mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
233 lines
6.9 KiB
Lua
233 lines
6.9 KiB
Lua
--luacheck: ignore
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--[[
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Exchange Strings:
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for "terrain_layouts.scrap_01"
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>>>eNpjYBBiEGQAgwYHBgYHBw6W5PzEHAaGA0Begz2I5krOLyhIL
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dLNL0pFFuZMLipNSdXNz0RVnJqXmlupm5RYnAoRgmCOzKL8PHQTW
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ItL8vNQRUqKUlOLQazVq1bZgUS5S4sS8zJLc9H1MjCeOHC8uKFFj
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gGE/9czKPz/D8JA1gOgX0CYgbEB7ClGoBgMsCbnZKalMTAoODIwF
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DiDFTEyVousc39YNcWeEaJGzwHK+AAVOZAEE/GEMfwccEqpwBgmD
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oz/weC+PaMxGHxGYkAsLQFaAVXO4YBgQCRbQJKMjL1vty74fuyCH
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eOflR8v+SYl2DMauoq8+2C0zg4oyQ7yAhOcmDUTBHbCvMIAM/OBP
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VTqpj3j2TMg8MaekQukwwhETKgDEg+WAq0T4AOyFvQACQUZBpjT7
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GDGiDgwpoHBN5hPHsMYl+3R/QEMCBuQ4XIg4gSIYGWAGwl0GSOE6
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dDvwOggD5OVRCgB6jdiQHZDCsKHJ2HWHkayH80hyBGB6Q80ERUHL
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NEADqAUOPGCGe4aYHheYIfxHOY7MDKDGCBVX4BiEB5IBmYUhBZwY
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GZAAGDyOnLntR4A3uWt/A==<<<
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]]
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local Biters = require 'modules.towny.biters'
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local Combat_balance = require 'modules.towny.combat_balance'
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local Building = require 'modules.towny.building'
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local Info = require 'modules.towny.info'
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local Market = require 'modules.towny.market'
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local Team = require 'modules.towny.team'
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local Town_center = require 'modules.towny.town_center'
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local Table = require 'modules.towny.table'
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require 'modules.custom_death_messages'
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require 'modules.flashlight_toggle_button'
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require 'modules.global_chat_toggle'
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require 'modules.biters_yield_coins'
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local function on_player_joined_game(event)
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local townytable = Table.get_table()
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local player = game.players[event.player_index]
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Info.toggle_button(player)
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Info.show(player)
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Info.new_town_button(player)
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Team.set_player_color(player)
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if player.force.index ~= 1 then
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return
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end
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Team.set_player_to_outlander(player)
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if player.online_time == 0 then
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Team.give_outlander_items(player)
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return
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end
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if not townytable.requests[player.index] then
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return
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end
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if townytable.requests[player.index] ~= 'kill-character' then
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return
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end
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if player.character then
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if player.character.valid then
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player.character.die()
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end
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end
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townytable.requests[player.index] = nil
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end
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local function on_player_respawned(event)
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local player = game.players[event.player_index]
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if player.force.index ~= 1 then
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return
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end
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Team.set_player_to_outlander(player)
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Team.give_outlander_items(player)
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Biters.clear_spawn_for_player(player)
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end
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local function on_player_used_capsule(event)
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Combat_balance.fish(event)
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end
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local function on_built_entity(event)
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if Town_center.found(event) then
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return
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end
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if Building.prevent_isolation(event) then
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return
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end
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Building.restrictions(event)
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end
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local function on_robot_built_entity(event)
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if Building.prevent_isolation(event) then
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return
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end
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Building.restrictions(event)
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end
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local function on_player_built_tile(event)
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Building.prevent_isolation_landfill(event)
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end
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local function on_robot_built_tile(event)
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Building.prevent_isolation_landfill(event)
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end
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local function on_entity_died(event)
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local entity = event.entity
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if entity.name == 'market' then
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Team.kill_force(entity.force.name)
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end
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end
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local function on_entity_damaged(event)
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local entity = event.entity
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if entity.name == 'market' then
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Town_center.set_market_health(entity, event.final_damage_amount)
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end
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end
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local function on_player_repaired_entity(event)
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local entity = event.entity
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if entity.name == 'market' then
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Town_center.set_market_health(entity, -4)
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end
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end
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local function on_player_dropped_item(event)
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local player = game.players[event.player_index]
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local entity = event.entity
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if entity.stack.name == 'raw-fish' then
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Team.ally_town(player, entity)
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return
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end
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if entity.stack.name == 'coal' then
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Team.declare_war(player, entity)
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return
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end
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end
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local function on_console_command(event)
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Team.set_town_color(event)
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end
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local function on_market_item_purchased(event)
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Market.offer_purchased(event)
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Market.refresh_offers(event)
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end
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local function on_gui_opened(event)
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Market.refresh_offers(event)
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end
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local function on_gui_click(event)
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Info.close(event)
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Info.toggle(event)
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Info.toggle_town(event)
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end
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local function on_research_finished(event)
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Combat_balance.research(event)
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local townytable = Table.get_table()
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local town_center = townytable.town_centers[event.research.force.name]
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if not town_center then
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return
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end
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town_center.research_counter = town_center.research_counter + 1
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end
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local function on_player_died(event)
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local player = game.players[event.player_index]
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if not player.character then
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return
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end
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if not player.character.valid then
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return
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end
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Team.reveal_entity_to_all(player.character)
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end
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local function on_player_changed_force(event)
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Info.update_new_town_button(game.players[event.player_index])
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end
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local tick_actions = {
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[60 * 5] = Team.update_town_chart_tags,
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[60 * 10] = Team.set_all_player_colors,
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[60 * 20] = Biters.wipe_units_out_of_evo_range,
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[60 * 25] = Biters.unit_groups_start_moving,
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[60 * 45] = Biters.validate_swarms,
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[60 * 50] = Biters.swarm,
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[60 * 55] = Biters.set_evolution
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}
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local function on_nth_tick(event)
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local tick = game.tick % 3600
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if not tick_actions[tick] then
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return
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end
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tick_actions[tick]()
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end
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local function on_init()
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game.difficulty_settings.technology_price_multiplier = 0.30
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game.map_settings.enemy_evolution.time_factor = 0
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game.map_settings.enemy_evolution.destroy_factor = 0
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game.map_settings.enemy_evolution.pollution_factor = 0
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game.map_settings.pollution.enabled = false
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game.map_settings.enemy_expansion.enabled = true
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Team.setup_player_force()
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end
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local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.on_nth_tick(60, on_nth_tick)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_console_command, on_console_command)
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_gui_opened, on_gui_opened)
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Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
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Event.add(defines.events.on_player_died, on_player_died)
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Event.add(defines.events.on_player_dropped_item, on_player_dropped_item)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_repaired_entity, on_player_repaired_entity)
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Event.add(defines.events.on_player_respawned, on_player_respawned)
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Event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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Event.add(defines.events.on_robot_built_tile, on_robot_built_tile)
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Event.add(defines.events.on_player_built_tile, on_player_built_tile)
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Event.add(defines.events.on_player_changed_force, on_player_changed_force)
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