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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/functions/basic_markets.lua
2020-05-02 22:20:54 +02:00

278 lines
11 KiB
Lua

local Public = {}
local market = {}
market.weapons = {
["pistol"] = {value = 10, rarity = 1},
["submachine-gun"] = {value = 50, rarity = 2},
["shotgun"] = {value = 40, rarity = 2},
["combat-shotgun"] = {value = 400, rarity = 5},
["rocket-launcher"] = {value = 250, rarity = 4},
["flamethrower"] = {value = 750, rarity = 6},
["land-mine"] = {value = 3, rarity = 5},
}
market.ammo = {
["firearm-magazine"] = {value = 3, rarity = 1},
["piercing-rounds-magazine"] = {value = 6, rarity = 4},
["uranium-rounds-magazine"] = {value = 20, rarity = 8},
["shotgun-shell"] = {value = 3, rarity = 1},
["piercing-shotgun-shell"] = {value = 8, rarity = 5},
["cannon-shell"] = {value = 8, rarity = 4},
["explosive-cannon-shell"] = {value = 12, rarity = 5},
["uranium-cannon-shell"] = {value = 16, rarity = 7},
["explosive-uranium-cannon-shell"] = {value = 20, rarity = 8},
["artillery-shell"] = {value = 64, rarity = 7},
["rocket"] = {value = 4, rarity = 3},
["explosive-rocket"] = {value = 12, rarity = 5},
["atomic-bomb"] = {value = 9000, rarity = 10},
["flamethrower-ammo"] = {value = 20, rarity = 6},
["explosives"] = {value = 3, rarity = 1},
}
market.caspules = {
["grenade"] = {value = 16, rarity = 2},
["cluster-grenade"] = {value = 32, rarity = 5},
["poison-capsule"] = {value = 32, rarity = 6},
["slowdown-capsule"] = {value = 8, rarity = 1},
["defender-capsule"] = {value = 8, rarity = 1},
["distractor-capsule"] = {value = 20, rarity = 5},
["destroyer-capsule"] = {value = 32, rarity = 7},
["discharge-defense-remote"] = {value = 64, rarity = 6},
["artillery-targeting-remote"] = {value = 32, rarity = 7},
["raw-fish"] = {value = 6, rarity = 1},
}
market.armor = {
["light-armor"] = {value = 25, rarity = 1},
["heavy-armor"] = {value = 250, rarity = 4},
["modular-armor"] = {value = 750, rarity = 5},
["power-armor"] = {value = 2500, rarity = 6},
["power-armor-mk2"] = {value = 20000, rarity = 10},
}
market.equipment = {
["solar-panel-equipment"] = {value = 240, rarity = 3},
["fusion-reactor-equipment"] = {value = 9000, rarity = 7},
["energy-shield-equipment"] = {value = 400, rarity = 6},
["energy-shield-mk2-equipment"] = {value = 4000, rarity = 8},
["battery-equipment"] = {value = 160, rarity = 2},
["battery-mk2-equipment"] = {value = 2000, rarity = 8},
["personal-laser-defense-equipment"] = {value = 2500, rarity = 7},
["discharge-defense-equipment"] = {value = 2000, rarity = 5},
["belt-immunity-equipment"] = {value = 200, rarity = 1},
["exoskeleton-equipment"] = {value = 800, rarity = 3},
["personal-roboport-equipment"] = {value = 500, rarity = 3},
["personal-roboport-mk2-equipment"] = {value = 5000, rarity = 8},
["night-vision-equipment"] = {value = 250, rarity = 1},
}
market.defense = {
["stone-wall"] = {value = 4, rarity = 1},
["gate"] = {value = 8, rarity = 1},
["repair-pack"] = {value = 8, rarity = 1},
["gun-turret"] = {value = 64, rarity = 1},
["laser-turret"] = {value = 1024, rarity = 6},
["flamethrower-turret"] = {value = 2048, rarity = 6},
["flamethrower-turret"] = {value = 2048, rarity = 6},
["artillery-turret"] = {value = 8192, rarity = 8},
["rocket-silo"] = {value = 64000, rarity = 10},
}
market.logistic = {
["wooden-chest"] = {value = 3, rarity = 1},
["iron-chest"] = {value = 10, rarity = 2},
["steel-chest"] = {value = 24, rarity = 3},
["storage-tank"] = {value = 32, rarity = 4},
["transport-belt"] = {value = 4, rarity = 1},
["fast-transport-belt"] = {value = 8, rarity = 4},
["express-transport-belt"] = {value = 24, rarity = 7},
["underground-belt"] = {value = 8, rarity = 1},
["fast-underground-belt"] = {value = 32, rarity = 4},
["express-underground-belt"] = {value = 64, rarity = 7},
["splitter"] = {value = 16, rarity = 1},
["fast-splitter"] = {value = 48, rarity = 4},
["express-splitter"] = {value = 128, rarity = 7},
["loader"] = {value = 256, rarity = 2},
["fast-loader"] = {value = 512, rarity = 5},
["express-loader"] = {value = 768, rarity = 8},
["burner-inserter"] = {value = 4, rarity = 1},
["inserter"] = {value = 8, rarity = 1},
["long-handed-inserter"] = {value = 12, rarity = 2},
["fast-inserter"] = {value = 16, rarity = 4},
["filter-inserter"] = {value = 24, rarity = 5},
["stack-inserter"] = {value = 96, rarity = 6},
["stack-filter-inserter"] = {value = 128, rarity = 7},
["small-electric-pole"] = {value = 2, rarity = 1},
["medium-electric-pole"] = {value = 12, rarity = 4},
["big-electric-pole"] = {value = 24, rarity = 5},
["substation"] = {value = 96, rarity = 8},
["pipe"] = {value = 2, rarity = 1},
["pipe-to-ground"] = {value = 8, rarity = 1},
["pump"] = {value = 16, rarity = 4},
["logistic-robot"] = {value = 28, rarity = 5},
["construction-robot"] = {value = 28, rarity = 3},
["logistic-chest-active-provider"] = {value = 128, rarity = 7},
["logistic-chest-passive-provider"] = {value = 128, rarity = 6},
["logistic-chest-storage"] = {value = 128, rarity = 6},
["logistic-chest-buffer"] = {value = 128, rarity = 7},
["logistic-chest-requester"] = {value = 128, rarity = 7},
["roboport"] = {value = 4096, rarity = 8},
}
market.vehicles = {
["rail"] = {value = 4, rarity = 1},
["train-stop"] = {value = 32, rarity = 3},
["rail-signal"] = {value = 8, rarity = 5},
["rail-chain-signal"] = {value = 8, rarity = 5},
["locomotive"] = {value = 400, rarity = 4},
["cargo-wagon"] = {value = 200, rarity = 4},
["fluid-wagon"] = {value = 300, rarity = 5},
["artillery-wagon"] = {value = 8192, rarity = 8},
["car"] = {value = 80, rarity = 1},
["tank"] = {value = 1800, rarity = 5},
}
market.wire = {
["small-lamp"] = {value = 4, rarity = 1},
["red-wire"] = {value = 4, rarity = 1},
["green-wire"] = {value = 4, rarity = 1},
["arithmetic-combinator"] = {value = 16, rarity = 1},
["decider-combinator"] = {value = 16, rarity = 1},
["constant-combinator"] = {value = 16, rarity = 1},
["power-switch"] = {value = 16, rarity = 1},
["programmable-speaker"] = {value = 24, rarity = 1},
}
local function get_types()
local types = {}
for k, v in pairs(market) do
types[#types + 1] = k
end
return types
end
local function get_resource_market_sells()
local sells = {
{price = {{"coin", math.random(5,10)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
{price = {{"coin", math.random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
{price = {{"coin", math.random(5,10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
{price = {{"coin", math.random(5,10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
{price = {{"coin", math.random(5,10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
{price = {{"coin", math.random(8,16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
{price = {{"coin", math.random(2,4)}}, offer = {type = 'give-item', item = 'crude-oil-barrel', count = 1}},
}
table.shuffle_table(sells)
return sells
end
local function get_resource_market_buys()
local buys = {
{price = {{'wood', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'iron-ore', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'copper-ore', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'stone', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'coal', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'uranium-ore', math.random(8,10)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'water-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(1,2)}},
{price = {{'lubricant-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(3,6)}},
{price = {{'sulfuric-acid-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(4,8)}},
{price = {{'light-oil-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(2,4)}},
{price = {{'heavy-oil-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(2,4)}},
{price = {{'petroleum-gas-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(3,5)}},
}
table.shuffle_table(buys)
return buys
end
local function get_market_item_list(market_types, rarity)
if rarity < 1 then rarity = 1 end
if rarity > 10 then rarity = 10 end
local list = {}
for _, market_type in pairs(market_types) do
for k, item in pairs(market[market_type]) do
--if item.rarity <= rarity and item.rarity + 7 >= rarity then
if item.rarity <= rarity then
local price = math.random(math.floor(item.value * 0.75), math.floor(item.value * 1.25))
if price < 1 then price = 1 end
if price > 64000 then price = 64000 end
list[#list + 1] = {price = {{"coin", price}}, offer = {type = 'give-item', item = k}}
end
end
end
if #list == 0 then return false end
return list
end
local function get_random_market_item_list(rarity)
local types = get_types()
table.shuffle_table(types)
for i = 1, #types, 1 do
local items = get_market_item_list({types[i]}, rarity)
if items then return items end
end
return false
end
function Public.mountain_market(surface, position, rarity)
local types = get_types()
table.shuffle_table(types)
local items = get_market_item_list({types[1], types[2], types[3]}, rarity)
if not items then return end
if #items > 0 then table.shuffle_table(items) end
local market = surface.create_entity({name = "market", position = position, force="neutral"})
local blacklist = {
["cargo-wagon"] = true,
["locomotive"] = true,
["artillery-wagon"] = true,
["fluid-wagon"] = true,
["land-mine"] = true,
}
for i = 1, math.random(5, 10), 1 do
local item = items[i]
if not item then break end
if not blacklist[item.offer.item] then market.add_market_item(items[i]) end
end
local sells = get_resource_market_sells()
for i = 1, math.random(1, 3), 1 do
market.add_market_item(sells[i])
end
local buys = get_resource_market_buys()
for i = 1, math.random(1, 3), 1 do
market.add_market_item(buys[i])
end
return market
end
function Public.super_market(surface, position, rarity)
local items = get_market_item_list(get_types(), rarity)
if not items then return end
if #items > 0 then table.shuffle_table(items) end
local market = surface.create_entity({name = "market", position = position, force="neutral"})
market.minable = false
market.destructible = false
for i = 1, math.random(6, 12), 1 do
if not items[i] then break end
market.add_market_item(items[i])
end
local sells = get_resource_market_sells()
for i = 1, math.random(1, 3), 1 do
market.add_market_item(sells[i])
end
local buys = get_resource_market_buys()
for i = 1, math.random(1, 3), 1 do
market.add_market_item(buys[i])
end
return market
end
return Public