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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/utils/server_commands.lua
2023-06-17 23:32:35 +02:00

113 lines
2.7 KiB
Lua

local Poll = {
send_poll_result_to_discord = function()
end
}
local Token = require 'utils.token'
local Server = require 'utils.server'
local branch_version = '1.1' -- define what game version we're using
local sub = string.sub
--- This module is for the web server to call functions and raise events.
-- Not intended to be called by scripts.
-- Needs to be in the _G table so it can be accessed by the web server.
ServerCommands = {}
ServerCommands.get_poll_result = Poll.send_poll_result_to_discord
function ServerCommands.raise_callback(func_token, data)
local func = Token.get(func_token)
func(data)
end
ServerCommands.raise_data_set = Server.raise_data_set
ServerCommands.get_tracked_data_sets = Server.get_tracked_data_sets
function ServerCommands.server_started()
script.raise_event(Server.events.on_server_started, {})
end
function ServerCommands.changes_detected()
script.raise_event(Server.events.on_changes_detected, {})
end
ServerCommands.set_time = Server.set_time
ServerCommands.set_ups = Server.set_ups
ServerCommands.get_ups = Server.get_ups
ServerCommands.export_stats = Server.export_stats
ServerCommands.set_start_data = Server.set_start_data
ServerCommands.set_instances = Server.set_instances
ServerCommands.query_online_players = Server.query_online_players
ServerCommands.ban_handler = Server.ban_handler
local SC_Interface = {
get_ups = function()
return ServerCommands.get_ups()
end,
set_ups = function(tick)
if tick then
ServerCommands.set_ups(tick)
else
error("Remote call parameter to ServerCommands set_ups can't be nil.")
end
end
}
if not remote.interfaces['ServerCommands'] then
remote.add_interface('ServerCommands', SC_Interface)
end
function get_game_version()
local get_active_branch = sub(game.active_mods.base, 3, 4)
local is_branch_experimental = sub(branch_version, 3, 4)
if get_active_branch >= is_branch_experimental then
return true
else
return false
end
end
function is_loaded(module)
local res = _G.package.loaded[module]
if res then
return res
end
return false
end
function is_loaded_bool(module)
local res = _G.package.loaded[module]
if res then
return true
end
return false
end
function is_game_modded()
local active_mods = game.active_mods
local i = 0
for _, _ in pairs(active_mods) do
i = i + 1
if i > 1 then
return true
end
end
return false
end
function is_mod_loaded(module)
if not module then
return false
end
local res = game.active_mods[module]
if res then
return true
else
return false
end
end
return ServerCommands