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ComfyFactorio/maps/junkyard_pvp/gui.lua
2019-11-09 23:53:27 +01:00

72 lines
2.8 KiB
Lua

local Public = {}
local Team = require "maps.junkyard_pvp.team"
function Public.spectate_button(player)
if player.gui.top.spectate_button then return end
local button = player.gui.top.add({type = "button", name = "spectate_button", caption = "Spectate"})
button.style.font = "default-bold"
button.style.font_color = {r = 0.0, g = 0.0, b = 0.0}
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
local function create_spectate_confirmation(player)
if player.gui.center.spectate_confirmation_frame then return end
local frame = player.gui.center.add({type = "frame", name = "spectate_confirmation_frame", caption = "Are you sure you want to spectate this round?"})
frame.style.font = "default"
frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3}
frame.add({type = "button", name = "confirm_spectate", caption = "Spectate"})
frame.add({type = "button", name = "cancel_spectate", caption = "Cancel"})
end
function Public.rejoin_question(player)
if player.gui.center.rejoin_question_frame then return end
local frame = player.gui.center.add({type = "frame", name = "rejoin_question_frame", caption = "Rejoin the game?"})
frame.style.font = "default"
frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3}
frame.add({type = "button", name = "confirm_rejoin", caption = "Rejoin"})
frame.add({type = "button", name = "cancel_rejoin", caption = "Cancel"})
end
local function on_gui_click(event)
if not event then return end
if not event.element then return end
if not event.element.valid then return end
local player = game.players[event.element.player_index]
if event.element.name == "confirm_rejoin" then
player.gui.center["rejoin_question_frame"].destroy()
Team.assign_force_to_player(player)
Team.teleport_player_to_active_surface(player)
Team.put_player_into_random_team(player)
game.print(player.name .. " has rejoined the game!")
return
end
if event.element.name == "cancel_rejoin" then player.gui.center["rejoin_question_frame"].destroy() return end
if player.force.name == "spectator" then return end
if event.element.name == "cancel_spectate" then player.gui.center["spectate_confirmation_frame"].destroy() return end
if event.element.name == "confirm_spectate" then
player.gui.center["spectate_confirmation_frame"].destroy()
Team.set_player_to_spectator(player)
game.print(player.name .. " has turned into a spectator ghost.")
return
end
if event.element.name == "spectate_button" then
if player.gui.center["spectate_confirmation_frame"] then
player.gui.center["spectate_confirmation_frame"].destroy()
else
create_spectate_confirmation(player)
end
return
end
end
local event = require 'utils.event'
event.add(defines.events.on_gui_click, on_gui_click)
return Public