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ComfyFactorio/utils/debug/main_view.lua
2020-07-25 17:22:04 +02:00

136 lines
3.5 KiB
Lua

local Gui = require 'utils.gui'
local Color = require 'utils.color_presets'
local Event = require 'utils.event'
local Public = {}
local pages = {
require 'utils.debug.public_global_view',
require 'utils.debug.global_view'
}
if _DEBUG then
pages[#pages + 1] = require 'utils.debug.gui_data_view'
pages[#pages + 1] = require 'utils.debug.package_view'
pages[#pages + 1] = require 'utils.debug._g_view'
pages[#pages + 1] = require 'utils.debug.event_view'
end
local main_frame_name = Gui.uid_name()
local close_name = Gui.uid_name()
local tab_name = Gui.uid_name()
function Public.open_dubug(player)
for i = 1, #pages do
local page = pages[i]
local callback = page.on_open_debug
if callback then
callback()
end
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if frame then
return
end
frame = screen.add {type = 'frame', name = main_frame_name, caption = 'Debuggertron 3002', direction = 'vertical'}
frame.auto_center = true
local frame_style = frame.style
frame_style.height = 600
frame_style.width = 900
local tab_flow = frame.add {type = 'flow', direction = 'horizontal'}
local container = frame.add {type = 'flow'}
container.style.vertically_stretchable = true
local data = {}
for i = 1, #pages do
local page = pages[i]
local tab_button = tab_flow.add({type = 'flow'}).add {type = 'button', name = tab_name, caption = page.name}
local tab_button_style = tab_button.style
Gui.set_data(tab_button, {index = i, frame_data = data})
if i == 1 then
tab_button_style.font_color = Color.orange
data.selected_index = i
data.selected_tab_button = tab_button
data.container = container
Gui.set_data(frame, data)
page.show(container)
end
end
frame.add {type = 'button', name = close_name, caption = 'Close'}
end
Event.add(
defines.events.on_player_left_game,
function(event)
local player = game.players[event.player_index]
local frame = player.gui.screen[main_frame_name]
if frame then
Gui.destroy(frame)
end
end
)
Event.add(
defines.events.on_gui_closed,
function(event)
local type = event.gui_type
if type == defines.gui_type.custom then
local player = game.players[event.player_index]
local frame = player.gui.screen[main_frame_name]
if frame then
Gui.destroy(frame)
end
end
end
)
Gui.on_click(
tab_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
local index = data.index
local frame_data = data.frame_data
local selected_index = frame_data.selected_index
if selected_index == index then
return
end
local selected_tab_button = frame_data.selected_tab_button
selected_tab_button.style.font_color = Color.black
frame_data.selected_tab_button = element
frame_data.selected_index = index
element.style.font_color = Color.orange
local container = frame_data.container
Gui.clear(container)
pages[index].show(container)
end
)
Gui.on_click(
close_name,
function(event)
local frame = event.player.gui.screen[main_frame_name]
if frame then
Gui.destroy(frame)
end
end
)
return Public