mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
596 lines
27 KiB
Lua
596 lines
27 KiB
Lua
--luacheck: ignore
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--junkyard-- mewmew made this --
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require "modules.dynamic_landfill"
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require "modules.satellite_score"
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require "modules.mineable_wreckage_yields_scrap"
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require "modules.rocks_heal_over_time"
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require "modules.spawners_contain_biters"
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require "modules.biters_yield_coins"
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--require "maps.modules.fluids_are_explosive"
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--require "maps.modules.explosives_are_explosive"
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require "modules.dangerous_nights"
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require "modules.dangerous_goods"
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local Map = require 'modules.map_info'
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local unearthing_worm = require "functions.unearthing_worm"
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local unearthing_biters = require "functions.unearthing_biters"
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local tick_tack_trap = require "functions.tick_tack_trap"
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local create_entity_chain = require "functions.create_entity_chain"
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local create_tile_chain = require "functions.create_tile_chain"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "tools.map_functions"
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local scrap = require "tools.scrap"
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local disabled_for_deconstruction = {
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["fish"] = true,
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["rock-huge"] = true,
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["rock-big"] = true,
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["sand-rock-big"] = true,
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["crash-site-spaceship-wreck-small-1"] = true,
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["crash-site-spaceship-wreck-small-2"] = true,
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["crash-site-spaceship-wreck-small-3"] = true,
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["crash-site-spaceship-wreck-small-4"] = true,
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["crash-site-spaceship-wreck-small-5"] = true,
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["crash-site-spaceship-wreck-small-6"] = true,
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}
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local tile_replacements = {
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["grass-1"] = "dirt-7",
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["grass-2"] = "dirt-6",
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["grass-3"] = "dirt-5",
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["grass-4"] = "dirt-4" ,
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["water"] = "water-green",
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["deepwater"] = "deepwater-green",
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["sand-1"] = "dirt-7",
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["sand-2"] = "dirt-6",
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["sand-3"] = "dirt-5"
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}
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local entity_replacements = {
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["tree-01"] = "dead-grey-trunk",
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["tree-02"] = "tree-06-brown",
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["tree-03"] = "dead-grey-trunk",
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["tree-04"] = "dry-hairy-tree",
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["tree-05"] = "dead-grey-trunk",
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["tree-06"] = "tree-06-brown",
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["tree-07"] = "dry-hairy-tree",
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["tree-08"] = "dead-grey-trunk",
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["tree-09"] = "tree-06-brown",
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["tree-02-red"] = "dry-tree",
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--["tree-06-brown"] = "dirt",
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["tree-08-brown"] = "tree-06-brown",
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["tree-09-brown"] = "tree-06-brown",
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["tree-09-red"] = "tree-06-brown",
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["iron-ore"] = scrap.get_scrap_name(1),
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["copper-ore"] = scrap.get_scrap_name(2),
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["coal"] = scrap.get_scrap_name(3),
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["stone"] = scrap.get_scrap_name(4)
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}
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local wrecks = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
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local scrap_buildings = {
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"nuclear-reactor",
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"centrifuge",
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"beacon",
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"chemical-plant",
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"assembling-machine-1",
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"assembling-machine-2",
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"assembling-machine-3",
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"oil-refinery",
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"arithmetic-combinator",
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"constant-combinator",
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"decider-combinator",
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"programmable-speaker",
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"steam-turbine",
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"steam-engine",
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"chemical-plant",
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"assembling-machine-1",
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"assembling-machine-2",
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"assembling-machine-3",
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"oil-refinery",
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"arithmetic-combinator",
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"constant-combinator",
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"decider-combinator",
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"programmable-speaker",
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"steam-turbine",
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"steam-engine"
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}
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math_random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise_seed_add = 25000
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seed = seed + noise_seed_add
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if name == 1 then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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seed = seed + noise_seed_add
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noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.35 + noise[3] * 0.23 + noise[4] * 0.11
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return noise
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end
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end
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local function create_shipwreck(surface, position)
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local raffle = {}
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local loot = {
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{{name = "iron-gear-wheel", count = math_random(80,100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "battery", count = math_random(40,80)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "advanced-circuit", count = math_random(40,80)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "electronic-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "processing-unit", count = math_random(30,60)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "explosives", count = math_random(25,50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
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{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "steel-plate", count = math_random(50,100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "burner-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "long-handed-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "fast-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
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{{name = "filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "stack-filter-inserter", count = math_random(2,4)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
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{{name = "stack-inserter", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "medium-electric-pole", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
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{{name = "wooden-chest", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
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{{name = "steel-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-lamp", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail", count = math_random(50,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
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{{name = "assembling-machine-1", count = math_random(1,2)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "assembling-machine-2", count = math_random(1,2)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "offshore-pump", count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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--{{name = "beacon", count = 1}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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--{{name = "boiler", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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--{{name = "steam-engine", count = math_random(1,2)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
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--{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "centrifuge", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-pipe", count = math_random(8,12)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "power-switch", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "programmable-speaker", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "green-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "red-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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--{{name = "chemical-plant", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "electric-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
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{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "pipe", count = math_random(40,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "pipe-to-ground", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
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--{{name = "pumpjack", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "pump", count = math_random(1,4)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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--{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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--{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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--{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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--{{name = "storage-tank", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "express-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5}
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--{{name = "lab", count = math_random(2,4)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1}
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}
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local distance_to_center = math.sqrt(position.x^2 + position.y^2)
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if distance_to_center < 1 then
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distance_to_center = 0.1
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else
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distance_to_center = distance_to_center / 2500
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end
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if distance_to_center > 1 then distance_to_center = 1 end
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for _, t in pairs (loot) do
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for x = 1, t.weight, 1 do
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if t.evolution_min <= distance_to_center and t.evolution_max >= distance_to_center then
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table.insert(raffle, t[1])
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end
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end
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end
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local e = surface.create_entity{name = wrecks[math_random(1,#wrecks)], position = position, force = "scrap"}
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for x = 1, math_random(2,3), 1 do
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local loot = raffle[math_random(1,#raffle)]
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e.insert(loot)
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end
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end
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local function secret_shop(pos, surface)
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local secret_market_items = {
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{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'construction-robot'}},
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{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'loader'}},
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{price = {{"coin", math_random(200,300)}}, offer = {type = 'give-item', item = 'fast-loader'}},
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{price = {{"coin", math_random(300,500)}}, offer = {type = 'give-item', item = 'express-loader'}},
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{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'locomotive'}},
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{price = {{"coin", math_random(75,150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
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{price = {{"coin", math_random(2,3)}}, offer = {type = 'give-item', item = 'rail'}},
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{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'car'}},
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{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'effectivity-module'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'productivity-module'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'speed-module'}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
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{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
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{price = {{'wood', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'iron-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'copper-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'stone', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'coal', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'uranium-ore', math_random(8,10)}}, offer = {type = 'give-item', item = "coin"}}
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}
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secret_market_items = shuffle(secret_market_items)
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local market = surface.create_entity {name = "market", position = pos, force = "neutral"}
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market.destructible = false
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for i = 1, math.random(6, 8), 1 do
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market.add_market_item(secret_market_items[i])
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end
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end
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local function place_random_scrap_entity(surface, position)
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local r = math.random(1, 100)
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if r < 15 then
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local e = surface.create_entity({name = scrap_buildings[math.random(1, #scrap_buildings)], position = position, force = "scrap"})
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if e.name == "nuclear-reactor" then
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create_entity_chain(surface, {name = "heat-pipe", position = position, force = "player"}, math_random(16,32), 25)
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end
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if e.name == "chemical-plant" or e.name == "steam-turbine" or e.name == "steam-engine" or e.name == "oil-refinery" then
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create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(8,16), 25)
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end
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e.active = false
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return
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end
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--if r < 25 then
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-- local e = surface.create_entity({name = "substation", position = position, force = "scrap"})
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-- e.active = false
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-- return
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--end
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--if r < 70 then
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-- local e = surface.create_entity({name = "medium-electric-pole", position = position, force = "scrap"})
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-- e.active = false
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-- return
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--end
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if r < 100 then
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local e = surface.create_entity({name = "gun-turret", position = position, force = "scrap_defense"})
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e.insert({name = "piercing-rounds-magazine", count = math.random(8, 128)})
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return
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end
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local e = surface.create_entity({name = "storage-tank", position = position, force = "scrap", direction = math.random(0, 3)})
|
|
local fluids = {"crude-oil", "lubricant", "heavy-oil", "light-oil", "petroleum-gas", "sulfuric-acid", "water"}
|
|
e.fluidbox[1] = {name = fluids[math.random(1, #fluids)], amount = math.random(15000, 25000)}
|
|
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(6,8), 1)
|
|
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(6,8), 1)
|
|
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(15,30), 80)
|
|
end
|
|
|
|
local function create_inner_content(surface, pos, noise)
|
|
if math_random(1, 90000) == 1 then secret_shop(pos, surface) return end
|
|
if math_random(1, 102400) == 1 then
|
|
if noise < 0.3 or noise > -0.3 then
|
|
map_functions.draw_noise_entity_ring(surface, pos, "laser-turret", "scrap_defense", 0, 2)
|
|
map_functions.draw_noise_entity_ring(surface, pos, "accumulator", "scrap_defense", 2, 3)
|
|
map_functions.draw_noise_entity_ring(surface, pos, "substation", "scrap_defense", 3, 4)
|
|
map_functions.draw_noise_entity_ring(surface, pos, "solar-panel", "scrap_defense", 4, 6)
|
|
map_functions.draw_noise_entity_ring(surface, pos, "stone-wall", "scrap_defense", 6, 7)
|
|
|
|
create_tile_chain(surface, {name = "concrete", position = pos}, math_random(16, 32), 50)
|
|
create_tile_chain(surface, {name = "concrete", position = pos}, math_random(16, 32), 50)
|
|
create_tile_chain(surface, {name = "stone-path", position = pos}, math_random(16, 32), 50)
|
|
create_tile_chain(surface, {name = "stone-path", position = pos}, math_random(16, 32), 50)
|
|
--create_entity_chain(surface, {name = "laser-turret", position = pos, force = "scrap_defense"}, 1, 25)
|
|
--create_entity_chain(surface, {name = "accumulator", position = pos, force = "scrap_defense"}, math_random(2, 4), 1)
|
|
--create_entity_chain(surface, {name = "substation", position = pos, force = "scrap_defense"}, math_random(6, 8), 1)
|
|
-- create_entity_chain(surface, {name = "solar-panel", position = pos, force = "scrap_defense"}, math_random(16, 24), 1)
|
|
end
|
|
return
|
|
end
|
|
if math_random(1, 650) == 1 then
|
|
if surface.can_place_entity({name = "biter-spawner", position = pos}) then
|
|
local distance_to_center = pos.x ^ 2 + pos.y ^ 2
|
|
if distance_to_center > 35000 then
|
|
surface.create_entity({name = "biter-spawner", position = pos})
|
|
end
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
local function process_entity(e)
|
|
if not e.valid then return end
|
|
if entity_replacements[e.name] then
|
|
if e.type == "tree" then
|
|
if math_random(1,2) == 1 then
|
|
e.surface.create_entity({name = entity_replacements[e.name], position = e.position})
|
|
end
|
|
else
|
|
e.surface.create_entity({name = entity_replacements[e.name], position = e.position, force = "scrap"})
|
|
end
|
|
e.destroy()
|
|
return
|
|
end
|
|
|
|
if e.type == "unit-spawner" then
|
|
local scraps = scrap.get_scraps()
|
|
for _, wreck in pairs (e.surface.find_entities_filtered({area = {{e.position.x - 4, e.position.y - 4},{e.position.x + 4, e.position.y + 4}}, name = scraps})) do
|
|
if wreck.valid then wreck.destroy() end
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
local surface = event.surface
|
|
local left_top = event.area.left_top
|
|
local tiles = {}
|
|
local entities = {}
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local tile_to_insert = false
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
|
|
local tile = surface.get_tile(pos)
|
|
if tile_replacements[tile.name] then
|
|
table_insert(tiles, {name = tile_replacements[tile.name], position = pos})
|
|
end
|
|
|
|
if not tile.collides_with("player-layer") then
|
|
local noise = get_noise(1, pos)
|
|
if noise > 0.43 or noise < -0.43 then
|
|
if math_random(1,3) ~= 1 then
|
|
scrap.create_scrap(surface, pos)
|
|
else
|
|
if math_random(1,512) == 1 then
|
|
create_shipwreck(surface, pos)
|
|
else
|
|
if math_random(1,512) == 1 then
|
|
--luacheck: ignore(surface, pos)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
create_inner_content(surface, pos, noise)
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
|
|
process_entity(e)
|
|
end
|
|
|
|
if global.spawn_generated then return end
|
|
if left_top.x < 96 then return end
|
|
map_functions.draw_rainbow_patch_v2({x = 0, y = 0}, surface, 12, 2500)
|
|
local p = surface.find_non_colliding_position("character-corpse", {2,-2}, 32, 2)
|
|
local e = surface.create_entity({name = "character-corpse", position = p})
|
|
local scraps = scrap.get_scrap_true_array()
|
|
|
|
for _, e in pairs (surface.find_entities_filtered({area = {{-50, -50},{50, 50}}})) do
|
|
local distance_to_center = math.sqrt(e.position.x^2 + e.position.y^2)
|
|
if e.valid then
|
|
if distance_to_center < 8 and scraps[e.name] and math_random(1,5) ~= 1 then
|
|
e.destroy()
|
|
end
|
|
end
|
|
if e.valid then
|
|
if distance_to_center < 30 and e.name == "gun-turret" then
|
|
e.destroy()
|
|
end
|
|
end
|
|
end
|
|
global.spawn_generated = true
|
|
end
|
|
|
|
local function on_chunk_charted(event)
|
|
if not global.chunks_charted then global.chunks_charted = {} end
|
|
local surface = game.surfaces[event.surface_index]
|
|
local position = event.position
|
|
if global.chunks_charted[tostring(position.x) .. tostring(position.y)] then return end
|
|
global.chunks_charted[tostring(position.x) .. tostring(position.y)] = true
|
|
|
|
local decorative_names = {}
|
|
for k,v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names+1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {position})
|
|
|
|
if math_random(1, 16) ~= 1 then
|
|
return
|
|
end
|
|
local pos = {x = position.x * 32 + math_random(1,32), y = position.y * 32 + math_random(1,32)}
|
|
local noise = get_noise(1, pos)
|
|
if noise > 0.4 or noise < -0.4 then
|
|
return
|
|
end
|
|
local distance_to_center = math.sqrt(pos.x^2 + pos.y^2)
|
|
local size = 7 + math.floor(distance_to_center * 0.0075)
|
|
if size > 20 then
|
|
size = 20
|
|
end
|
|
local amount = 500 + distance_to_center * 2
|
|
map_functions.draw_rainbow_patch_v2(pos, surface, size, amount)
|
|
end
|
|
|
|
local function on_marked_for_deconstruction(event)
|
|
if disabled_for_deconstruction[event.entity.name] then
|
|
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
|
|
end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
if player.online_time == 0 then
|
|
player.insert({name = "pistol", count = 1})
|
|
player.insert({name = "firearm-magazine", count = 16})
|
|
end
|
|
|
|
if global.map_init_done then return end
|
|
|
|
game.forces["player"].technologies["optics"].researched = true
|
|
|
|
game.surfaces["nauvis"].ticks_per_day = game.surfaces["nauvis"].ticks_per_day * 2
|
|
game.surfaces["nauvis"].min_brightness = 0.08
|
|
game.surfaces["nauvis"].daytime = 0.7
|
|
|
|
game.create_force("scrap")
|
|
game.create_force("scrap_defense")
|
|
game.forces.player.set_friend('scrap', true)
|
|
game.forces.enemy.set_friend('scrap', true)
|
|
game.forces.scrap.set_friend('player', true)
|
|
game.forces.scrap.set_friend('enemy', true)
|
|
game.forces.scrap.share_chart = false
|
|
|
|
game.forces.scrap_defense.set_friend("enemy",true)
|
|
game.forces.enemy.set_friend("scrap_defense", true)
|
|
|
|
global.map_init_done = true
|
|
end
|
|
|
|
local function on_force_created(event)
|
|
event.force.set_friend(game.forces.scrap, true)
|
|
game.forces.scrap.set_friend(event.force, true)
|
|
event.force.technologies["optics"].researched = true
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
|
|
local scraps = {
|
|
["crash-site-spaceship-wreck-small-1"] = true,
|
|
["crash-site-spaceship-wreck-small-2"] = true,
|
|
["crash-site-spaceship-wreck-small-3"] = true,
|
|
["crash-site-spaceship-wreck-small-4"] = true,
|
|
["crash-site-spaceship-wreck-small-5"] = true,
|
|
["crash-site-spaceship-wreck-small-6"] = true
|
|
}
|
|
|
|
if scraps[entity.name] then
|
|
if math_random(1,40) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,12)) end
|
|
if math_random(1,80) == 1 then unearthing_worm(entity.surface, entity.position) end
|
|
if math_random(1,160) == 1 then tick_tack_trap(entity.surface, entity.position) end
|
|
end
|
|
|
|
if entity.force.name ~= "scrap" then return end
|
|
local positions = {}
|
|
local r = math.ceil(entity.prototype.max_health / 32)
|
|
for x = r * -1, r, 1 do
|
|
for y = r * -1, r, 1 do
|
|
positions[#positions + 1] = {x = entity.position.x + x, y = entity.position.y + y}
|
|
end
|
|
end
|
|
positions = shuffle(positions)
|
|
for i = 1, math.ceil(entity.prototype.max_health / 32), 1 do
|
|
if not positions[i] then
|
|
return
|
|
end
|
|
if math_random(1,3) ~= 1 then
|
|
unearthing_biters(entity.surface, positions[i], math_random(5,10))
|
|
else
|
|
unearthing_worm(entity.surface, positions[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
on_player_mined_entity(event)
|
|
end
|
|
|
|
local function on_research_finished(event)
|
|
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 300
|
|
end
|
|
|
|
local on_init = function()
|
|
local T = Map.Pop_info()
|
|
T.main_caption = "J u n k y a r d"
|
|
T.sub_caption = " ..the scrap is your friend.."
|
|
T.text = table.concat({
|
|
"Citizen Log #468-2A-3287, Freelancer Cole\n",
|
|
"\n",
|
|
"To whoever is reading this message,\n",
|
|
"i have most likely already left this doomed place, or... well..\n",
|
|
"\n",
|
|
"I am stranded on this foreign world since months and i have given up on fixing my ships transceiver.\n",
|
|
"Things aren't looking too good, i must admit.\n",
|
|
"The rust and devastation tells a story of an advanced civilization,\n",
|
|
"which seems to have evacuated their home long time ago.\n",
|
|
"\n",
|
|
"Any natural resources are rare and the ones worth while are too hard for me to reach.\n",
|
|
"Luckily, the wrecks yield all kinds of useful scraps, but also various dangers.\n",
|
|
"Almost lost half a leg some days ago while digging out a crate.\n",
|
|
"\n",
|
|
"The wildlife is extremely aggressive, especially at the time of night.\n",
|
|
"Most of these insect appearing like creatures seem to live underground.\n",
|
|
"Stay near your light sources, if you want to have a chance of surviving here!!\n",
|
|
"\n",
|
|
"I must make a move now, hopefully will find those missing parts.\n",
|
|
"\n",
|
|
"###Log End###"
|
|
})
|
|
T.main_caption_color = {r = 150, g = 150, b = 0}
|
|
T.sub_caption_color = {r = 0, g = 150, b = 0}
|
|
end
|
|
|
|
event.on_init(on_init)
|
|
event.add(defines.events.on_force_created, on_force_created)
|
|
event.add(defines.events.on_research_finished, on_research_finished)
|
|
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
event.add(defines.events.on_entity_died, on_entity_died)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
event.add(defines.events.on_chunk_charted, on_chunk_charted)
|