mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
233 lines
11 KiB
Lua
233 lines
11 KiB
Lua
--luacheck:ignore
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local bb_config = require 'maps.biter_battles_v2.config'
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local Force_health_booster = require 'modules.force_health_booster'
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local Functions = require 'maps.biter_battles_v2.functions'
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local Server = require 'utils.server'
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local tables = require 'maps.biter_battles_v2.tables'
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local food_values = tables.food_values
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local force_translation = tables.force_translation
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local enemy_team_of = tables.enemy_team_of
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local minimum_modifier = 125
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local maximum_modifier = 250
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local player_amount_for_maximum_threat_gain = 20
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function get_instant_threat_player_count_modifier()
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local current_player_count = #game.forces.north.connected_players + #game.forces.south.connected_players
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local gain_per_player = (maximum_modifier - minimum_modifier) / player_amount_for_maximum_threat_gain
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local m = minimum_modifier + gain_per_player * current_player_count
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if m > maximum_modifier then
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m = maximum_modifier
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end
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return m
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end
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local function set_biter_endgame_modifiers(force)
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if force.evolution_factor ~= 1 then
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return
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end
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local damage_mod = math.round((global.bb_evolution[force.name] - 1) * 0.50, 3)
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force.set_ammo_damage_modifier('melee', damage_mod)
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force.set_ammo_damage_modifier('biological', damage_mod)
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force.set_ammo_damage_modifier('artillery-shell', damage_mod)
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force.set_ammo_damage_modifier('flamethrower', damage_mod)
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force.set_ammo_damage_modifier('laser-turret', damage_mod)
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Force_health_booster.set_health_modifier(force.index, Functions.get_health_modifier(force))
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end
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local function get_enemy_team_of(team)
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if global.training_mode then
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return team
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else
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return enemy_team_of[team]
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end
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end
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local function print_feeding_msg(player, food, flask_amount)
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if not get_enemy_team_of(player.force.name) then
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return
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end
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local n = bb_config.north_side_team_name
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local s = bb_config.south_side_team_name
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if global.tm_custom_name['north'] then
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n = global.tm_custom_name['north']
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end
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if global.tm_custom_name['south'] then
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s = global.tm_custom_name['south']
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end
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local team_strings = {
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['north'] = table.concat({'[color=120, 120, 255]', n, "'s[/color]"}),
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['south'] = table.concat({'[color=255, 65, 65]', s, "'s[/color]"})
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}
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local colored_player_name =
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table.concat({'[color=', player.color.r * 0.6 + 0.35, ',', player.color.g * 0.6 + 0.35, ',', player.color.b * 0.6 + 0.35, ']', player.name, '[/color]'})
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local formatted_food = table.concat({'[color=', food_values[food].color, ']', food_values[food].name, ' juice[/color]', '[img=item/', food, ']'})
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local formatted_amount = table.concat({'[font=heading-1][color=255,255,255]' .. flask_amount .. '[/color][/font]'})
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if flask_amount >= 20 then
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local enemy = get_enemy_team_of(player.force.name)
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game.print(
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table.concat({colored_player_name, ' fed ', formatted_amount, ' flasks of ', formatted_food, ' to team ', team_strings[enemy], ' biters!'}),
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{r = 0.9, g = 0.9, b = 0.9}
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)
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Server.to_discord_bold(table.concat({player.name, ' fed ', flask_amount, ' flasks of ', food_values[food].name, ' to team ', enemy, ' biters!'}))
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else
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local target_team_text = 'the enemy'
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if global.training_mode then
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target_team_text = 'your own'
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end
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if flask_amount == 1 then
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player.print('You fed one flask of ' .. formatted_food .. ' to ' .. target_team_text .. " team's biters.", {r = 0.98, g = 0.66, b = 0.22})
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else
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player.print('You fed ' .. formatted_amount .. ' flasks of ' .. formatted_food .. ' to ' .. target_team_text .. " team's biters.", {r = 0.98, g = 0.66, b = 0.22})
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end
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end
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end
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local function add_stats(player, food, flask_amount, biter_force_name, evo_before_science_feed, threat_before_science_feed)
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local colored_player_name =
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table.concat({'[color=', player.color.r * 0.6 + 0.35, ',', player.color.g * 0.6 + 0.35, ',', player.color.b * 0.6 + 0.35, ']', player.name, '[/color]'})
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local formatted_food = table.concat({'[color=', food_values[food].color, '][/color]', '[img=item/', food, ']'})
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local formatted_amount = table.concat({'[font=heading-1][color=255,255,255]' .. flask_amount .. '[/color][/font]'})
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local n = bb_config.north_side_team_name
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local s = bb_config.south_side_team_name
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if global.tm_custom_name['north'] then
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n = global.tm_custom_name['north']
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end
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if global.tm_custom_name['south'] then
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s = global.tm_custom_name['south']
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end
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local team_strings = {
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['north'] = table.concat({'[color=120, 120, 255]', n, '[/color]'}),
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['south'] = table.concat({'[color=255, 65, 65]', s, '[/color]'})
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}
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if flask_amount > 1 then
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local tick = game.ticks_played
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local feed_time = math.round(tick, 0)
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local feed_time_mins = math.round(tick / (60 * 60), 0)
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local minute_unit = ''
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if feed_time_mins <= 1 then
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minute_unit = 'min'
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else
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minute_unit = 'mins'
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end
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local shown_feed_time_hours = ''
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local shown_feed_time_mins = ''
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shown_feed_time_mins = feed_time_mins .. minute_unit
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local formatted_feed_time = shown_feed_time_hours .. shown_feed_time_mins
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evo_before_science_feed = math.round(evo_before_science_feed * 100, 1)
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threat_before_science_feed = math.round(threat_before_science_feed, 0)
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local formatted_evo_after_feed = math.round(global.bb_evolution[biter_force_name] * 100, 1)
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local formatted_threat_after_feed = math.round(global.bb_threat[biter_force_name], 0)
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local evo_jump = table.concat({evo_before_science_feed .. ' to ' .. formatted_evo_after_feed})
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local threat_jump = table.concat({threat_before_science_feed .. ' to ' .. formatted_threat_after_feed})
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local evo_jump_difference = math.round(formatted_evo_after_feed - evo_before_science_feed, 1)
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local threat_jump_difference = math.round(formatted_threat_after_feed - threat_before_science_feed, 0)
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local line_log_stats_to_add = table.concat({formatted_amount .. ' ' .. formatted_food .. ' by ' .. colored_player_name .. ' to '})
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local team_name_fed_by_science = get_enemy_team_of(player.force.name)
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if global.science_logs_total_north == nil then
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global.science_logs_total_north = {0}
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global.science_logs_total_south = {0}
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for a = 1, 7 do
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table.insert(global.science_logs_total_north, 0)
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table.insert(global.science_logs_total_south, 0)
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end
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end
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local total_science_of_player_force = nil
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if player.force.name == 'north' then
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total_science_of_player_force = global.science_logs_total_north
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else
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total_science_of_player_force = global.science_logs_total_south
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end
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local indexScience = tables.food_long_to_short[food].indexScience
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total_science_of_player_force[indexScience] = total_science_of_player_force[indexScience] + flask_amount
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if global.science_logs_text then
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table.insert(global.science_logs_date, 1, formatted_feed_time)
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table.insert(global.science_logs_text, 1, line_log_stats_to_add)
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table.insert(global.science_logs_evo_jump, 1, evo_jump)
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table.insert(global.science_logs_evo_jump_difference, 1, evo_jump_difference)
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table.insert(global.science_logs_threat, 1, threat_jump)
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table.insert(global.science_logs_threat_jump_difference, 1, threat_jump_difference)
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table.insert(global.science_logs_fed_team, 1, team_name_fed_by_science)
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table.insert(global.science_logs_food_name, 1, food)
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else
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global.science_logs_date = {formatted_feed_time}
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global.science_logs_text = {line_log_stats_to_add}
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global.science_logs_evo_jump = {evo_jump}
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global.science_logs_evo_jump_difference = {evo_jump_difference}
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global.science_logs_threat = {threat_jump}
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global.science_logs_threat_jump_difference = {threat_jump_difference}
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global.science_logs_fed_team = {team_name_fed_by_science}
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global.science_logs_food_name = {food}
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end
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end
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end
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function set_evo_and_threat(flask_amount, food, biter_force_name)
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local decimals = 9
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local math_round = math.round
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local instant_threat_player_count_modifier = get_instant_threat_player_count_modifier()
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local food_value = food_values[food].value * global.difficulty_vote_value
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for a = 1, flask_amount, 1 do
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---SET EVOLUTION
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local e2 = (game.forces[biter_force_name].evolution_factor * 100) + 1
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local diminishing_modifier = (1 / (10 ^ (e2 * 0.017))) / (e2 * 0.5)
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local evo_gain = (food_value * diminishing_modifier)
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global.bb_evolution[biter_force_name] = global.bb_evolution[biter_force_name] + evo_gain
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global.bb_evolution[biter_force_name] = math_round(global.bb_evolution[biter_force_name], decimals)
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if global.bb_evolution[biter_force_name] <= 1 then
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game.forces[biter_force_name].evolution_factor = global.bb_evolution[biter_force_name]
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else
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game.forces[biter_force_name].evolution_factor = 1
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end
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--ADD INSTANT THREAT
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local diminishing_modifier = 1 / (0.2 + (e2 * 0.018))
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global.bb_threat[biter_force_name] = global.bb_threat[biter_force_name] + (food_value * instant_threat_player_count_modifier * diminishing_modifier)
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global.bb_threat[biter_force_name] = math_round(global.bb_threat[biter_force_name], decimals)
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end
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--SET THREAT INCOME
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global.bb_threat_income[biter_force_name] = global.bb_evolution[biter_force_name] * 25
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set_biter_endgame_modifiers(game.forces[biter_force_name])
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end
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local function feed_biters(player, food)
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local enemy_force_name = get_enemy_team_of(player.force.name) ---------------
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--enemy_force_name = player.force.name
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local biter_force_name = enemy_force_name .. '_biters'
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local i = player.get_main_inventory()
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local flask_amount = i.get_item_count(food)
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if flask_amount == 0 then
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player.print('You have no ' .. food_values[food].name .. ' flask in your inventory.', {r = 0.98, g = 0.66, b = 0.22})
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return
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end
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i.remove({name = food, count = flask_amount})
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print_feeding_msg(player, food, flask_amount)
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local evolution_before_feed = global.bb_evolution[biter_force_name]
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local threat_before_feed = global.bb_threat[biter_force_name]
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set_evo_and_threat(flask_amount, food, biter_force_name)
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add_stats(player, food, flask_amount, biter_force_name, evolution_before_feed, threat_before_feed)
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end
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return feed_biters
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