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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/overgrowth.lua
2019-11-01 19:00:46 +01:00

267 lines
8.9 KiB
Lua

--overgrowth-- by mewmew --
require "on_tick_schedule"
require "modules.dynamic_landfill"
require "modules.satellite_score"
require "modules.spawners_contain_biters"
require "modules.no_deconstruction_of_neutral_entities"
require "modules.biters_yield_coins"
require "modules.rocks_yield_ore"
require "modules.ores_are_mixed"
require "modules.surrounded_by_worms"
global.average_worm_amount_per_chunk = 1.5
require "modules.biters_attack_moving_players"
require "modules.market_friendly_fire_protection"
require "modules.trees_grow"
require "modules.trees_randomly_die"
require "maps.overgrowth_map_info"
require "functions.soft_reset"
local rpg_t = require 'modules.rpg'
local kaboom = require "functions.omegakaboom"
require "modules.difficulty_vote"
local unearthing_biters = require "functions.unearthing_biters"
local event = require 'utils.event'
local math_random = math.random
local difficulties_votes = {
[1] = 11,
[2] = 10,
[3] = 9,
[4] = 8,
[5] = 7,
[6] = 6,
[7] = 5
}
local difficulties_votes_evo = {
[1] = 0.000016,
[2] = 0.000024,
[3] = 0.000032,
[4] = 0.000040,
[5] = 0.000048,
[6] = 0.000056,
[7] = 0.000064
}
local starting_items = {
["pistol"] = 1,
["firearm-magazine"] = 8
}
local function create_particles(surface, name, position, amount, cause_position)
local math_random = math.random
local direction_mod = (-100 + math_random(0,200)) * 0.0004
local direction_mod_2 = (-100 + math_random(0,200)) * 0.0004
if cause_position then
direction_mod = (cause_position.x - position.x) * 0.021
direction_mod_2 = (cause_position.y - position.y) * 0.021
end
for i = 1, amount, 1 do
local m = math_random(4, 10)
local m2 = m * 0.005
surface.create_entity({
name = name,
position = position,
frame_speed = 1,
vertical_speed = 0.130,
height = 0,
movement = {
(m2 - (math_random(0, m) * 0.01)) + direction_mod,
(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
}
})
end
end
local function spawn_market(surface, position)
local market = surface.create_entity({name = "market", position = position, force = "neutral"})
--market.destructible = false
market.add_market_item({price = {{'coin', 1}}, offer = {type = 'give-item', item = "wood", count = 50}})
market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}})
market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}})
market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'stone', count = 50}})
market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'coal', count = 50}})
market.add_market_item({price = {{"coin", 5}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}})
market.add_market_item({price = {{'coin', 2}}, offer = {type = 'give-item', item = "raw-fish", count = 1}})
market.add_market_item({price = {{'coin', 8}}, offer = {type = 'give-item', item = "grenade", count = 1}})
market.add_market_item({price = {{'coin', 1}}, offer = {type = 'give-item', item = "firearm-magazine", count = 1}})
market.add_market_item({price = {{'coin', 16}}, offer = {type = 'give-item', item = "submachine-gun", count = 1}})
market.add_market_item({price = {{'coin', 32}}, offer = {type = 'give-item', item = "car", count = 1}})
return market
end
local caption_style = {{"font", "default-bold"}, {"font_color",{ r=0.63, g=0.63, b=0.63}}, {"top_padding",2}, {"left_padding",0},{"right_padding",0},{"minimal_width",0}}
local stat_number_style = {{"font", "default-bold"}, {"font_color",{ r=0.77, g=0.77, b=0.77}}, {"top_padding",2}, {"left_padding",0},{"right_padding",0},{"minimal_width",0}}
local function tree_gui()
for _, player in pairs(game.connected_players) do
if player.gui.top["trees_defeated"] then player.gui.top["trees_defeated"].destroy() end
local b = player.gui.top.add { type = "button", caption = '[img=entity.tree-04] : ' .. global.trees_defeated, tooltip = "Trees defeated", name = "trees_defeated" }
b.style.font = "heading-1"
b.style.font_color = {r=0.00, g=0.33, b=0.00}
b.style.minimal_height = 38
end
end
local function get_surface_settings()
local map_gen_settings = {}
map_gen_settings.seed = math_random(1, 1000000)
map_gen_settings.water = math_random(15, 30) * 0.1
map_gen_settings.starting_area = 1
map_gen_settings.cliff_settings = {cliff_elevation_interval = math_random(4, 48), cliff_elevation_0 = math_random(4, 48)}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "2", size = "1", richness = "1"},
["stone"] = {frequency = "2", size = "1", richness = "1"},
["copper-ore"] = {frequency = "2", size = "1", richness = "1"},
["iron-ore"] = {frequency = "2.5", size = "1.1", richness = "1"},
["uranium-ore"] = {frequency = "2", size = "1", richness = "1"},
["crude-oil"] = {frequency = "3", size = "1", richness = "1.5"},
["trees"] = {frequency = "2", size = "1", richness = "0.75"},
["enemy-base"] = {frequency = "4", size = "1.25", richness = "1"}
}
return map_gen_settings
end
function reset_map()
local rpg = rpg_t.get_table()
global.trees_grow_chunk_next_visit = {}
global.trees_grow_chunk_raffle = {}
global.trees_grow_chunk_position = {}
global.trees_grow_chunks_charted = {}
global.trees_grow_chunks_charted_counter = 0
global.current_surface = soft_reset_map(global.current_surface, get_surface_settings(), starting_items)
reset_difficulty_poll()
global.trees_defeated = 0
tree_gui()
global.market = spawn_market(global.current_surface, {x = 0, y = -8})
game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[4]
if rpg then rpg_reset_all_players() end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.online_time == 0 then
for item, amount in pairs(starting_items) do
player.insert({name = item, count = amount})
end
end
if global.current_surface then
if player.surface.name ~= global.current_surface.name then
local pos = global.current_surface.find_non_colliding_position("character", {x = 0, y = 0}, 1, 0.5)
player.teleport(pos, global.current_surface)
end
end
if not global.market and game.tick == 0 then
global.current_surface = game.create_surface("overgrowth", get_surface_settings())
game.forces["player"].set_spawn_position({x = 0, y = 0}, global.current_surface)
player.teleport({0,0}, global.current_surface)
reset_map()
end
tree_gui()
end
local function trap(entity)
local r = 8
if global.difficulty_vote_index then r = difficulties_votes[global.difficulty_vote_index] end
if math_random(1,r) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,8)) end
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if entity.type ~= "tree" then return end
global.trees_defeated = global.trees_defeated + 1
tree_gui()
trap(entity)
if event.player_index then
create_particles(entity.surface, "wooden-particle", entity.position, 128, game.players[event.player_index].position)
game.players[event.player_index].insert({name = "coin", count = 1})
return
end
create_particles(entity.surface, "wooden-particle", entity.position, 128)
if event.cause then
if event.cause.force.name == "enemy" then return end
end
entity.surface.spill_item_stack(entity.position,{name = "coin", count = 1}, true)
end
local function on_entity_died(event)
on_player_mined_entity(event)
if event.entity == global.market then
global.map_reset_timeout = game.tick + 900
game.print("The market has been overrun.", {r = 1, g = 0, b = 0})
kaboom(event.entity.surface, event.entity.position, "explosive-cannon-projectile", 24, 12)
kaboom(event.entity.surface, event.entity.position, "explosive-uranium-cannon-projectile", 24, 12)
global.market = nil
end
end
local function attack_market()
local c = 8
if global.difficulty_vote_index then
c = global.difficulty_vote_index * 2
game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[global.difficulty_vote_index]
end
global.current_surface.set_multi_command({
command={
type=defines.command.attack,
target=global.market,
distraction=defines.distraction.by_enemy
},
unit_count = math_random(c, c * 2),
force = "enemy",
unit_search_distance=1024
})
global.current_surface.set_multi_command({
command={
type=defines.command.attack,
target=global.market,
distraction=defines.distraction.none
},
unit_count = math_random(1, c),
force = "enemy",
unit_search_distance=1024
})
end
local function tick()
if global.market then
if math_random(1, 60) == 1 then
attack_market()
end
return
end
if not global.map_reset_timeout then return end
if game.tick < global.map_reset_timeout then return end
reset_map()
global.map_reset_timeout = nil
end
event.on_nth_tick(60, tick)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
event.add(defines.events.on_entity_died, on_entity_died)