mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
196 lines
7.9 KiB
Lua
196 lines
7.9 KiB
Lua
--luacheck: ignore
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--spaghettorio-- mewmew made this -- inspired by redlabel
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local simplex_noise = require 'utils.math.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local function disable_recipes()
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game.forces.player.recipes['splitter'].enabled = false
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game.forces.player.recipes['fast-splitter'].enabled = false
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game.forces.player.recipes['express-splitter'].enabled = false
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game.forces.player.recipes['steam-engine'].enabled = false
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game.forces.player.recipes['boiler'].enabled = false
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game.forces.player.recipes['assembling-machine-1'].enabled = false
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game.forces.player.recipes['assembling-machine-2'].enabled = false
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game.forces.player.recipes['assembling-machine-3'].enabled = false
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game.forces.player.recipes['steel-furnace'].enabled = false
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game.forces.player.recipes['chemical-plant'].enabled = false
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game.forces.player.recipes['centrifuge'].enabled = false
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game.forces.player.recipes['heat-exchanger'].enabled = false
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game.forces.player.recipes['steam-turbine'].enabled = false
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game.forces.player.recipes['oil-refinery'].enabled = false
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game.forces.player.recipes['lab'].enabled = false
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not storage.map_init_done then
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local map_gen_settings = {}
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map_gen_settings.water = 'none'
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game.create_surface('spaghettorio', map_gen_settings)
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game.forces['player'].set_spawn_position({ 0, 0 }, game.surfaces['spaghettorio'])
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game.forces['player'].technologies['logistic-system'].enabled = false
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storage.map_init_done = true
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end
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local surface = game.surfaces['spaghettorio']
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if player.online_time < 5 and surface.is_chunk_generated({ 0, 0 }) then
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player.teleport(surface.find_non_colliding_position('character', { 0, 0 }, 2, 1), 'spaghettorio')
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else
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if player.online_time < 5 then
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player.teleport({ 0, 0 }, 'spaghettorio')
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end
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end
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disable_recipes()
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end
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise = {}
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local noise_seed_add = 25000
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if name == 'water' then
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noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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local noise = noise[1] + noise[2] * 0.2
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return noise
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end
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seed = seed + noise_seed_add
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if name == 'assembly' then
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noise[1] = simplex_noise(pos.x * 0.004, pos.y * 0.004, seed)
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seed = seed + noise_seed_add
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local noise = noise[1]
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return noise
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end
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end
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local splitter_raffle = { 'splitter', 'splitter', 'splitter', 'fast-splitter', 'fast-splitter', 'express-splitter' }
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local assembly_raffle = {
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'assembling-machine-1',
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'assembling-machine-2',
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'assembling-machine-1',
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'assembling-machine-2',
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'assembling-machine-3',
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'assembling-machine-1',
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'assembling-machine-2',
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'assembling-machine-1',
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'assembling-machine-2',
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'assembling-machine-3',
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'chemical-plant',
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'chemical-plant',
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'chemical-plant',
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'oil-refinery',
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'lab'
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}
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local smelting_raffle = { 'steel-furnace', 'stone-furnace' }
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local steampower_raffle = { 'steam-engine', 'steam-engine', 'boiler' }
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local nuclearpower_raffle = { 'steam-turbine', 'steam-turbine', 'steam-turbine', 'heat-exchanger', 'heat-exchanger', 'centrifuge' }
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local direction_raffle = { 0, 2, 4, 6 }
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local function on_chunk_generated(event)
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local surface = game.surfaces['spaghettorio']
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if event.surface.name ~= surface.name then
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return
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end
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local entities = {}
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local tiles = {}
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local math_random = math.random
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local pos = { x = event.area.left_top.x + x, y = event.area.left_top.y + y }
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local noise_water = get_noise('water', pos)
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local noise_assembly = get_noise('assembly', pos)
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while true do
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if noise_water > 0.8 or noise_water < -0.8 then
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table.insert(tiles, { name = 'water', position = pos })
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break
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end
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if noise_water > 0.68 then
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if math_random(1, 50) == 1 then
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local a = {
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left_top = { x = pos.x - 75, y = pos.y - 75 },
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right_bottom = { x = pos.x + 75, y = pos.y + 75 }
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}
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local z = surface.count_tiles_filtered { area = a, limit = 1, name = 'water' }
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if z == 1 then
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table.insert(entities, { name = steampower_raffle[math_random(1, #steampower_raffle)], position = pos })
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end
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end
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break
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end
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if noise_water < -0.7 then
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if math_random(1, 100) == 1 then
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local a = {
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left_top = { x = pos.x - 75, y = pos.y - 75 },
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right_bottom = { x = pos.x + 75, y = pos.y + 75 }
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}
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local z = surface.count_tiles_filtered { area = a, limit = 1, name = 'water' }
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if z == 1 then
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table.insert(entities, { name = nuclearpower_raffle[math_random(1, #nuclearpower_raffle)], position = pos })
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end
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end
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break
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end
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if noise_assembly > 0.6 then
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if math_random(1, 75) == 1 then
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table.insert(entities, { name = assembly_raffle[math_random(1, #assembly_raffle)], position = pos })
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end
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end
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if noise_assembly < -0.8 then
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if math_random(1, 35) == 1 then
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table.insert(entities, { name = smelting_raffle[math_random(1, #smelting_raffle)], position = pos })
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end
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end
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if math_random(1, 250) == 1 then
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if noise_assembly < -0.6 or noise_assembly > 0.6 or noise_water < -0.6 or noise_water > 0.6 then
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table.insert(entities, { name = splitter_raffle[math_random(1, #splitter_raffle)], position = pos })
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end
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end
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break
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end
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end
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end
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surface.set_tiles(tiles, true)
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for _, e in pairs(entities) do
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local d = direction_raffle[math_random(1, #direction_raffle)]
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if surface.can_place_entity({ name = e.name, position = e.position, direction = d }) then
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local entity = surface.create_entity { name = e.name, position = e.position, direction = d, force = 'player' }
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entity.minable = false
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entity.destructible = false
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if entity.name == 'stone-furnace' or entity.name == 'steel-furnace' then
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entity.energy = 1
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end
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end
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end
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end
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local disabled_entities = { 'stone-furnace', 'electric-furnace', 'solar-panel' }
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local function on_built_entity(event)
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for _, e in pairs(disabled_entities) do
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if e == event.entity.name then
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if event.player_index then
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local player = game.players[event.player_index]
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player.insert({ name = event.entity.name, count = 1 })
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end
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event.entity.destroy()
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end
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end
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end
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local function on_robot_built_entity(event)
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on_built_entity(event)
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end
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local function on_research_finished(event)
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disable_recipes()
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end
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event.add(defines.events.on_research_finished, on_research_finished)
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event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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event.add(defines.events.on_built_entity, on_built_entity)
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event.add(defines.events.on_chunk_generated, on_chunk_generated)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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