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https://github.com/ComfyFactory/ComfyFactorio.git
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87 lines
2.4 KiB
Lua
87 lines
2.4 KiB
Lua
-- toggle your flashlight -- by mewmew
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local Event = require 'utils.event'
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local Gui = require 'utils.gui'
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local message_color = { r = 200, g = 200, b = 0 }
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local function on_gui_click(event)
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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if not event.element.name then
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return
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end
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if event.element.name ~= 'flashlight_toggle' then
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return
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end
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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if player.character == nil then
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return
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end
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if storage.flashlight_enabled[player.name] == true then
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player.character.disable_flashlight()
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player.print('Flashlight disabled.', message_color)
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storage.flashlight_enabled[player.name] = false
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return
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end
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if storage.flashlight_enabled[player.name] == false then
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player.character.enable_flashlight()
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player.print('Flashlight enabled.', message_color)
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storage.flashlight_enabled[player.name] = true
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return
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end
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end
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local function on_player_respawned(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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if player.character == nil then
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return
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end
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if storage.flashlight_enabled[player.name] == false then
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player.character.disable_flashlight()
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return
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end
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if storage.flashlight_enabled[player.name] == true then
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player.character.enable_flashlight()
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return
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end
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end
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local function on_player_joined_game(event)
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if not storage.flashlight_enabled then
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storage.flashlight_enabled = {}
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end
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local player = game.players[event.player_index]
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storage.flashlight_enabled[player.name] = true
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if player.gui.top['flashlight_toggle'] then
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return
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end
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local b = player.gui.top.add({ type = 'sprite-button', name = 'flashlight_toggle', sprite = 'item/small-lamp', tooltip = 'Toggle flashlight', style = Gui.button_style })
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b.style.minimal_height = 38
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b.style.maximal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_respawned, on_player_respawned)
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Event.add(defines.events.on_gui_click, on_gui_click)
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