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ComfyFactorio/modules/mobs_drop_loot.lua
2024-10-25 21:56:34 +02:00

254 lines
7.1 KiB
Lua

local Public = {}
local shuffle = table.shuffle_table
local insert = table.insert
local random = math.random
local item_worths = {
['wooden-chest'] = 2,
['iron-chest'] = 8,
['steel-chest'] = 32,
['storage-tank'] = 64,
['transport-belt'] = 2,
['fast-transport-belt'] = 16,
['express-transport-belt'] = 64,
['underground-belt'] = 8,
['fast-underground-belt'] = 64,
['express-underground-belt'] = 256,
['splitter'] = 16,
['fast-splitter'] = 64,
['express-splitter'] = 256,
['loader'] = 128,
['fast-loader'] = 256,
['express-loader'] = 1024,
['burner-inserter'] = 2,
['inserter'] = 4,
['long-handed-inserter'] = 8,
['fast-inserter'] = 16,
['bulk-inserter'] = 160,
['small-electric-pole'] = 2,
['medium-electric-pole'] = 32,
['big-electric-pole'] = 64,
['substation'] = 256,
['pipe'] = 1,
['pipe-to-ground'] = 8,
['pump'] = 32,
['rail'] = 4,
['train-stop'] = 64,
['rail-signal'] = 8,
['rail-chain-signal'] = 8,
['locomotive'] = 512,
['cargo-wagon'] = 256,
['fluid-wagon'] = 256,
['artillery-wagon'] = 16384,
['car'] = 128,
['tank'] = 4096,
['logistic-robot'] = 256,
['construction-robot'] = 256,
['logistic-chest-active-provider'] = 256,
['logistic-chest-passive-provider'] = 256,
['logistic-chest-storage'] = 256,
['logistic-chest-buffer'] = 512,
['logistic-chest-requester'] = 512,
['roboport'] = 2048,
['small-lamp'] = 4,
['arithmetic-combinator'] = 16,
['decider-combinator'] = 16,
['constant-combinator'] = 8,
['power-switch'] = 16,
['programmable-speaker'] = 16,
['stone-brick'] = 2,
['concrete'] = 1,
['hazard-concrete'] = 1,
['refined-concrete'] = 2,
['refined-hazard-concrete'] = 2,
['cliff-explosives'] = 32,
['repair-pack'] = 8,
['boiler'] = 8,
['steam-engine'] = 32,
['solar-panel'] = 64,
['accumulator'] = 64,
['nuclear-reactor'] = 8192,
['heat-pipe'] = 128,
['heat-exchanger'] = 256,
['steam-turbine'] = 256,
['burner-mining-drill'] = 8,
['electric-mining-drill'] = 32,
['offshore-pump'] = 16,
['pumpjack'] = 64,
['stone-furnace'] = 4,
['steel-furnace'] = 64,
['electric-furnace'] = 256,
['assembling-machine-1'] = 32,
['assembling-machine-2'] = 128,
['assembling-machine-3'] = 512,
['oil-refinery'] = 256,
['chemical-plant'] = 128,
['centrifuge'] = 2048,
['lab'] = 64,
['beacon'] = 512,
['speed-module'] = 128,
['speed-module-2'] = 512,
['speed-module-3'] = 2048,
['efficiency-module'] = 128,
['efficiency-module-2'] = 512,
['efficiency-module-3'] = 2048,
['productivity-module'] = 128,
['productivity-module-2'] = 512,
['productivity-module-3'] = 2048,
['wood'] = 1,
['raw-fish'] = 10,
['iron-plate'] = 1,
['copper-plate'] = 1,
['solid-fuel'] = 16,
['steel-plate'] = 8,
['plastic-bar'] = 8,
['sulfur'] = 4,
['battery'] = 16,
['explosives'] = 3,
['crude-oil-barrel'] = 8,
['heavy-oil-barrel'] = 16,
['light-oil-barrel'] = 16,
['lubricant-barrel'] = 16,
['petroleum-gas-barrel'] = 16,
['sulfuric-acid-barrel'] = 16,
['water-barrel'] = 4,
['copper-cable'] = 1,
['iron-stick'] = 1,
['iron-gear-wheel'] = 2,
['barrel'] = 4,
['electronic-circuit'] = 4,
['advanced-circuit'] = 16,
['processing-unit'] = 128,
['engine-unit'] = 8,
['electric-engine-unit'] = 64,
['flying-robot-frame'] = 128,
['satellite'] = 32768,
['low-density-structure'] = 64,
['rocket-fuel'] = 256,
['nuclear-fuel'] = 1024,
['uranium-235'] = 1024,
['uranium-238'] = 32,
['uranium-fuel-cell'] = 128,
['depleted-uranium-fuel-cell'] = 8,
['automation-science-pack'] = 4,
['logistic-science-pack'] = 16,
['military-science-pack'] = 64,
['chemical-science-pack'] = 128,
['production-science-pack'] = 256,
['utility-science-pack'] = 256,
['space-science-pack'] = 512,
['pistol'] = 10,
['submachine-gun'] = 32,
['shotgun'] = 16,
['combat-shotgun'] = 256,
['rocket-launcher'] = 128,
['flamethrower'] = 512,
['land-mine'] = 2,
['landfill'] = 20,
['firearm-magazine'] = 4,
['piercing-rounds-magazine'] = 8,
['uranium-rounds-magazine'] = 64,
['shotgun-shell'] = 4,
['piercing-shotgun-shell'] = 16,
['cannon-shell'] = 8,
['explosive-cannon-shell'] = 16,
['uranium-cannon-shell'] = 64,
['explosive-uranium-cannon-shell'] = 64,
['artillery-shell'] = 128,
['rocket'] = 6,
['explosive-rocket'] = 8,
['atomic-bomb'] = 8192,
['flamethrower-ammo'] = 32,
['grenade'] = 16,
['cluster-grenade'] = 64,
['poison-capsule'] = 32,
['slowdown-capsule'] = 16,
['defender-capsule'] = 48,
['distractor-capsule'] = 256,
['destroyer-capsule'] = 1024,
['light-armor'] = 50,
['heavy-armor'] = 250,
['modular-armor'] = 512,
['power-armor'] = 2048,
['power-armor-mk2'] = 32768,
['solar-panel-equipment'] = 256,
['fusion-reactor-equipment'] = 15000,
['energy-shield-equipment'] = 128,
['energy-shield-mk2-equipment'] = 2048,
['battery-equipment'] = 96,
['battery-mk2-equipment'] = 2048,
['personal-laser-defense-equipment'] = 1500,
['discharge-defense-equipment'] = 2048,
['discharge-defense-remote'] = 32,
['belt-immunity-equipment'] = 128,
['exoskeleton-equipment'] = 1500,
['personal-roboport-equipment'] = 512,
['personal-roboport-mk2-equipment'] = 4096,
['night-vision-equipment'] = 256,
['stone-wall'] = 5,
['gate'] = 16,
['gun-turret'] = 64,
['laser-turret'] = 1024,
['flamethrower-turret'] = 2048,
['artillery-turret'] = 1024,
['radar'] = 32,
['rocket-silo'] = 65536
}
local item_names = {}
for k, _ in pairs(item_worths) do
insert(item_names, k)
end
local size_of_item_names = #item_names
local function get_raffle_keys()
local raffle_keys = {}
for i = 1, size_of_item_names, 1 do
raffle_keys[i] = i
end
shuffle(raffle_keys)
return raffle_keys
end
local function roll_item_stack(entity, wave)
if wave <= 0 then
return
end
local raffle_keys = get_raffle_keys()
local item_name = false
local item_worth = 0
for _, index in pairs(raffle_keys) do
item_name = item_names[index]
item_worth = item_worths[item_name]
if item_worth <= wave then
break
end
end
local stack_size = prototypes.item[item_name].stack_size
local item_count = 1
for c = 1, random(1, stack_size), 1 do
local p = c * item_worth
if p <= wave then
item_count = c
else
break
end
end
entity.surface.spill_item_stack({ position = entity.position, stack = { item_name = entity.name, count = random(1, item_count), quality = 'normal' } })
return { name = item_name, count = item_count }
end
-- local Public = require 'modules.mobs_drop_loot' Public.drop_loot(game.get_player('Gerkiz'), 80)
function Public.drop_loot(entity, wave)
local returned_loot = roll_item_stack(entity, wave)
return returned_loot
end
return Public