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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
ComfyFactorio/modules/hunger.lua
2021-12-05 22:15:49 +01:00

204 lines
7.4 KiB
Lua

-- hunger module by mewmew --
local P = require 'utils.player_modifiers'
local starve_messages = {' ran out of foodstamps.', ' starved.', ' should not have skipped breakfast today.'}
local overfeed_messages = {
' ate too much and exploded.',
' needs to work on their bad eating habbits.',
' should have skipped dinner today.',
' forgot to count them calories.'
}
local player_hunger_fish_food_value = 10
local player_hunger_spawn_value = 80
local player_hunger_stages = {}
for x = 1, 200, 1 do
if x <= 200 then
player_hunger_stages[x] = 'Obese'
end
if x <= 179 then
player_hunger_stages[x] = 'Stuffed'
end
if x <= 150 then
player_hunger_stages[x] = 'Bloated'
end
if x <= 130 then
player_hunger_stages[x] = 'Sated'
end
if x <= 110 then
player_hunger_stages[x] = 'Well Fed'
end
if x <= 89 then
player_hunger_stages[x] = 'Nourished'
end
if x <= 70 then
player_hunger_stages[x] = 'Hungry'
end
if x <= 35 then
player_hunger_stages[x] = 'Starving'
end
end
local player_hunger_color_list = {}
for x = 1, 50, 1 do
player_hunger_color_list[x] = {r = 0.5 + x * 0.01, g = x * 0.01, b = x * 0.005}
player_hunger_color_list[50 + x] = {r = 1 - x * 0.02, g = 0.5 + x * 0.01, b = 0.25}
player_hunger_color_list[100 + x] = {r = 0 + x * 0.02, g = 1 - x * 0.01, b = 0.25}
player_hunger_color_list[150 + x] = {r = 1 - x * 0.01, g = 0.5 - x * 0.01, b = 0.25 - x * 0.005}
end
local player_hunger_buff = {}
local max_buff = 0.50
local max_buff_high = 110
local max_buff_low = 89
local max_debuff = -0.85
local max_debuff_high = 180
local max_debuff_low = 20
for x = 1, max_debuff_low, 1 do
player_hunger_buff[x] = max_debuff
end
for x = max_debuff_high, 200, 1 do
player_hunger_buff[x] = max_debuff
end
for x = max_buff_low, max_buff_high, 1 do
player_hunger_buff[x] = max_buff
end
for x = max_debuff_low, max_buff_low, 1 do
local step = (max_buff - max_debuff) / (max_buff_low - max_debuff_low)
player_hunger_buff[x] = math.round(max_debuff + (x - max_debuff_low) * step, 2)
end
for x = max_buff_high, max_debuff_high, 1 do
local step = (max_buff - max_debuff) / (max_debuff_high - max_buff_high)
player_hunger_buff[x] = math.round(max_buff - (x - max_buff_high) * step, 2)
end
local function create_hunger_gui(player)
if player.gui.top['hunger_frame'] then
player.gui.top['hunger_frame'].destroy()
end
local element = player.gui.top.add {type = 'sprite-button', name = 'hunger_frame', caption = ' '}
element.style.font = 'default-bold'
element.style.minimal_height = 38
element.style.minimal_width = 128
element.style.maximal_height = 38
element.style.padding = 0
element.style.margin = 0
element.style.vertical_align = 'center'
element.style.horizontal_align = 'center'
end
local function update_hunger_gui(player)
if not player.gui.top['hunger_frame'] then
create_hunger_gui(player)
end
local str = tostring(global.player_hunger[player.name])
str = str .. '% '
str = str .. player_hunger_stages[global.player_hunger[player.name]]
player.gui.top['hunger_frame'].caption = str
player.gui.top['hunger_frame'].style.font_color = player_hunger_color_list[global.player_hunger[player.name]]
end
local function hunger_update(player, food_value)
if not player.character then
return
end
if food_value == -1 and player.character.driving == true then
return
end
local past_hunger = global.player_hunger[player.name]
global.player_hunger[player.name] = global.player_hunger[player.name] + food_value
if global.player_hunger[player.name] > 200 then
global.player_hunger[player.name] = 200
end
if past_hunger == 200 and global.player_hunger[player.name] + food_value > 200 then
global.player_hunger[player.name] = player_hunger_spawn_value
player.surface.create_entity({name = 'big-artillery-explosion', position = player.character.position})
player.character.die('player')
game.print(player.name .. overfeed_messages[math.random(1, #overfeed_messages)], {r = 0.75, g = 0.0, b = 0.0})
end
if global.player_hunger[player.name] < 1 then
global.player_hunger[player.name] = player_hunger_spawn_value
player.character.die('player')
game.print(player.name .. starve_messages[math.random(1, #starve_messages)], {r = 0.75, g = 0.0, b = 0.0})
end
if player.character then
if player_hunger_stages[global.player_hunger[player.name]] ~= player_hunger_stages[past_hunger] then
local print_message = 'You are ' .. player_hunger_stages[global.player_hunger[player.name]] .. '.'
if player_hunger_stages[global.player_hunger[player.name]] == 'Obese' then
print_message = 'You have become ' .. player_hunger_stages[global.player_hunger[player.name]] .. '.'
end
if player_hunger_stages[global.player_hunger[player.name]] == 'Starving' then
print_message = 'You are starving!'
game.print(player.name .. ' is starving!', player_hunger_color_list[global.player_hunger[player.name]])
end
player.print(print_message, player_hunger_color_list[global.player_hunger[player.name]])
end
end
if not player.character then
return
end
if player_hunger_buff[global.player_hunger[player.name]] < 0 then
P.update_single_modifier(player, 'character_running_speed_modifier', 'hunger', player_hunger_buff[global.player_hunger[player.name]] * 0.75)
else
P.update_single_modifier(player, 'character_running_speed_modifier', 'hunger', player_hunger_buff[global.player_hunger[player.name]] * 0.15)
end
P.update_single_modifier(player, 'character_mining_speed_modifier', 'hunger', player_hunger_buff[global.player_hunger[player.name]])
P.update_player_modifiers(player)
update_hunger_gui(player)
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.player_hunger then
global.player_hunger = {}
end
if player.online_time == 0 then
global.player_hunger[player.name] = player_hunger_spawn_value
hunger_update(player, 0)
end
update_hunger_gui(player)
end
local function on_player_used_capsule(event)
if event.item.name == 'raw-fish' then
local player = game.players[event.player_index]
if player.character.health < player.character.prototype.max_health + player.character_health_bonus + player.force.character_health_bonus then
return
end
hunger_update(player, player_hunger_fish_food_value)
player.play_sound {path = 'utility/armor_insert', volume_modifier = 0.9}
end
end
local function on_player_respawned(event)
local player = game.players[event.player_index]
global.player_hunger[player.name] = player_hunger_spawn_value
hunger_update(player, 0)
end
local function on_tick()
for _, player in pairs(game.connected_players) do
if player.afk_time < 18000 then
hunger_update(player, -1)
end
end
end
local event = require 'utils.event'
event.on_nth_tick(3600, on_tick)
event.add(defines.events.on_player_respawned, on_player_respawned)
event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
event.add(defines.events.on_player_joined_game, on_player_joined_game)