mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
118 lines
3.7 KiB
Lua
118 lines
3.7 KiB
Lua
local Server = require 'utils.server'
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local Public = require 'maps.fish_defender_v2.table'
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local mapkeeper = '[color=blue]Mapkeeper:[/color]'
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commands.add_command(
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'scenario',
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'Usable only for admins - controls the scenario!',
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function(cmd)
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local p
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local player = game.player
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if not player or not player.valid then
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p = log
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else
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p = player.print
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if not player.admin then
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return
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end
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end
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local param = cmd.parameter
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if param == 'restart' or param == 'shutdown' or param == 'reset' or param == 'restartnow' then
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goto continue
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else
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p('[ERROR] Arguments are:\nrestart\nshutdown\nreset\nrestartnow')
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return
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end
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::continue::
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local this = Public.get()
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local reset_map = require 'maps.fish_defender_v2.main'.reset_game
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if not this.reset_are_you_sure then
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this.reset_are_you_sure = true
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p('[WARNING] This command will disable the soft-reset feature, run this command again if you really want to do this!')
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return
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end
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if param == 'restart' then
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if this.restart then
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this.reset_are_you_sure = nil
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this.restart = false
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this.soft_reset = true
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p('[SUCCESS] Soft-reset is enabled.')
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return
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else
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this.reset_are_you_sure = nil
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this.restart = true
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this.soft_reset = false
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if this.shutdown then
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this.shutdown = false
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end
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p('[WARNING] Soft-reset is disabled! Server will restart from scenario.')
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return
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end
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elseif param == 'restartnow' then
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this.reset_are_you_sure = nil
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p(player.name .. ' has restarted the game.')
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Server.start_scenario('Fish_Defender')
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return
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elseif param == 'shutdown' then
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if this.shutdown then
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this.reset_are_you_sure = nil
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this.shutdown = false
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this.soft_reset = true
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p('[SUCCESS] Soft-reset is enabled.')
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return
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else
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this.reset_are_you_sure = nil
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this.shutdown = true
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this.soft_reset = false
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if this.restart then
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this.restart = false
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end
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p('[WARNING] Soft-reset is disabled! Server will shutdown.')
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return
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end
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elseif param == 'reset' then
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this.reset_are_you_sure = nil
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if player and player.valid then
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game.print(mapkeeper .. ' ' .. player.name .. ', has reset the game!', {r = 0.98, g = 0.66, b = 0.22})
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else
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game.print(mapkeeper .. ' server, has reset the game!', {r = 0.98, g = 0.66, b = 0.22})
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end
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reset_map()
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p('[WARNING] Game has been reset!')
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return
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end
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end
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)
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commands.add_command(
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'stop_generate_map',
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'Usable only for admins - controls the scenario!',
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function()
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local player = game.player
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if player and player.valid then
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if not player.admin then
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return
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end
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end
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local stop_generating_map = Public.get('stop_generating_map')
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if not stop_generating_map then
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Public.set('stop_generating_map', true)
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player.print('Stopped generating the map!')
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else
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Public.set('stop_generating_map', false)
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player.print('Resumed the generation of map!')
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end
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end
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)
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return Public
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