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39 lines
1.1 KiB
Lua
39 lines
1.1 KiB
Lua
local Event = require 'utils.event'
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local function on_entity_damaged(event)
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if not event.cause then
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return
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end
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if not event.cause.valid then
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return
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end
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if event.cause.name ~= 'character' then
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return
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end
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if event.damage_type.name ~= 'physical' then
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return
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end
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local player = event.cause
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if player.shooting_state.state == defines.shooting.not_shooting then
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return
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end
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local weapon = player.get_inventory(defines.inventory.character_guns)[player.selected_gun_index]
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local ammo = player.get_inventory(defines.inventory.character_ammo)[player.selected_gun_index]
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if not weapon.valid_for_read or not ammo.valid_for_read then
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return
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end
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if weapon.name ~= 'pistol' then
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return
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end
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if ammo.name ~= 'firearm-magazine' and ammo.name ~= 'piercing-rounds-magazine' and ammo.name ~= 'uranium-rounds-magazine' then
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return
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end
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if not event.entity.valid then
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return
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end
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event.entity.damage(event.final_damage_amount * 3, player.force, 'impact', player)
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end
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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