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https://github.com/ComfyFactory/ComfyFactorio.git
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48 lines
1.5 KiB
Lua
48 lines
1.5 KiB
Lua
local event = require 'utils.event'
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local gui = require "maps.biter_battles_v2.gui"
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local ai = require "maps.biter_battles_v2.ai"
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local function reveal_team(f)
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local m = 32
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if f == "north" then
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game.forces["south"].chart(
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game.surfaces["biter_battles"],
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{{x = global.force_area[f].x_top - m, y = global.force_area[f].y_top - m}, {x = global.force_area[f].x_bot + m, y = global.force_area[f].y_bot + m}}
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)
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else
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game.forces["north"].chart(
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game.surfaces["biter_battles"],
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{{x = global.force_area[f].x_top - m, y = global.force_area[f].y_top - m}, {x = global.force_area[f].x_bot + m, y = global.force_area[f].y_bot + m}}
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)
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end
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end
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local function on_tick(event)
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if game.tick % 60 ~= 0 then return end
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global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"]
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global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"]
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gui()
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if game.tick % 300 ~= 0 then return end
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if global.spy_fish_timeout["south"] - game.tick > 0 then
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reveal_team("north")
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else
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global.spy_fish_timeout["south"] = 0
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end
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if global.spy_fish_timeout["north"] - game.tick > 0 then
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reveal_team("south")
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else
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global.spy_fish_timeout["north"] = 0
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end
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if game.tick % 3600 ~= 0 then return end
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if global.bb_game_won_by_team then return end
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ai.main_attack()
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if game.tick % 7200 ~= 0 then return end
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ai.send_near_biters_to_silo()
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end
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event.add(defines.events.on_tick, on_tick)
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