mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
254 lines
7.1 KiB
Lua
254 lines
7.1 KiB
Lua
local Public = {}
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local shuffle = table.shuffle_table
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local insert = table.insert
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local random = math.random
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local item_worths = {
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['wooden-chest'] = 2,
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['iron-chest'] = 8,
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['steel-chest'] = 32,
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['storage-tank'] = 64,
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['transport-belt'] = 2,
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['fast-transport-belt'] = 16,
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['express-transport-belt'] = 64,
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['underground-belt'] = 8,
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['fast-underground-belt'] = 64,
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['express-underground-belt'] = 256,
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['splitter'] = 16,
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['fast-splitter'] = 64,
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['express-splitter'] = 256,
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['loader'] = 128,
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['fast-loader'] = 256,
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['express-loader'] = 1024,
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['burner-inserter'] = 2,
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['inserter'] = 4,
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['long-handed-inserter'] = 8,
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['fast-inserter'] = 16,
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['bulk-inserter'] = 160,
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['small-electric-pole'] = 2,
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['medium-electric-pole'] = 32,
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['big-electric-pole'] = 64,
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['substation'] = 256,
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['pipe'] = 1,
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['pipe-to-ground'] = 8,
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['pump'] = 32,
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['rail'] = 4,
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['train-stop'] = 64,
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['rail-signal'] = 8,
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['rail-chain-signal'] = 8,
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['locomotive'] = 512,
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['cargo-wagon'] = 256,
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['fluid-wagon'] = 256,
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['artillery-wagon'] = 16384,
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['car'] = 128,
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['tank'] = 4096,
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['logistic-robot'] = 256,
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['construction-robot'] = 256,
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['logistic-chest-active-provider'] = 256,
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['logistic-chest-passive-provider'] = 256,
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['logistic-chest-storage'] = 256,
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['logistic-chest-buffer'] = 512,
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['logistic-chest-requester'] = 512,
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['roboport'] = 2048,
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['small-lamp'] = 4,
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['arithmetic-combinator'] = 16,
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['decider-combinator'] = 16,
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['constant-combinator'] = 8,
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['power-switch'] = 16,
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['programmable-speaker'] = 16,
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['stone-brick'] = 2,
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['concrete'] = 1,
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['hazard-concrete'] = 1,
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['refined-concrete'] = 2,
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['refined-hazard-concrete'] = 2,
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['cliff-explosives'] = 32,
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['repair-pack'] = 8,
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['boiler'] = 8,
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['steam-engine'] = 32,
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['solar-panel'] = 64,
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['accumulator'] = 64,
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['nuclear-reactor'] = 8192,
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['heat-pipe'] = 128,
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['heat-exchanger'] = 256,
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['steam-turbine'] = 256,
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['burner-mining-drill'] = 8,
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['electric-mining-drill'] = 32,
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['offshore-pump'] = 16,
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['pumpjack'] = 64,
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['stone-furnace'] = 4,
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['steel-furnace'] = 64,
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['electric-furnace'] = 256,
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['assembling-machine-1'] = 32,
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['assembling-machine-2'] = 128,
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['assembling-machine-3'] = 512,
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['oil-refinery'] = 256,
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['chemical-plant'] = 128,
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['centrifuge'] = 2048,
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['lab'] = 64,
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['beacon'] = 512,
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['speed-module'] = 128,
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['speed-module-2'] = 512,
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['speed-module-3'] = 2048,
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['efficiency-module'] = 128,
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['efficiency-module-2'] = 512,
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['efficiency-module-3'] = 2048,
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['productivity-module'] = 128,
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['productivity-module-2'] = 512,
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['productivity-module-3'] = 2048,
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['wood'] = 1,
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['raw-fish'] = 10,
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['iron-plate'] = 1,
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['copper-plate'] = 1,
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['solid-fuel'] = 16,
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['steel-plate'] = 8,
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['plastic-bar'] = 8,
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['sulfur'] = 4,
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['battery'] = 16,
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['explosives'] = 3,
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['crude-oil-barrel'] = 8,
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['heavy-oil-barrel'] = 16,
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['light-oil-barrel'] = 16,
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['lubricant-barrel'] = 16,
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['petroleum-gas-barrel'] = 16,
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['sulfuric-acid-barrel'] = 16,
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['water-barrel'] = 4,
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['copper-cable'] = 1,
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['iron-stick'] = 1,
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['iron-gear-wheel'] = 2,
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['barrel'] = 4,
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['electronic-circuit'] = 4,
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['advanced-circuit'] = 16,
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['processing-unit'] = 128,
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['engine-unit'] = 8,
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['electric-engine-unit'] = 64,
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['flying-robot-frame'] = 128,
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['satellite'] = 32768,
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['low-density-structure'] = 64,
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['rocket-fuel'] = 256,
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['nuclear-fuel'] = 1024,
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['uranium-235'] = 1024,
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['uranium-238'] = 32,
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['uranium-fuel-cell'] = 128,
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['depleted-uranium-fuel-cell'] = 8,
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['automation-science-pack'] = 4,
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['logistic-science-pack'] = 16,
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['military-science-pack'] = 64,
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['chemical-science-pack'] = 128,
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['production-science-pack'] = 256,
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['utility-science-pack'] = 256,
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['space-science-pack'] = 512,
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['pistol'] = 10,
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['submachine-gun'] = 32,
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['shotgun'] = 16,
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['combat-shotgun'] = 256,
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['rocket-launcher'] = 128,
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['flamethrower'] = 512,
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['land-mine'] = 2,
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['landfill'] = 20,
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['firearm-magazine'] = 4,
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['piercing-rounds-magazine'] = 8,
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['uranium-rounds-magazine'] = 64,
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['shotgun-shell'] = 4,
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['piercing-shotgun-shell'] = 16,
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['cannon-shell'] = 8,
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['explosive-cannon-shell'] = 16,
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['uranium-cannon-shell'] = 64,
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['explosive-uranium-cannon-shell'] = 64,
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['artillery-shell'] = 128,
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['rocket'] = 6,
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['explosive-rocket'] = 8,
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['atomic-bomb'] = 8192,
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['flamethrower-ammo'] = 32,
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['grenade'] = 16,
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['cluster-grenade'] = 64,
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['poison-capsule'] = 32,
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['slowdown-capsule'] = 16,
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['defender-capsule'] = 48,
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['distractor-capsule'] = 256,
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['destroyer-capsule'] = 1024,
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['light-armor'] = 50,
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['heavy-armor'] = 250,
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['modular-armor'] = 512,
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['power-armor'] = 2048,
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['power-armor-mk2'] = 32768,
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['solar-panel-equipment'] = 256,
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['fusion-reactor-equipment'] = 15000,
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['energy-shield-equipment'] = 128,
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['energy-shield-mk2-equipment'] = 2048,
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['battery-equipment'] = 96,
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['battery-mk2-equipment'] = 2048,
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['personal-laser-defense-equipment'] = 1500,
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['discharge-defense-equipment'] = 2048,
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['discharge-defense-remote'] = 32,
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['belt-immunity-equipment'] = 128,
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['exoskeleton-equipment'] = 1500,
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['personal-roboport-equipment'] = 512,
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['personal-roboport-mk2-equipment'] = 4096,
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['night-vision-equipment'] = 256,
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['stone-wall'] = 5,
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['gate'] = 16,
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['gun-turret'] = 64,
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['laser-turret'] = 1024,
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['flamethrower-turret'] = 2048,
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['artillery-turret'] = 1024,
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['radar'] = 32,
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['rocket-silo'] = 65536
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}
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local item_names = {}
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for k, _ in pairs(item_worths) do
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insert(item_names, k)
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end
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local size_of_item_names = #item_names
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local function get_raffle_keys()
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local raffle_keys = {}
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for i = 1, size_of_item_names, 1 do
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raffle_keys[i] = i
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end
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shuffle(raffle_keys)
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return raffle_keys
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end
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local function roll_item_stack(entity, wave)
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if wave <= 0 then
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return
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end
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local raffle_keys = get_raffle_keys()
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local item_name = false
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local item_worth = 0
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for _, index in pairs(raffle_keys) do
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item_name = item_names[index]
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item_worth = item_worths[item_name]
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if item_worth <= wave then
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break
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end
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end
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local stack_size = prototypes.item[item_name].stack_size
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local item_count = 1
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for c = 1, random(1, stack_size), 1 do
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local p = c * item_worth
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if p <= wave then
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item_count = c
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else
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break
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end
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end
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entity.surface.spill_item_stack({ position = entity.position, stack = { item_name = entity.name, count = random(1, item_count), quality = 'normal' } })
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return { name = item_name, count = item_count }
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end
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-- local Public = require 'modules.mobs_drop_loot' Public.drop_loot(game.get_player('Gerkiz'), 80)
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function Public.drop_loot(entity, wave)
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local returned_loot = roll_item_stack(entity, wave)
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return returned_loot
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end
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return Public
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