mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
48 lines
6.2 KiB
INI
48 lines
6.2 KiB
INI
[pirates]
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softmod_info_header_before_version_number==== Pirate Ship v
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softmod_info_header_after_version_number= ===
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softmod_info_body_1=News and voice chat: getcomfy.eu/discord
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softmod_info_game_description_1=Game Description
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softmod_info_game_description_2=Set sail in this multiplayer scenario. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. Doubloons can be spent at docks and other markets, to upgrade players, upgrade the ship, and buy rare items. Each crew has a captain, who can perform actions such as deciding when the boat leaves.\n\nGame progression is significantly slowed down the smaller the crew.\n\n[font=default-bold]Win condition:[/font] Travel 1000 leagues.\n[font=default-bold]Lose condition:[/font] The ship runs out of fuel, or a cannon is destroyed.
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softmod_info_bugs_1=Known issues
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softmod_info_bugs_2=• Very rarely (only observed once), the deck locomotive can disappear, and an admin needs to make a new one.
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softmod_info_new_players_1=For New Players
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softmod_info_new_players_2=Mine coal and other resources and bring them to the ship to keep things going, or try asking the captain for more specific tasks.
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softmod_info_tips_1=Features of the game that are hard to work out alone
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softmod_info_tips_2=• You can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo launches a rocket. This causes pollution and evo, but gives a reward of fuel and doubloons.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by the amount it 'would have' made had it survived.)\n• Covered markets give back any plates spent to unlock them.\n• Lab productivity increases with each league.\n• The player who spent the longest as captain between leagues 0 and 1000 (exclusive) is written into the highscores table.\n• Logged-out players keep their items with them for a while — except 'important' items that are returned to the crew immediately.\n• Commands: /ccolor gives you a fun color. To manage your class, use /classinfo {classname}, /take {classname}, or /giveup. Captains also have /undock, /req, /officer, /plank.
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softmod_info_updates_1=Development
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softmod_info_updates_2=Recent significant changes: Silo death is no longer a lose condition. Game made much easier for small crews. New islands and classes. The ship now shares power across each of its floors. Officers can now access chests in the captain's cabin directly.
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softmod_info_credits_1=Credits
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softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nContact us via Discord: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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softmod_info_body_promote=by thesixthroc
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softmod_info_body_promote_old2=patreon.com/thesixthroc
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softmod_info_body_clicky=Click to dismiss.
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softmod_info_body_some_old_stuff="Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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proposal_displayform=__1__ — __2__
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run_displayform= __2__
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crewmember_displayform=[color=__2__,__3__,__4__]__5__[/color] [color=1,1,1]__6__[/color]
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capacity_tooltip=Capacity. Sets the maximum number of crewmembers allowed.
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difficulty_tooltip=Difficulty.\n\nHigher difficulties have higher pollution and evo, higher biter damage, lower gold loot, but higher chest loot, along with small effects on the time per island, quest requirements, and silo position.\n\nDifficulty also determines the material the ship is made out of.
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mode_tooltip=Mode.
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auto_undock_tooltip=The maximum time to stay at this location.\n\nOnce this time is reached, the boat undocks automatically. The captain can choose to leave earlier by pressing this button.
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atsea_loading_tooltip=The next destination is loading.
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leave_anytime_tooltip=The captain chooses when to undock the ship.\n\nThey can undock by pressing this button.
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resources_needed_tooltip_1=At the next destination, resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.
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resources_needed_tooltip_2=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nCost on arrival: __1__\nLeaving now will spend: __2__
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resources_needed_tooltip_3=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.
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resources_needed_tooltip_1_rocketvariant=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero..\n\nThe silo represents a rocket launch.
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resources_needed_tooltip_2_rocketvariant=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.\n\nnCost on arrival: __1__\nLeaving now will spend: __2__
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resources_needed_tooltip_3_rocketvariant=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.
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fuel_tooltip=__1__ stored fuel.\n\nTo store more, send it to the captain's cabin. If the ship runs out of fuel, the crew loses.\n\n*Click* to open the Captain's Store, which only the captain and their officers are authorised to use. |