined_entities = score.players[p.name].mined_entities end
|
|
table.insert(score_list, {name = p.name, killscore = killscore, deaths = deaths, built_entities = built_entities, mined_entities = mined_entities})
|
|
end
|
|
local mvp = {}
|
|
score_list = get_sorted_list("killscore", score_list)
|
|
mvp.killscore = {name = score_list[1].name, score = score_list[1].killscore}
|
|
score_list = get_sorted_list("deaths", score_list)
|
|
mvp.deaths = {name = score_list[1].name, score = score_list[1].deaths}
|
|
score_list = get_sorted_list("built_entities", score_list)
|
|
mvp.built_entities = {name = score_list[1].name, score = score_list[1].built_entities}
|
|
return mvp
|
|
end
|
|
|
|
local function is_game_lost()
|
|
if global.market then return end
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
if player.gui.left["fish_defense_game_lost"] then return end
|
|
local f = player.gui.left.add({ type = "frame", name = "fish_defense_game_lost", caption = "The fish market was overrun! The biters are having a feast :3", direction = "vertical"})
|
|
f.style.font_color = {r = 0.65, g = 0.1, b = 0.99}
|
|
|
|
local t = f.add({type = "table", column_count = 2})
|
|
local l = t.add({type = "label", caption = "Survival Time >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
|
|
if global.market_age >= 216000 then
|
|
local l = t.add({type = "label", caption = math.floor(((global.market_age / 60) / 60) / 60) .. " hours " .. math.ceil((global.market_age % 216000 / 60) / 60) .. " minutes"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
else
|
|
local l = t.add({type = "label", caption = math.ceil((global.market_age % 216000 / 60) / 60) .. " minutes"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
end
|
|
|
|
local mvp = get_mvps()
|
|
if mvp then
|
|
|
|
local l = t.add({type = "label", caption = "MVP Defender >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.killscore.name .. " with a score of " .. mvp.killscore.score})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "MVP Builder >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "MVP Deaths >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.deaths.name .. " died " .. mvp.deaths.score .. " times"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
if not global.results_sent then
|
|
local result = {}
|
|
insert(result, 'MVP Defender: \\n')
|
|
insert(result, mvp.killscore.name .. " with a score of " .. mvp.killscore.score .. "\\n" )
|
|
insert(result, '\\n')
|
|
insert(result, 'MVP Builder: \\n')
|
|
insert(result, mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things\\n" )
|
|
insert(result, '\\n')
|
|
insert(result, 'MVP Deaths: \\n')
|
|
insert(result, mvp.deaths.name .. " died " .. mvp.deaths.score .. " times" )
|
|
local message = table.concat(result)
|
|
server_commands.to_discord_embed(message)
|
|
global.results_sent = true
|
|
end
|
|
end
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
player.play_sound{path="utility/game_lost", volume_modifier=0.75}
|
|
end
|
|
end
|
|
|
|
game.map_settings.enemy_expansion.enabled = true
|
|
game.map_settings.enemy_expansion.max_expansion_distance = 15
|
|
game.map_settings.enemy_expansion.settler_group_min_size = 15
|
|
game.map_settings.enemy_expansion.settler_group_max_size = 30
|
|
game.map_settings.enemy_expansion.min_expansion_cooldown = 600
|
|
game.map_settings.enemy_expansion.max_expansion_cooldown = 600
|
|
end
|
|
|
|
local function damage_entities_in_radius(surface, position, radius, damage)
|
|
local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}})
|
|
for _, entity in pairs(entities_to_damage) do
|
|
if entity.valid then
|
|
if entity.health and entity.name ~= "land-mine" then
|
|
if entity.force.name ~= "enemy" then
|
|
if entity.name == "character" then
|
|
entity.damage(damage, "enemy")
|
|
else
|
|
entity.health = entity.health - damage
|
|
if entity.health <= 0 then entity.die("enemy") end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function market_kill_visuals()
|
|
local m = 32
|
|
local m2 = m * 0.005
|
|
for i = 1, 1024, 1 do
|
|
global.market.surface.create_entity({
|
|
name = "branch-particle",
|
|
position = global.market.position,
|
|
frame_speed = 0.1,
|
|
vertical_speed = 0.1,
|
|
height = 0.1,
|
|
movement = {m2 - (math.random(0, m) * 0.01), m2 - (math.random(0, m) * 0.01)}
|
|
})
|
|
end
|
|
for x = -5, 5, 0.5 do
|
|
for y = -5, 5, 0.5 do
|
|
if math_random(1, 2) == 1 then
|
|
global.market.surface.create_trivial_smoke({name="smoke-fast", position={global.market.position.x + (x * 0.35), global.market.position.y + (y * 0.35)}})
|
|
end
|
|
if math_random(1, 3) == 1 then
|
|
global.market.surface.create_trivial_smoke({name="train-smoke", position={global.market.position.x + (x * 0.35), global.market.position.y + (y * 0.35)}})
|
|
end
|
|
end
|
|
end
|
|
global.market.surface.spill_item_stack(global.market.position,{name = "raw-fish", count = 1024}, true)
|
|
end
|
|
|
|
local biter_splash_damage = {
|
|
["medium-biter"] = {visuals = {"blood-explosion-big", "big-explosion"}, radius = 1.5, damage_min = 50, damage_max = 100, chance = 8},
|
|
["big-biter"] = {visuals = {"blood-explosion-huge", "ground-explosion"}, radius = 2, damage_min = 75, damage_max = 150, chance = 16},
|
|
["behemoth-biter"] = {visuals = {"blood-explosion-huge", "big-artillery-explosion"}, radius = 2.5, damage_min = 100, damage_max = 200, chance = 32}
|
|
}
|
|
|
|
local function on_entity_died(event)
|
|
if event.entity.force.name == "enemy" then
|
|
local surface = event.entity.surface
|
|
|
|
if global.boss_biters[event.entity.unit_number] then boss_biter.died(event) end
|
|
|
|
local splash = biter_splash_damage[event.entity.name]
|
|
if splash then
|
|
if math_random(1, splash.chance) == 1 then
|
|
for _, visual in pairs(splash.visuals) do
|
|
surface.create_entity({name = visual, position = event.entity.position})
|
|
end
|
|
damage_entities_in_radius(surface, event.entity.position, splash.radius, math_random(splash.damage_min, splash.damage_max))
|
|
return
|
|
end
|
|
end
|
|
|
|
if event.entity.name == "behemoth-biter" then
|
|
if math_random(1, 16) == 1 then
|
|
local p = surface.find_non_colliding_position("big-biter", event.entity.position, 3, 0.5)
|
|
if p then surface.create_entity {name = "big-biter", position = p} end
|
|
end
|
|
for i = 1, math_random(1, 2), 1 do
|
|
local p = surface.find_non_colliding_position("medium-biter", event.entity.position, 3, 0.5)
|
|
if p then surface.create_entity {name = "medium-biter", position = p} end
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if event.entity == global.market then
|
|
market_kill_visuals()
|
|
global.market = nil
|
|
global.market_age = game.tick
|
|
is_game_lost()
|
|
end
|
|
|
|
if global.entity_limits[event.entity.name] then
|
|
global.entity_limits[event.entity.name].placed = global.entity_limits[event.entity.name].placed - 1
|
|
update_fd_stats()
|
|
end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
|
|
if not global.fish_defense_init_done then
|
|
local map_gen_settings = {}
|
|
map_gen_settings.water = "0.5"
|
|
map_gen_settings.cliff_settings = {cliff_elevation_interval = 16, cliff_elevation_0 = 32}
|
|
map_gen_settings.autoplace_controls = {
|
|
["coal"] = {frequency = "3", size = "2", richness = "1"},
|
|
["stone"] = {frequency = "3", size = "2", richness = "1"},
|
|
["copper-ore"] = {frequency = "3", size = "2", richness = "1"},
|
|
["iron-ore"] = {frequency = "3", size = "2", richness = "1"},
|
|
["uranium-ore"] = {frequency = "2", size = "1", richness = "1"},
|
|
["crude-oil"] = {frequency = "4", size = "1", richness = "1"},
|
|
["trees"] = {frequency = "1.5", size = "1.5", richness = "1"},
|
|
["enemy-base"] = {frequency = "none", size = "none", richness = "none"}
|
|
}
|
|
game.create_surface("fish_defender", map_gen_settings)
|
|
local surface = game.surfaces["fish_defender"]
|
|
|
|
local radius = 256
|
|
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
|
|
|
|
game.map_settings.enemy_expansion.enabled = false
|
|
game.map_settings.enemy_evolution.destroy_factor = 0
|
|
game.map_settings.enemy_evolution.time_factor = 0
|
|
game.map_settings.enemy_evolution.pollution_factor = 0
|
|
game.map_settings.pollution.enabled = false
|
|
|
|
game.forces["player"].technologies["atomic-bomb"].enabled = false
|
|
|
|
global.entity_limits = {
|
|
["gun-turret"] = {placed = 1, limit = 1, str = "gun turret", slot_price = 75},
|
|
["laser-turret"] = {placed = 0, limit = 1, str = "laser turret", slot_price = 300},
|
|
["artillery-turret"] = {placed = 0, limit = 1, str = "artillery turret", slot_price = 500},
|
|
["flamethrower-turret"] = {placed = 0, limit = 0, str = "flamethrower turret", slot_price = 50000},
|
|
["land-mine"] = {placed = 0, limit = 1, str = "mine", slot_price = 1}
|
|
}
|
|
|
|
game.create_force("decoratives")
|
|
game.forces["decoratives"].set_cease_fire("enemy", true)
|
|
game.forces["enemy"].set_cease_fire("decoratives", true)
|
|
game.forces["player"].set_cease_fire("decoratives", true)
|
|
|
|
global.comfylatron_habitat = {
|
|
left_top = {x = -1500, y = -1500},
|
|
right_bottom = {x = -80, y = 1500}
|
|
}
|
|
|
|
global.fish_defense_init_done = true
|
|
end
|
|
|
|
if player.online_time < 1 then
|
|
player.insert({name = "pistol", count = 1})
|
|
--player.insert({name = "iron-axe", count = 1})
|
|
player.insert({name = "raw-fish", count = 3})
|
|
player.insert({name = "firearm-magazine", count = 16})
|
|
player.insert({name = "iron-plate", count = 32})
|
|
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
|
|
end
|
|
|
|
local surface = game.surfaces["fish_defender"]
|
|
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
|
|
player.teleport(surface.find_non_colliding_position("character", {-75, 4}, 50, 1), "fish_defender")
|
|
else
|
|
if player.online_time < 2 then
|
|
player.teleport({-50, 0}, "fish_defender")
|
|
end
|
|
end
|
|
|
|
create_wave_gui(player)
|
|
add_fd_stats_button(player)
|
|
|
|
if game.tick > 900 then
|
|
is_game_lost()
|
|
end
|
|
end
|
|
|
|
local function get_replacement_tile(surface)
|
|
local tilename = "grass-1"
|
|
for x = -160, 160, 1 do
|
|
for y = -96, 90, 1 do
|
|
local tile = surface.get_tile(x, y)
|
|
if tile.name ~= "water" and tile.name ~= "deepwater" then
|
|
tilename = tile.name
|
|
end
|
|
end
|
|
end
|
|
return tilename
|
|
end
|
|
|
|
local worm_raffle_table = {
|
|
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
|
|
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
|
|
[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
|
|
[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
|
|
[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
|
|
[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
|
|
[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
|
|
[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
|
|
[9] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
|
|
[10] = {"medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
|
|
}
|
|
local rock_raffle = {"sand-rock-big","sand-rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
|
|
|
|
local function spawn_obstacles(left_top, surface)
|
|
if not global.obstacle_start_x then global.obstacle_start_x = math.abs(left_top.x) - 32 end
|
|
local current_depth = math.abs(left_top.x) - global.obstacle_start_x
|
|
local worm_amount = math.ceil(current_depth / 64)
|
|
local i = math.ceil(current_depth / 256)
|
|
if i > 10 then i = 10 end
|
|
if i < 1 then i = 1 end
|
|
local worm_raffle = worm_raffle_table[i]
|
|
|
|
local rocks_amount = math.ceil(current_depth / 16)
|
|
|
|
local tile_positions = {}
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
if not surface.get_tile(pos).collides_with("player-layer") then
|
|
tile_positions[#tile_positions + 1] = pos
|
|
end
|
|
end
|
|
end
|
|
if #tile_positions == 0 then return end
|
|
|
|
tile_positions = shuffle(tile_positions)
|
|
for _, pos in pairs(tile_positions) do
|
|
surface.create_entity({name = worm_raffle[math_random(1, #worm_raffle)], position = pos, force = "enemy"})
|
|
worm_amount = worm_amount - 1
|
|
if worm_amount < 1 then break end
|
|
end
|
|
|
|
tile_positions = shuffle(tile_positions)
|
|
for _, pos in pairs(tile_positions) do
|
|
surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos})
|
|
rocks_amount = rocks_amount - 1
|
|
if rocks_amount < 1 then break end
|
|
end
|
|
end
|
|
|
|
local map_height = 96
|
|
|
|
local function on_chunk_generated(event)
|
|
local surface = game.surfaces["fish_defender"]
|
|
|
|
if not surface then return end
|
|
if surface.name ~= event.surface.name then return end
|
|
|
|
local area = event.area
|
|
local left_top = area.left_top
|
|
|
|
if left_top.x <= -196 then
|
|
|
|
local search_area = {{left_top.x - 32, left_top.y - 32}, {left_top.x + 32, left_top.y + 32}}
|
|
if surface.count_tiles_filtered({name = "water", area = search_area}) == 0 and math_random(1, 64) == 1 then
|
|
map_functions.draw_noise_tile_circle({x = left_top.x + math_random(1,30), y = left_top.y + math_random(1,30)}, "water", surface, math_random(6, 12))
|
|
end
|
|
|
|
if not global.spawn_ores_generated then
|
|
|
|
local spawn_position_x = -76
|
|
|
|
surface.create_entity({name = "electric-beam", position = {160, -96}, source = {160, -96}, target = {160,96}})
|
|
|
|
local tiles = {}
|
|
local replacement_tile = get_replacement_tile(surface)
|
|
local water_tiles = surface.find_tiles_filtered({name = {"water", "deepwater"}})
|
|
|
|
for _, tile in pairs(water_tiles) do
|
|
insert(tiles, {name = replacement_tile, position = {tile.position.x, tile.position.y}})
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
local entities = surface.find_entities_filtered({type = "resource", area = {{-160, -96},{160, 96}}})
|
|
for _, entity in pairs(entities) do
|
|
entity.destroy()
|
|
end
|
|
|
|
local decorative_names = {}
|
|
for k,v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names+1] = k
|
|
end
|
|
end
|
|
for x = -4, 4, 1 do
|
|
for y = -3, 3, 1 do
|
|
surface.regenerate_decorative(decorative_names, {{x,y}})
|
|
end
|
|
end
|
|
|
|
local ore_positions = {{x = -128, y = -64},{x = -128, y = -32},{x = -128, y = 32},{x = -128, y = 64},{x = -128, y = 0}}
|
|
ore_positions = shuffle(ore_positions)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[1], "copper-ore", surface, 15, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[2], "iron-ore", surface, 15, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[3], "coal", surface, 15, 1500)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[4], "stone", surface, 15, 1500)
|
|
map_functions.draw_noise_tile_circle({x = -96, y = 0}, "water", surface, 16)
|
|
map_functions.draw_oil_circle(ore_positions[5], "crude-oil", surface, 8, 200000)
|
|
|
|
local pos = surface.find_non_colliding_position("market",{spawn_position_x, 0}, 50, 1)
|
|
global.market = place_fish_market(surface, pos)
|
|
|
|
local pos = surface.find_non_colliding_position("gun-turret",{spawn_position_x + 5, 1}, 50, 1)
|
|
local turret = surface.create_entity({name = "gun-turret", position = pos, force = "player"})
|
|
turret.insert({name = "firearm-magazine", count = 32})
|
|
|
|
for x = -20, 20, 1 do
|
|
for y = -20, 20, 1 do
|
|
local pos = {x = global.market.position.x + x, y = global.market.position.y + y}
|
|
local distance_to_center = math.sqrt(x^2 + y^2)
|
|
if distance_to_center > 8 and distance_to_center < 15 then
|
|
if math_random(1,3) == 1 and surface.can_place_entity({name = "wooden-chest", position = pos, force = "player"}) then
|
|
local chest = surface.create_entity({name = "wooden-chest", position = pos, force = "player"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local area = {{x = -160, y = -96}, {x = 160, y = 96}}
|
|
for _, tile in pairs(surface.find_tiles_filtered({name = "water", area = area})) do
|
|
if math_random(1, 32) == 1 then
|
|
surface.create_entity({name = "fish", position = tile.position})
|
|
end
|
|
end
|
|
|
|
local pos = surface.find_non_colliding_position("character",{spawn_position_x + 1, 4}, 50, 1)
|
|
game.forces["player"].set_spawn_position(pos, surface)
|
|
for _, player in pairs(game.connected_players) do
|
|
local pos = surface.find_non_colliding_position("character",{spawn_position_x + 1, 4}, 50, 1)
|
|
player.teleport(pos, surface)
|
|
end
|
|
|
|
global.spawn_ores_generated = true
|
|
end
|
|
end
|
|
|
|
local tiles = {}
|
|
local hourglass_center_piece_length = 64
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
if pos.y >= map_height then
|
|
if pos.y > pos.x - hourglass_center_piece_length and pos.x > 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
if pos.y > (pos.x + hourglass_center_piece_length) * -1 and pos.x <= 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
end
|
|
if pos.y < map_height * -1 then
|
|
if pos.y < (pos.x - hourglass_center_piece_length) * -1 and pos.x > 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
if pos.y < pos.x + hourglass_center_piece_length and pos.x <= 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
surface.set_tiles(tiles, false)
|
|
|
|
for _, tile in pairs(surface.find_tiles_filtered({name = "water", area = event.area})) do
|
|
if math_random(1, 32) == 1 then
|
|
surface.create_entity({name = "fish", position = tile.position})
|
|
end
|
|
end
|
|
|
|
if left_top.x < -2048 then
|
|
spawn_obstacles(left_top, surface)
|
|
end
|
|
|
|
if left_top.x < 0 then return end
|
|
|
|
for _, entity in pairs(surface.find_entities_filtered({area = area, type = "cliff"})) do
|
|
entity.destroy()
|
|
end
|
|
|
|
if left_top.x < 160 then return end
|
|
|
|
for _, entity in pairs(surface.find_entities_filtered({area = area, type = "tree"})) do
|
|
entity.destroy()
|
|
end
|
|
|
|
for _, entity in pairs(surface.find_entities_filtered({area = area, type = "resource"})) do
|
|
surface.create_entity({name = "uranium-ore", position = entity.position, amount = math_random(200, 8000)})
|
|
entity.destroy()
|
|
end
|
|
|
|
local tiles = {}
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
|
|
local tile = surface.get_tile(pos)
|
|
if tile.name ~= "out-of-map" then
|
|
|
|
if pos.x > 0 then
|
|
if pos.x > 320 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
else
|
|
local a = 0 + (pos.x - 160) * 0.01
|
|
local b = (pos.x - 160) * 0.035
|
|
local r = (pos.x - 160) * 0.015
|
|
if a > 0.75 then a = 0.75 end
|
|
if b > 1 then b = 1 end
|
|
if r > 0.6 then r = 0.6 end
|
|
rendering.draw_sprite({sprite = "tile/lab-dark-2", target = {pos.x + 0.5, pos.y + 0.5}, surface = surface, tint = {r = r, g = 0, b = b, a = a}, render_layer = "ground"})
|
|
end
|
|
|
|
if pos.x > 296 and pos.x < 312 and math_random(1, 128) == 1 then
|
|
if surface.can_place_entity({name = "biter-spawner", force = "decoratives", position = pos}) then
|
|
local entity
|
|
if math_random(1,4) == 1 then
|
|
entity = surface.create_entity({name = "spitter-spawner", force = "decoratives", position = pos})
|
|
else
|
|
entity = surface.create_entity({name = "biter-spawner", force = "decoratives", position = pos})
|
|
end
|
|
entity.active = false
|
|
entity.destructible = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
local decorative_names = {}
|
|
for k,v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names+1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {{x=math.floor(event.area.left_top.x/32),y=math.floor(event.area.left_top.y/32)}})
|
|
end
|
|
|
|
local function on_built_entity(event)
|
|
local entity = event.created_entity
|
|
if not entity.valid then return end
|
|
if global.entity_limits[entity.name] then
|
|
local surface = entity.surface
|
|
|
|
if global.entity_limits[entity.name].placed < global.entity_limits[entity.name].limit then
|
|
global.entity_limits[entity.name].placed = global.entity_limits[entity.name].placed + 1
|
|
surface.create_entity(
|
|
{name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].placed .. " / " .. global.entity_limits[entity.name].limit .. " " .. global.entity_limits[entity.name].str .. "s", color = {r=0.98, g=0.66, b=0.22}}
|
|
)
|
|
update_fd_stats()
|
|
else
|
|
surface.create_entity({name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].str .. " limit reached.", color = {r=0.82, g=0.11, b=0.11}})
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = entity.name, count = 1})
|
|
if global.score then
|
|
if global.score[player.force.name] then
|
|
if global.score[player.force.name].players[player.name] then
|
|
global.score[player.force.name].players[player.name].built_entities = global.score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_robot_built_entity(event)
|
|
local entity = event.created_entity
|
|
if global.entity_limits[entity.name] then
|
|
local surface = entity.surface
|
|
if global.entity_limits[entity.name].placed < global.entity_limits[entity.name].limit then
|
|
global.entity_limits[entity.name].placed = global.entity_limits[entity.name].placed + 1
|
|
surface.create_entity(
|
|
{name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].placed .. " / " .. global.entity_limits[entity.name].limit .. " " .. global.entity_limits[entity.name].str .. "s", color = {r=0.98, g=0.66, b=0.22}}
|
|
)
|
|
update_fd_stats()
|
|
else
|
|
surface.create_entity({name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].str .. " limit reached.", color = {r=0.82, g=0.11, b=0.11}})
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = entity.name, count = 1})
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_tick()
|
|
if game.tick % 30 == 0 then
|
|
if global.market then
|
|
for _, player in pairs(game.connected_players) do
|
|
if game.surfaces["fish_defender"].peaceful_mode == false then
|
|
create_wave_gui(player)
|
|
end
|
|
end
|
|
end
|
|
if game.tick % 180 == 0 then
|
|
if game.surfaces["fish_defender"] then
|
|
game.forces.player.chart(game.surfaces["fish_defender"], {{x = -64, y = -256}, {x = 288, y = 256}})
|
|
if global.difficulty_vote_index then
|
|
global.wave_interval = difficulties_votes[global.difficulty_vote_index].wave_interval
|
|
end
|
|
end
|
|
end
|
|
|
|
if global.market_age then
|
|
if not global.game_restart_timer then
|
|
global.game_restart_timer = 10800
|
|
else
|
|
if global.game_restart_timer < 0 then return end
|
|
global.game_restart_timer = global.game_restart_timer - 30
|
|
end
|
|
if global.game_restart_timer % 1800 == 0 then
|
|
if global.game_restart_timer > 0 then game.print("Map will restart in " .. global.game_restart_timer / 60 .. " seconds!", { r=0.22, g=0.88, b=0.22}) end
|
|
if global.game_restart_timer == 0 then
|
|
game.print("Map is restarting!", { r=0.22, g=0.88, b=0.22})
|
|
--game.write_file("commandPipe", ":loadscenario --force", false, 0)
|
|
|
|
local message = 'Map is restarting! '
|
|
server_commands.to_discord_bold(table.concat{'*** ', message, ' ***'})
|
|
server_commands.start_scenario('Fish_Defender')
|
|
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if game.tick % global.wave_interval == global.wave_interval - 1 then
|
|
if game.surfaces["fish_defender"].peaceful_mode == true then return end
|
|
biter_attack_wave()
|
|
end
|
|
end
|
|
|
|
local function on_player_changed_position(event)
|
|
local player = game.players[event.player_index]
|
|
if player.position.x >= 160 then
|
|
player.teleport({player.position.x - 1, player.position.y}, game.surfaces["fish_defender"])
|
|
if player.position.y > map_height or player.position.y < map_height * -1 then
|
|
player.teleport({player.position.x, 0}, game.surfaces["fish_defender"])
|
|
end
|
|
if player.character then
|
|
player.character.health = player.character.health - 25
|
|
player.character.surface.create_entity({name = "water-splash", position = player.position})
|
|
if player.character.health <= 0 then player.character.die("enemy") end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
if global.entity_limits[event.entity.name] then
|
|
global.entity_limits[event.entity.name].placed = global.entity_limits[event.entity.name].placed - 1
|
|
update_fd_stats()
|
|
end
|
|
end
|
|
|
|
local function on_robot_mined_entity(event)
|
|
if global.entity_limits[event.entity.name] then
|
|
global.entity_limits[event.entity.name].placed = global.entity_limits[event.entity.name].placed - 1
|
|
update_fd_stats()
|
|
end
|
|
end
|
|
|
|
local function on_research_finished(event)
|
|
local research = event.research.name
|
|
if research ~= "tanks" then return end
|
|
game.forces["player"].technologies["artillery"].researched=true
|
|
game.forces.player.recipes["artillery-wagon"].enabled = false
|
|
end
|
|
|
|
local function on_player_respawned(event)
|
|
if not global.market_age then return end
|
|
local player = game.players[event.player_index]
|
|
player.character.destructible = false
|
|
end
|
|
|
|
local function on_init(event)
|
|
global.wave_interval = 3600 --interval between waves in ticks
|
|
global.wave_grace_period = 54000
|
|
global.difficulty_poll_closing_timeout = 54000
|
|
global.boss_biters = {}
|
|
global.acid_lines_delay = {}
|
|
end
|
|
|
|
event.add(defines.events.on_gui_click, on_gui_click)
|
|
event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
|
|
event.add(defines.events.on_player_respawned, on_player_respawned)
|
|
event.add(defines.events.on_built_entity, on_built_entity)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
event.add(defines.events.on_entity_died, on_entity_died)
|
|
event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
event.add(defines.events.on_research_finished, on_research_finished)
|
|
event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
|
event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
|
|
event.add(defines.events.on_tick, on_tick)
|
|
event.on_init(on_init)
|
|
|
|
require "modules.difficulty_vote" |