mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
d56f14ee03
3 more levels
252 lines
8.2 KiB
Lua
252 lines
8.2 KiB
Lua
require "modules.mineable_wreckage_yields_scrap"
|
|
require "modules.wave_defense.main"
|
|
local Map = require "modules.map_info"
|
|
local WD = require "modules.wave_defense.table"
|
|
local simplex_noise = require 'utils.simplex_noise'.d2
|
|
local spawn_size = 96
|
|
local wall_thickness = 3
|
|
|
|
local function clone_chunk(event, source_surface_name)
|
|
local source_surface = game.surfaces[source_surface_name]
|
|
|
|
source_surface.request_to_generate_chunks(event.area.left_top, 1)
|
|
source_surface.force_generate_chunk_requests()
|
|
|
|
source_surface.clone_area({
|
|
source_area=event.area,
|
|
destination_area=event.area,
|
|
destination_surface=game.surfaces[1],
|
|
--destination_force="neutral",
|
|
clone_tiles=true,
|
|
clone_entities=true,
|
|
clone_decoratives=true,
|
|
clear_destination=true,
|
|
expand_map=false
|
|
})
|
|
end
|
|
|
|
local function is_spawn_wall(p)
|
|
--if p.y < -32 and p.x < -32 then return false end
|
|
--if p.y > 32 and p.x > 32 then return false end
|
|
if p.x >= spawn_size - wall_thickness then return true end
|
|
if p.x < spawn_size * -1 + wall_thickness then return true end
|
|
if p.y >= spawn_size - wall_thickness then return true end
|
|
if p.y < spawn_size * -1 + wall_thickness then return true end
|
|
return false
|
|
end
|
|
|
|
local function spawn_area(event)
|
|
local left_top = event.area.left_top
|
|
|
|
for _, entity in pairs(event.surface.find_entities_filtered({area = event.area, force = "neutral"})) do
|
|
entity.destroy()
|
|
end
|
|
|
|
local ore = false
|
|
if left_top.x == -64 and left_top.y == -64 then ore = "coal" end
|
|
if left_top.x == 32 and left_top.y == 32 then ore = "stone" end
|
|
if left_top.x == 32 and left_top.y == -64 then ore = "iron-ore" end
|
|
if left_top.x == -64 and left_top.y == 32 then ore = "copper-ore" end
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = {x = left_top.x + x, y = left_top.y + y}
|
|
event.surface.set_tiles({{name = "stone-path", position = p}})
|
|
if is_spawn_wall(p) then
|
|
event.surface.create_entity({name = "stone-wall", position = p, force = "player"})
|
|
else
|
|
if not ore then
|
|
if math.sqrt(p.x ^ 2 + p.y ^ 2) > 4 then
|
|
if math.random(1, 3) ~= 1 then
|
|
local noise = simplex_noise(p.x * 0.015, p.y * 0.015, game.surfaces[1].map_gen_settings.seed) + simplex_noise(p.x * 0.055, p.y * 0.055, game.surfaces[1].map_gen_settings.seed) * 0.5
|
|
if noise > 0.6 then
|
|
event.surface.create_entity({name = "mineable-wreckage", position = p, force = "neutral"})
|
|
end
|
|
if noise < -0.75 then
|
|
if math.random(1, 16) == 1 then
|
|
event.surface.create_entity({name = "rock-big", position = p, force = "neutral"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if left_top.x == -64 and left_top.y == -64 then
|
|
local wreck = event.surface.create_entity({name = "big-ship-wreck-1", position = {0, -4}, force = "player"})
|
|
wreck.insert({name = "submachine-gun", count = 3})
|
|
wreck.insert({name = "firearm-magazine", count = 32})
|
|
wreck.insert({name = "grenade", count = 8})
|
|
end
|
|
|
|
if not ore then return end
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = {x = left_top.x + x, y = left_top.y + y}
|
|
event.surface.create_entity({name = ore, position = p, amount = 1000})
|
|
end
|
|
end
|
|
end
|
|
|
|
local function get_quarter_name(position)
|
|
if position.x < 0 then
|
|
if position.y < 0 then
|
|
return "NW"
|
|
else
|
|
return "SW"
|
|
end
|
|
else
|
|
if position.y < 0 then
|
|
return "NE"
|
|
else
|
|
return "SE"
|
|
end
|
|
end
|
|
end
|
|
|
|
local function draw_borders(surface, left_top, area)
|
|
if left_top.x == 0 or left_top.x == -32 then
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = {left_top.x + x, left_top.y + y}
|
|
surface.set_tiles({{name = "deepwater", position = p}})
|
|
end
|
|
end
|
|
surface.destroy_decoratives({area = area})
|
|
end
|
|
|
|
if left_top.y == 0 or left_top.y == -32 then
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = {left_top.x + x, left_top.y + y}
|
|
surface.set_tiles({{name = "deepwater", position = p}})
|
|
end
|
|
end
|
|
surface.destroy_decoratives({area = area})
|
|
end
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
if event.surface.index ~= 1 then return end
|
|
local surface = event.surface
|
|
local left_top = event.area.left_top
|
|
|
|
if left_top.x < spawn_size and left_top.y < spawn_size and left_top.x >= spawn_size * -1 and left_top.y >= spawn_size * -1 then
|
|
spawn_area(event)
|
|
return
|
|
end
|
|
|
|
if left_top.x < 0 then
|
|
if left_top.y < 0 then
|
|
clone_chunk(event, "coal")
|
|
else
|
|
clone_chunk(event, "copper-ore")
|
|
end
|
|
else
|
|
if left_top.y < 0 then
|
|
clone_chunk(event, "iron-ore")
|
|
else
|
|
clone_chunk(event, "stone")
|
|
end
|
|
end
|
|
|
|
draw_borders(surface, left_top, event.area)
|
|
|
|
if left_top.x > 512 then return end
|
|
if left_top.x < -512 then return end
|
|
if left_top.y > 512 then return end
|
|
if left_top.y < -512 then return end
|
|
|
|
game.forces.player.chart(surface, {{left_top.x, left_top.y},{left_top.x + 31, left_top.y + 31}})
|
|
end
|
|
|
|
local function set_difficulty()
|
|
local wave_defense_table = WD.get_table()
|
|
|
|
wave_defense_table.threat_gain_multiplier = 2 + #game.connected_players * 0.1
|
|
--20 Players for fastest wave_interval
|
|
wave_defense_table.wave_interval = 3600 - #game.connected_players * 90
|
|
if wave_defense_table.wave_interval < 1800 then wave_defense_table.wave_interval = 1800 end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
set_difficulty()
|
|
end
|
|
|
|
local function on_player_left_game(event)
|
|
set_difficulty()
|
|
end
|
|
|
|
local function on_init()
|
|
local T = Map.Pop_info()
|
|
T.main_caption = "4 Quarters"
|
|
T.sub_caption = "coal ++ iron ++ copper ++ stone"
|
|
T.text = table.concat({
|
|
"Green energy ore may be found in the stone area.\n",
|
|
"Oil may be found in the coal area.\n",
|
|
"\n",
|
|
"Hold the door as long as possible.\n",
|
|
"Don't let them in!\n",
|
|
})
|
|
T.main_caption_color = {r = 0, g = 120, b = 0}
|
|
T.sub_caption_color = {r = 255, g = 0, b = 255}
|
|
for i, quarter in pairs({"coal", "iron-ore", "stone", "copper-ore"}) do
|
|
local map_gen_settings = {}
|
|
map_gen_settings.seed = math.random(1, 999999999)
|
|
map_gen_settings.water = math.random(25, 50) * 0.01
|
|
map_gen_settings.starting_area = 1.5
|
|
map_gen_settings.terrain_segmentation = math.random(25, 50) * 0.1
|
|
map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
|
|
map_gen_settings.autoplace_controls = {
|
|
["coal"] = {frequency = 0, size = 0.5, richness = 0.5},
|
|
["stone"] = {frequency = 0, size = 0.5, richness = 0.5},
|
|
["copper-ore"] = {frequency = 0, size = 0.5, richness = 0.5},
|
|
["iron-ore"] = {frequency = 0, size = 0.5, richness = 0.5},
|
|
["uranium-ore"] = {frequency = 0, size = 1, richness = 1},
|
|
["crude-oil"] = {frequency = 0, size = 1, richness = 1},
|
|
["trees"] = {frequency = math.random(10, 50) * 0.1, size = math.random(5, 15) * 0.1, richness = math.random(1, 10) * 0.1},
|
|
["enemy-base"] = {frequency = 2, size = 2, richness = 1}
|
|
}
|
|
map_gen_settings.autoplace_controls[quarter].frequency = 16
|
|
|
|
if quarter == "coal" then
|
|
map_gen_settings.autoplace_controls["crude-oil"].frequency = 8
|
|
end
|
|
if quarter == "stone" then
|
|
map_gen_settings.autoplace_controls["uranium-ore"].frequency = 8
|
|
end
|
|
|
|
game.create_surface(quarter, map_gen_settings)
|
|
end
|
|
|
|
--[[
|
|
game.map_settings.enemy_expansion.enabled = true
|
|
game.map_settings.enemy_expansion.settler_group_min_size = 8
|
|
game.map_settings.enemy_expansion.settler_group_max_size = 16
|
|
game.map_settings.enemy_expansion.min_expansion_cooldown = 2700
|
|
game.map_settings.enemy_expansion.max_expansion_cooldown = 2700
|
|
|
|
game.map_settings.pollution.enabled = true
|
|
game.map_settings.enemy_evolution.enabled = true
|
|
|
|
local modifier_factor = 2
|
|
|
|
--default game setting values
|
|
global.enemy_evolution_destroy_factor = game.map_settings.enemy_evolution.destroy_factor * modifier_factor
|
|
global.enemy_evolution_time_factor = game.map_settings.enemy_evolution.time_factor * modifier_factor
|
|
global.enemy_evolution_pollution_factor = game.map_settings.enemy_evolution.pollution_factor * modifier_factor
|
|
]]
|
|
end
|
|
|
|
local event = require 'utils.event'
|
|
--event.on_nth_tick(60, tick)
|
|
event.on_init(on_init)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
--event.add(defines.events.on_entity_died, on_entity_died)
|
|
--event.add(defines.events.on_research_finished, on_research_finished)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
event.add(defines.events.on_player_left_game, on_player_left_game)
|
|
|
|
--require "modules.difficulty_vote" |