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97 lines
2.8 KiB
Lua
97 lines
2.8 KiB
Lua
-- forest circle -- MewMew
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require 'utils.table'
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require "functions.soft_reset"
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require "functions.create_empty_surface"
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local event = require 'utils.event'
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local function init_surface()
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local map = {
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["seed"] = math.random(1, 1000000),
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["water"] = 0,
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["starting_area"] = 1,
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["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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["autoplace_settings"] = {
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["entity"] = {treat_missing_as_default = false},
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["tile"] = {treat_missing_as_default = false},
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["decorative"] = {treat_missing_as_default = false},
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},
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["default_enable_all_autoplace_controls"] = false,
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}
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game.create_surface("forest_circle", map)
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game.map_settings.enemy_evolution.time_factor = 0
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game.map_settings.enemy_evolution.destroy_factor = 0
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game.map_settings.enemy_evolution.pollution_factor = 0
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game.map_settings.pollution.enabled = false
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game.map_settings.enemy_expansion.enabled = true
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game.map_settings.enemy_expansion.settler_group_min_size = 8
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game.map_settings.enemy_expansion.settler_group_max_size = 16
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game.map_settings.enemy_expansion.min_expansion_cooldown = 54000
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game.map_settings.enemy_expansion.max_expansion_cooldown = 108000
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end
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local function on_player_joined_game(event)
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local surface = game.surfaces["forest_circle"]
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local player = game.players[event.player_index]
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if player.gui.left["map_pregen"] then player.gui.left["map_pregen"].destroy() end
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if player.online_time == 0 then
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if surface.is_chunk_generated({0,0}) then
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player.teleport(surface.find_non_colliding_position("character", {0,0}, 3, 0.5), surface)
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else
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player.teleport({0,0}, surface)
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end
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player.character.destructible = false
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game.permissions.get_group("spectator").add_player(player)
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end
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end
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local circles = {
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[1] = "tree-01",
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[2] = "small-worm-turret",
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[3] = "biter-spawner",
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[4] = "tree-04",
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[5] = "tree-05",
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[6] = "tree-06",
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}
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local function process_position(surface, p)
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local distance_to_center = math.sqrt(p.x^2 + p.y^2)
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local index = math.floor((distance_to_center / 16) % 18) + 1
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--if index == 7 then surface.create_entity({name = "rock-big", position = p}) return end
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if index % 2 == 1 then
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if math.random(1, 3) == 1 then
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surface.create_entity({name = "rock-big", position = p})
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else
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surface.create_entity({name = "tree-0" .. math.ceil(index * 0.5), position = p})
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end
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return
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end
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end
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local function on_chunk_generated(event)
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local left_top = event.area.left_top
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local surface = event.surface
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for x = 0.5, 31.5, 1 do
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for y = 0.5, 31.5, 1 do
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p = {x = left_top.x + x, y = left_top.y + y}
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process_position(surface, p)
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end
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end
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end
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local function on_init(surface)
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if game.surfaces["forest_circle"] then return end
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init_surface()
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end
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event.on_init(on_init)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_chunk_generated, on_chunk_generated) |