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ComfyFactorio/functions/unearthing_biters.lua
2020-06-13 10:45:04 +02:00

139 lines
3.8 KiB
Lua

-- by mewmew
-- modified by Gerkiz
local Event = require 'utils.event'
local Global = require 'utils.global'
local traps = {}
Global.register(
traps,
function(t)
traps = t
end
)
local function create_particles(surface, position, amount)
if not surface.valid then
return
end
local math_random = math.random
for i = 1, amount, 1 do
local m = math_random(6, 12)
local m2 = m * 0.005
surface.create_particle(
{
name = 'stone-particle',
position = position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)}
}
)
end
end
local function spawn_biter(surface, position, evolution)
if not surface.valid then
return
end
local evo = math.floor(evolution * 1000)
local biter_chances = {
{name = 'small-biter', chance = math.floor(1000 - (evo * 1.6))},
{name = 'small-spitter', chance = math.floor(500 - evo * 0.8)},
{name = 'medium-biter', chance = -150 + evo},
{name = 'medium-spitter', chance = -75 + math.floor(evo * 0.5)},
{name = 'big-biter', chance = math.floor((evo - 500) * 3)},
{name = 'big-spitter', chance = math.floor((evo - 500) * 2)},
{name = 'behemoth-biter', chance = math.floor((evo - 800) * 6)},
{name = 'behemoth-spitter', chance = math.floor((evo - 800) * 4)}
}
local max_chance = 0
for i = 1, 8, 1 do
if biter_chances[i].chance < 0 then
biter_chances[i].chance = 0
end
max_chance = max_chance + biter_chances[i].chance
end
local r = math.random(1, max_chance)
local current_chance = 0
for i = 1, 8, 1 do
current_chance = current_chance + biter_chances[i].chance
if r <= current_chance then
local biter_name = biter_chances[i].name
local p = surface.find_non_colliding_position(biter_name, position, 10, 1)
if not p then
return
end
surface.create_entity({name = biter_name, position = p, force = 'enemy'})
return
end
end
end
local function unearthing_biters(surface, position, amount)
if not surface then
return
end
if not surface.valid then
return
end
if not position then
return
end
if not position.x then
return
end
if not position.y then
return
end
local evolution = game.forces.enemy.evolution_factor
local ticks = amount * 30
ticks = ticks + 90
for t = 1, ticks, 1 do
if not traps[game.tick + t] then
traps[game.tick + t] = {}
end
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'create_particles',
params = {surface, {x = position.x, y = position.y}, 4}
}
if t > 90 then
if t % 30 == 29 then
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'spawn_biter',
params = {surface, {x = position.x, y = position.y}, evolution}
}
end
end
end
end
local function on_tick()
if not traps[game.tick] then
return
end
for _, token in pairs(traps[game.tick]) do
local callback = token.callback
local params = token.params
if callback == 'create_particles' then
create_particles(params[1], params[2], params[3])
elseif callback == 'spawn_biter' then
spawn_biter(params[1], params[2], params[3])
end
end
traps[game.tick] = nil
end
Event.add(defines.events.on_tick, on_tick)
return unearthing_biters