1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/biter_battles_v2/pregenerate_chunks.lua
2019-09-16 18:14:27 +02:00

123 lines
4.4 KiB
Lua

local event = require 'utils.event'
local function set_chunk_coords_old(radius)
global.chunk_gen_coords = {}
for r = radius, 1, -1 do
for x = r * -1, r - 1, 1 do
local pos = {x = x, y = r * -1}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
for y = r * -1, r - 1, 1 do
local pos = {x = r, y = y}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
for x = r, r * -1 + 1, -1 do
local pos = {x = x, y = r}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
for y = r, r * -1 + 1, -1 do
local pos = {x = r * -1, y = y}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
end
end
local function shrink_table()
local t = {}
for k, chunk in pairs(global.chunk_gen_coords) do
t[chunk.x .. "_" .. chunk.y] = {key = k, chunk = {x = chunk.x, y = chunk.y}}
end
global.chunk_gen_coords = {}
for k, chunk in pairs(t) do
global.chunk_gen_coords[#global.chunk_gen_coords + 1] = {x = chunk.x, y = chunk.y}
end
game.print(global.chunk_gen_coords[#global.chunk_gen_coords])
end
local vectors = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}}
function set_chunk_coords(position, radius)
if not global.chunk_gen_coords then global.chunk_gen_coords = {} end
position.x = position.x - radius
position.y = position.y - radius
for r = radius, 1, -1 do
for _, v in pairs(vectors) do
for a = 1, r * 2 - 1, 1 do
position.x = position.x + v[1]
position.y = position.y + v[2]
global.chunk_gen_coords[#global.chunk_gen_coords + 1] = {x = position.x, y = position.y}
end
end
position.x = position.x + 1
position.y = position.y + 1
end
global.chunk_gen_coords[#global.chunk_gen_coords + 1] = {x = position.x, y = position.y}
end
local function draw_gui()
for _, player in pairs(game.connected_players) do
if global.map_generation_complete then
if player.gui.left["map_pregen"] then player.gui.left["map_pregen"].destroy() end
else
local caption = "Map is generating... " .. #global.chunk_gen_coords .. " chunks left. Please get comfy."
if player.gui.left["map_pregen"] then
player.gui.left["map_pregen"].caption = caption
else
local frame = player.gui.left.add({
type = "frame",
caption = caption,
name = "map_pregen"
})
frame.style.font_color = {r = 150, g = 0, b = 255}
frame.style.font = "heading-1"
frame.style.maximal_height = 42
end
end
end
end
local function process_chunk(surface)
if global.map_generation_complete then return end
if game.tick < 300 then return end
if not global.chunk_gen_coords then
set_chunk_coords({x = bb_config.map_pregeneration_radius * 2, y = 0}, bb_config.map_pregeneration_radius)
set_chunk_coords({x = bb_config.map_pregeneration_radius * -2, y = 0}, bb_config.map_pregeneration_radius)
set_chunk_coords({x = 0, y = 0}, bb_config.map_pregeneration_radius)
--shrink_table()
--set_chunk_coords()
--table.shuffle_table(global.chunk_gen_coords)
end
if #global.chunk_gen_coords == 0 then
global.map_generation_complete = true
draw_gui()
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/new_objective", volume_modifier=0.75}
end
return
end
if not game then return end
local surface = game.surfaces["biter_battles"]
if not surface then return end
local force_chunk_requests = 3
if bb_config.fast_pregen then force_chunk_requests = 16 end
for i = #global.chunk_gen_coords, 1, -1 do
if surface.is_chunk_generated(global.chunk_gen_coords[i]) then
--game.forces.player.chart(surface, {{(global.chunk_gen_coords[i].x * 32), (global.chunk_gen_coords[i].y * 32)}, {(global.chunk_gen_coords[i].x * 32) + 32, (global.chunk_gen_coords[i].y * 32) + 32}})
global.chunk_gen_coords[i] = nil
else
--game.forces.player.chart(surface, {{(global.chunk_gen_coords[i].x * 32), (global.chunk_gen_coords[i].y * 32)}, {(global.chunk_gen_coords[i].x * 32) + 32, (global.chunk_gen_coords[i].y * 32) + 32}})
surface.request_to_generate_chunks({x = (global.chunk_gen_coords[i].x * 32), y = (global.chunk_gen_coords[i].y * 32)}, 1)
surface.force_generate_chunk_requests()
global.chunk_gen_coords[i] = nil
force_chunk_requests = force_chunk_requests - 1
if force_chunk_requests <= 0 then
break
end
end
end
draw_gui()
end
return process_chunk