mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-16 02:47:48 +02:00
690c1b6e48
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
94 lines
3.1 KiB
Lua
94 lines
3.1 KiB
Lua
--luacheck: ignore
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local game_status = {}
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local Server = require 'utils.server'
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local function create_victory_gui(winning_lane)
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for _, player in pairs(game.connected_players) do
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player.play_sound { path = 'utility/game_won', volume_modifier = 0.75 }
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local frame = player.gui.left.add { type = 'frame', name = 'victory_gui', direction = 'vertical', caption = 'Lane ' .. winning_lane .. ' has won the game!! ^_^' }
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frame.style.font = 'heading-1'
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frame.style.font_color = { r = 220, g = 220, b = 0 }
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end
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end
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game_status.restart_server = function ()
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if not storage.server_restart_timer then
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return
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end
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storage.server_restart_timer = storage.server_restart_timer - 5
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if storage.server_restart_timer == 120 then
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return
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end
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if storage.server_restart_timer == 0 then
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game.print('Map is restarting!', { r = 0.22, g = 0.88, b = 0.22 })
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local message = 'Map is restarting! '
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Server.to_discord_bold(table.concat { '*** ', message, ' ***' })
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Server.start_scenario('wave_of_death')
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storage.server_restart_timer = nil
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return
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end
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if storage.server_restart_timer % 30 == 0 then
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game.print('Map will restart in ' .. storage.server_restart_timer .. ' seconds!', { r = 0.22, g = 0.88, b = 0.22 })
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end
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end
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game_status.has_lane_lost = function (event)
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if event.entity.name ~= 'loader' then
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return
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end
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local lane_number = tonumber(event.entity.force.name)
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storage.wod_lane[lane_number].game_lost = true
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local surface = event.entity.surface
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game.forces[lane_number].set_spawn_position({ x = 32, y = 0 }, surface)
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surface.create_entity(
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{
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name = 'atomic-rocket',
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position = event.entity.position,
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force = 'enemy',
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source = event.entity.position,
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target = event.entity.position,
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max_range = 1,
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speed = 1
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}
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)
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for _, player in pairs(game.forces[lane_number].connected_players) do
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if player.character then
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player.character.die()
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end
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end
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game.print('>> Lane ' .. lane_number .. ' has been defeated!', { r = 120, g = 60, b = 0 })
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--determine winner and restart the server
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local lanes_alive = 0
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for i = 1, 4, 1 do
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if storage.wod_lane[i].game_lost == false then
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lanes_alive = lanes_alive + 1
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end
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end
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if lanes_alive ~= 1 then
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for _, player in pairs(game.connected_players) do
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create_lane_buttons(player)
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player.play_sound { path = 'utility/game_lost', volume_modifier = 0.5 }
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end
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return
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end
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for i = 1, 4, 1 do
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if storage.wod_lane[i].game_lost == false then
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game.print('>> Lane ' .. i .. ' has won the game!!', { r = 220, g = 220, b = 0 })
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create_victory_gui(i)
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storage.server_restart_timer = 120
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end
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end
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for _, unit in pairs(surface.find_entities_filtered({ type = 'unit' })) do
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if unit.valid then
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unit.die()
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end
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end
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end
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return game_status
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