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https://github.com/ComfyFactory/ComfyFactorio.git
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96 lines
3.6 KiB
Lua
96 lines
3.6 KiB
Lua
local WD = require "modules.wave_defense.table"
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local function create_gui(player)
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local frame = player.gui.top.add({ type = "frame", name = "wave_defense"})
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frame.style.maximal_height = 38
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local label = frame.add({ type = "label", caption = " ", name = "label"})
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-bold"
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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local label = frame.add({ type = "label", caption = " ", name = "wave_number"})
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-bold"
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label.style.right_padding = 4
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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local progressbar = frame.add({ type = "progressbar", name = "progressbar", value = 0})
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progressbar.style.minimal_width = 96
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progressbar.style.maximal_width = 96
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progressbar.style.top_padding = 10
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local line = frame.add({type = "line", direction = "vertical"})
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line.style.left_padding = 4
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line.style.right_padding = 4
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local label = frame.add({ type = "label", caption = " ", name = "threat", tooltip = {"wave_defense.tooltip_1"}})
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label.style.font = "default-bold"
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label.style.left_padding = 4
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label.style.font_color = {r = 150, g = 0, b = 255}
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local label = frame.add({ type = "label", caption = " ", name = "threat_value", tooltip = {"wave_defense.tooltip_1"}})
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label.style.font = "default-bold"
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label.style.right_padding = 1
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label.style.minimal_width = 10
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label.style.font_color = {r = 150, g = 0, b = 255}
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local label = frame.add({ type = "label", caption = " ", name = "threat_gains", tooltip = {"wave_defense.tooltip_2"}})
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label.style.font = "default"
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label.style.left_padding = 1
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label.style.right_padding = 1
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end
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--display threat gain/loss per minute during last 15 minutes
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local function get_threat_gain()
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local wave_defense_table = WD.get_table()
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local past_index = wave_defense_table.threat_log_index - 900
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if past_index < 1 then past_index = 1 end
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local gain = math.floor((wave_defense_table.threat_log[wave_defense_table.threat_log_index] - wave_defense_table.threat_log[past_index]) / 15)
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return gain
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end
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local function update_gui(player)
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local wave_defense_table = WD.get_table()
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if not player.gui.top.wave_defense then create_gui(player) end
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local gui = player.gui.top.wave_defense
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local biter_health_boost = 1
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if global.biter_health_boost then biter_health_boost = global.biter_health_boost end
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gui.label.caption = {"wave_defense.gui_2"}
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gui.wave_number.caption = wave_defense_table.wave_number
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if wave_defense_table.wave_number == 0 then
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gui.label.caption = {"wave_defense.gui_1"}
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gui.wave_number.caption = math.floor((wave_defense_table.next_wave - game.tick) / 60) + 1
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end
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local interval = wave_defense_table.next_wave - wave_defense_table.last_wave
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gui.progressbar.value = 1 - (wave_defense_table.next_wave - game.tick) / interval
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gui.threat.caption = {"wave_defense.gui_3"}
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gui.threat.tooltip = {"wave_defense.tooltip_1", biter_health_boost * 100}
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gui.threat_value.caption = math.floor(wave_defense_table.threat)
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gui.threat_value.tooltip = {"wave_defense.tooltip_1", biter_health_boost * 100}
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if wave_defense_table.wave_number == 0 then
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gui.threat_gains.caption = ""
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return
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end
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local gain = get_threat_gain()
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local d = wave_defense_table.wave_number / 75
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if gain >= 0 then
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gui.threat_gains.caption = " (+" .. gain .. ")"
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local g = 255 - math.floor(gain / d)
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if g < 0 then g = 0 end
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gui.threat_gains.style.font_color = {255, g, 0}
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else
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gui.threat_gains.caption = " (" .. gain .. ")"
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local r = 255 - math.floor(math.abs(gain) / d)
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if r < 0 then r = 0 end
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gui.threat_gains.style.font_color = {r, 255, 0}
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end
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end
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return update_gui
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