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ComfyFactorio/modules/dangerous_nights.lua
2021-03-24 20:14:55 +01:00

78 lines
2.4 KiB
Lua

-- nighttime is dangerous, stay near your lamps -- by mewmew
local Event = require 'utils.event'
local unearthing_worm = require 'functions.unearthing_worm'
local unearthing_biters = require 'functions.unearthing_biters'
local immune_tiles = {
['concrete'] = true,
['hazard-concrete-left'] = true,
['hazard-concrete-right'] = true,
['refined-concrete'] = true,
['refined-hazard-concrete-left'] = true,
['refined-hazard-concrete-right'] = true,
['stone-path'] = true
}
local function on_player_changed_position(event)
local player = game.players[event.player_index]
if not player.character then
return
end
if player.character.driving == true then
return
end
if player.surface.daytime < 0.33 then
return
end
if player.surface.daytime > 0.66 then
return
end
if math.random(1, 32) ~= 1 then
return
end
for _, lamp in pairs(
player.surface.find_entities_filtered({area = {{player.position.x - 18, player.position.y - 18}, {player.position.x + 18, player.position.y + 18}}, name = 'small-lamp'})
) do
local circuit = lamp.get_or_create_control_behavior()
if circuit then
if lamp.energy > 25 and circuit.disabled == false then
return
end
else
if lamp.energy > 25 then
return
end
end
end
local positions = {}
local r = 8
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
local distance = x ^ 2 + y ^ 2
if distance > 4 and distance < 49 then
if player.surface.can_place_entity({name = 'stone-furnace', position = {x = player.position.x + x, y = player.position.y + y}}) then
if not immune_tiles[player.surface.get_tile({x = player.position.x + x, y = player.position.y + y}).name] then
positions[#positions + 1] = {x = player.position.x + x, y = player.position.y + y}
end
end
end
end
end
if #positions == 0 then
return
end
if math.random(1, 3) == 1 then
unearthing_biters(player.surface, positions[math.random(1, #positions)], math.random(3, 9))
else
unearthing_worm(player.surface, positions[math.random(1, #positions)])
end
end
Event.add(defines.events.on_player_changed_position, on_player_changed_position)