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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/territorial_control.lua
2021-05-07 01:46:27 +02:00

679 lines
28 KiB
Lua

--luacheck: ignore
-- territorial control by Gerkiz
local Map = require 'modules.map_info'
require 'modules.fish_respawner'
global.fish_respawner_water_tiles_per_fish = 16
require 'modules.satellite_score'
require 'modules.dangerous_nights'
require 'modules.dynamic_landfill'
require 'modules.splice_double'
require 'modules.spawners_contain_biters'
require 'modules.rocks_broken_paint_tiles'
require 'modules.rocks_yield_ore'
require 'modules.biters_yield_coins'
require 'modules.mineable_wreckage_yields_scrap'
local shapes = require 'tools.shapes'
local Event = require 'utils.event'
local unearthing_worm = require 'functions.unearthing_worm'
local unearthing_biters = require 'functions.unearthing_biters'
local tick_tack_trap = require 'functions.tick_tack_trap'
local map_functions = require 'tools.map_functions'
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local math_random = math.random
local insert = table.insert
local uncover_radius = 8
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local worm_raffle_table = {
[1] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret'},
[2] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret'},
[3] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret'},
[4] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret'},
[5] = {'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret'},
[6] = {'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret'},
[7] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret'},
[8] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'},
[9] = {'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'},
[10] = {'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'}
}
local biters_in_the_void = {
[1] = {'small-biter', 'small-biter', 'small-biter', 'small-biter', 'small-spitter', 'small-spitter'},
[2] = {'small-biter', 'small-biter', 'small-biter', 'small-spitter', 'small-spitter', 'medium-biter'},
[3] = {'small-biter', 'small-biter', 'small-biter', 'small-biter', 'medium-biter', 'medium-spitter'},
[4] = {'small-biter', 'small-biter', 'small-biter', 'medium-biter', 'medium-biter', 'medium-spitter'},
[5] = {'small-biter', 'small-biter', 'medium-biter', 'medium-biter', 'medium-biter', 'medium-spitter'},
[6] = {'small-biter', 'medium-biter', 'medium-biter', 'medium-biter', 'medium-biter', 'medium-spitter'},
[7] = {'medium-biter', 'medium-biter', 'medium-biter', 'medium-biter', 'big-biter', 'medium-spitter'},
[8] = {'medium-biter', 'medium-biter', 'medium-biter', 'medium-biter', 'big-biter', 'big-spitter'},
[9] = {'medium-biter', 'medium-biter', 'medium-biter', 'big-biter', 'big-biter', 'big-spitter'},
[10] = {'medium-biter', 'medium-biter', 'medium-biter', 'big-biter', 'big-biter', 'big-spitter'},
[11] = {'medium-biter', 'medium-biter', 'big-biter', 'big-biter', 'big-biter', 'big-spitter'},
[12] = {'medium-biter', 'big-biter', 'big-biter', 'big-biter', 'big-biter', 'big-spitter'},
[13] = {'big-biter', 'big-biter', 'big-biter', 'big-biter', 'big-biter', 'big-spitter'},
[14] = {'big-biter', 'big-biter', 'big-biter', 'big-biter', 'behemoth-biter', 'big-spitter'},
[15] = {'big-biter', 'big-biter', 'big-biter', 'behemoth-biter', 'behemoth-biter', 'big-spitter'},
[16] = {'big-biter', 'big-biter', 'big-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-spitter'},
[17] = {'big-biter', 'big-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-spitter'},
[18] = {'big-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-spitter'},
[19] = {'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-spitter'},
[20] = {'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-biter', 'behemoth-spitter', 'behemoth-spitter'}
}
local ore_spawn_raffle = {
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'iron-ore',
'copper-ore',
'copper-ore',
'copper-ore',
'copper-ore',
'copper-ore',
'copper-ore',
'copper-ore',
'coal',
'coal',
'coal',
'coal',
'coal',
'stone',
'stone',
'stone',
'uranium-ore',
'crude-oil'
}
local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
local rock_raffle_valid = {
['sand-rock-big'] = true,
['sand-rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-big'] = true,
['rock-huge'] = true
}
local tree_raffle = {
'tree-02-red',
'tree-09-red',
'tree-02-red',
'tree-09-red',
'tree-02-red',
'tree-09-red',
'tree-02-red',
'tree-09-red',
'tree-02-red',
'tree-09-red',
'tree-02-red'
}
local function secret_shop(pos, surface)
local secret_market_items = {
{price = {{'coin', math_random(75, 125)}}, offer = {type = 'give-item', item = 'combat-shotgun'}},
{price = {{'coin', math_random(40, 60)}}, offer = {type = 'give-item', item = 'rocket-launcher'}},
{price = {{'coin', math_random(1, 2)}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}},
{price = {{'coin', math_random(3, 6)}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine'}},
{price = {{'coin', math_random(1, 4)}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell'}},
{price = {{'coin', math_random(1, 2)}}, offer = {type = 'give-item', item = 'rocket'}},
{price = {{'coin', math_random(2, 3)}}, offer = {type = 'give-item', item = 'explosive-rocket'}},
{price = {{'coin', math_random(1, 2)}}, offer = {type = 'give-item', item = 'explosive-cannon-shell'}},
{price = {{'coin', math_random(3, 6)}}, offer = {type = 'give-item', item = 'explosive-uranium-cannon-shell'}},
{price = {{'coin', math_random(4, 8)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{'coin', math_random(1, 2)}}, offer = {type = 'give-item', item = 'land-mine'}},
{price = {{'coin', math_random(25, 50)}}, offer = {type = 'give-item', item = 'heavy-armor'}},
{price = {{'coin', math_random(125, 250)}}, offer = {type = 'give-item', item = 'modular-armor'}},
{price = {{'coin', math_random(300, 600)}}, offer = {type = 'give-item', item = 'power-armor'}},
{price = {{'coin', math_random(300, 600)}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment'}},
{price = {{'coin', math_random(20, 40)}}, offer = {type = 'give-item', item = 'battery-equipment'}},
{price = {{'coin', math_random(100, 150)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{'coin', math_random(40, 80)}}, offer = {type = 'give-item', item = 'night-vision-equipment'}},
{price = {{'coin', math_random(60, 120)}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}},
{price = {{'coin', math_random(60, 120)}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}},
{price = {{'coin', math_random(3, 9)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{'coin', math_random(100, 200)}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}},
{price = {{'coin', math_random(200, 400)}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}},
{price = {{'coin', math_random(30, 60)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{'coin', math_random(50, 80)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{'coin', math_random(70, 100)}}, offer = {type = 'give-item', item = 'express-loader'}},
{price = {{'coin', math_random(30, 60)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{'coin', math_random(15, 35)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{'coin', math_random(1, 4)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'rail', count = 4}},
{price = {{'coin', 5}}, offer = {type = 'give-item', item = 'train-stop'}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'small-lamp'}},
{price = {{'coin', 2}}, offer = {type = 'give-item', item = 'firearm-magazine'}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'wood', count = math_random(25, 75)}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'iron-ore', count = math_random(25, 75)}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'copper-ore', count = math_random(25, 75)}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'stone', count = math_random(25, 75)}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'coal', count = math_random(25, 75)}},
{price = {{'coin', 1}}, offer = {type = 'give-item', item = 'uranium-ore', count = math_random(25, 75)}}
}
secret_market_items = shuffle(secret_market_items)
local market = surface.create_entity {name = 'market', position = pos}
market.destructible = false
for i = 1, math.random(4, 8), 1 do
market.add_market_item(secret_market_items[i])
end
end
local function spawn_biter(surface, position)
local e = math.ceil(game.forces.enemy.evolution_factor * 20)
if e < 1 then
e = 1
end
if e > 20 then
e = 20
end
local biter = biters_in_the_void[e][math_random(1, #biters_in_the_void[e])]
local p = surface.find_non_colliding_position(biter, position, 16, 0.5)
if not p then
return
end
surface.create_entity {name = biter, position = p}
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
local noise_seed_add = 25000
if name == 'water' then
noise[1] = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
local value = noise[1] + noise[2] * 0.2
return value
end
seed = seed + noise_seed_add
if name == 'dirt' then
noise[1] = simplex_noise(pos.x * 0.08, pos.y * 0.08, seed)
local value = noise[1]
return value
end
seed = seed + noise_seed_add
if name == 'trees' then
noise[1] = simplex_noise(pos.x * 0.045, pos.y * 0.045, seed)
local value = noise[1]
return value
end
seed = seed + noise_seed_add
if name == 'spawners' then
noise[1] = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed)
local value = noise[1]
return value
end
end
local function get_entity(position)
local noise = get_noise('trees', position)
local entity_name = false
if noise > 0 then
if math_random(1, 3) ~= 1 then
entity_name = rock_raffle[math_random(1, #rock_raffle)]
if noise > 0.59 then
entity_name = rock_raffle[math_random(1, #rock_raffle)]
if math_random(1, 128) == 1 then
if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
local e = math.ceil(game.forces.enemy.evolution_factor * 10)
if e < 1 then
e = 1
end
entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
end
end
end
if noise > 0.61 then
entity_name = tree_raffle[math_random(1, #tree_raffle)]
if math_random(1, 128) == 1 then
if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
local e = math.ceil(game.forces.enemy.evolution_factor * 10)
if e < 1 then
e = 1
end
entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
end
end
end
end
else
if math_random(1, 2048) == 1 then
entity_name = 'market'
end
if math_random(1, 64) == 1 then
local noise_spawners = get_noise('spawners', position)
if noise_spawners > 0.25 and position.x ^ 2 + position.y ^ 2 > 3000 then
entity_name = 'biter-spawner'
if math_random(1, 5) == 1 then
entity_name = 'spitter-spawner'
end
end
end
end
return entity_name
end
local function get_noise_tile(position)
local noise = get_noise('dirt', position)
local tile_name
if noise > 0 then
tile_name = 'grass-1'
if noise > 0.5 then
tile_name = 'dirt-5'
end
else
tile_name = 'dirt-7'
end
local noise_2 = get_noise('water', position)
if noise_2 > 0.71 then
tile_name = 'water'
if noise_2 > 0.78 then
tile_name = 'deepwater'
end
end
if noise < -0.76 then
tile_name = 'water'
end
return tile_name
end
local function uncover_map(surface, position, radius_min, radius_max)
local circles = shapes.circles
local tiles = {}
local fishes = {}
for r = radius_min, radius_max, 1 do
for _, position_modifier in pairs(circles[r]) do
local pos = {x = position.x + position_modifier.x, y = position.y + position_modifier.y}
if surface.get_tile(pos).name == 'out-of-map' then
local tile_name = get_noise_tile(pos)
insert(tiles, {name = tile_name, position = pos})
if tile_name == 'water' or tile_name == 'deepwater' then
if math_random(1, 24) == 1 then
insert(fishes, pos)
end
else
local entity = get_entity(pos)
if entity then
if entity == 'market' then
local area = {{pos.x - 64, pos.y - 64}, {pos.x + 64, pos.y + 64}}
if surface.count_entities_filtered({name = 'market', area = area}) == 0 then
secret_shop(pos, surface)
end
else
if entity == 'biter-spawner' or entity == 'spitter-spawner' then
local area = {{pos.x - 4, pos.y - 4}, {pos.x + 4, pos.y + 4}}
if surface.count_entities_filtered({name = 'biter-spawner', area = area}) == 0 then
surface.create_entity({name = entity, position = pos})
end
else
surface.create_entity({name = entity, position = pos})
end
end
end
end
end
end
end
if #tiles > 0 then
surface.set_tiles(tiles, true)
end
for _, fish in pairs(fishes) do
surface.create_entity({name = 'fish', position = fish})
end
end
local function uncover_map_for_player(player)
local position = player.position
local surface = player.surface
local circles = shapes.circles
local tiles = {}
local fishes = {}
local uncover_map_schedule = {}
for r = uncover_radius - 1, uncover_radius, 1 do
for _, position_modifier in pairs(circles[r]) do
local pos = {x = position.x + position_modifier.x, y = position.y + position_modifier.y}
if surface.get_tile(pos).name == 'out-of-map' then
local tile_name = get_noise_tile(pos)
insert(tiles, {name = tile_name, position = pos})
if tile_name == 'water' or tile_name == 'deepwater' then
if math_random(1, 24) == 1 then
insert(fishes, pos)
end
else
local entity = get_entity(pos)
if entity then
if entity == 'market' then
local area = {{pos.x - 64, pos.y - 64}, {pos.x + 64, pos.y + 64}}
if surface.count_entities_filtered({name = 'market', area = area}) == 0 then
secret_shop(pos, surface)
end
else
if entity == 'biter-spawner' or entity == 'spitter-spawner' then
local area = {{pos.x - 4, pos.y - 4}, {pos.x + 4, pos.y + 4}}
if surface.count_entities_filtered({name = 'biter-spawner', area = area}) == 0 then
surface.create_entity({name = entity, position = pos})
end
else
surface.create_entity({name = entity, position = pos})
end
end
if entity == 'biter-spawner' or entity == 'spitter-spawner' then
insert(uncover_map_schedule, {x = pos.x, y = pos.y})
end
end
end
end
end
end
if #tiles > 0 then
surface.set_tiles(tiles, true)
end
for _, pos in pairs(uncover_map_schedule) do
uncover_map(surface, pos, 1, 16)
end
for _, fish in pairs(fishes) do
surface.create_entity({name = 'fish', position = fish})
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.territorial_control_init_done then
local map_gen_settings = {}
map_gen_settings.water = 'small'
map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
map_gen_settings.autoplace_controls = {
['coal'] = {frequency = 'none', size = 'none', richness = 'none'},
['stone'] = {frequency = 'none', size = 'none', richness = 'none'},
['copper-ore'] = {frequency = 'none', size = 'none', richness = 'none'},
['iron-ore'] = {frequency = 'none', size = 'none', richness = 'none'},
['crude-oil'] = {frequency = 'none', size = 'none', richness = 'none'},
['trees'] = {frequency = 'none', size = 'none', richness = 'none'},
['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'}
}
game.create_surface('territorial_control', map_gen_settings)
local surface = game.surfaces['territorial_control']
--surface.daytime = 0.5
--surface.freeze_daytime = 1
surface.ticks_per_day = surface.ticks_per_day * 2
surface.min_brightness = 0.08
game.forces['player'].set_spawn_position({0, 0}, surface)
game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_evolution.destroy_factor = 0.0016
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
local turret_positions = {{6, 6}, {-5, -5}, {-5, 6}, {6, -5}}
for _, pos in pairs(turret_positions) do
local turret = surface.create_entity({name = 'gun-turret', position = pos, force = 'player'})
turret.insert({name = 'firearm-magazine', count = 32})
end
local radius = 320
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
global.territorial_control_init_done = true
end
if player.online_time < 1 then
player.insert({name = 'submachine-gun', count = 1})
player.insert({name = 'iron-plate', count = 64})
player.insert({name = 'grenade', count = 3})
player.insert({name = 'raw-fish', count = 5})
player.insert({name = 'coin', count = 5})
player.insert({name = 'land-mine', count = 5})
player.insert({name = 'light-armor', count = 1})
player.insert({name = 'firearm-magazine', count = 128})
end
local surface = game.surfaces['territorial_control']
if player.online_time < 2 and surface.is_chunk_generated({0, 0}) then
player.teleport(surface.find_non_colliding_position('character', {0, 0}, 50, 1), 'territorial_control')
else
if player.online_time < 2 then
player.teleport({0, 0}, 'territorial_control')
end
end
end
local function on_player_changed_position(event)
local player = game.players[event.player_index]
if player.surface.name == 'territorial_control' then
uncover_map_for_player(player)
end
end
local function generate_spawn_area(position_left_top)
if position_left_top.x > 32 then
return
end
if position_left_top.y > 32 then
return
end
if position_left_top.x < -32 then
return
end
if position_left_top.y < -32 then
return
end
local surface = game.surfaces['territorial_control']
local entities = {}
local tiles = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = false
local pos = {x = position_left_top.x + x, y = position_left_top.y + y}
if pos.x > -9 and pos.x < 9 and pos.y > -9 and pos.y < 9 then
tile_to_insert = get_noise_tile(pos)
tile_to_insert = 'stone-path'
if pos.x <= -7 or pos.x >= 7 or pos.y <= -7 or pos.y >= 7 then
if math_random(1, 3) ~= 1 then
table.insert(entities, {name = 'stone-wall', position = {x = pos.x, y = pos.y}, force = 'player'})
end
end
end
if tile_to_insert == 'water' or tile_to_insert == 'deepwater' then
tile_to_insert = 'grass-2'
end
if tile_to_insert then
insert(tiles, {name = tile_to_insert, position = pos})
end
end
end
surface.set_tiles(tiles, true)
for _, entity in pairs(entities) do
surface.create_entity(entity)
end
end
local function on_chunk_generated(event)
if not game.surfaces['territorial_control'] then
return
end
local surface = game.surfaces['territorial_control']
if surface.name ~= event.surface.name then
return
end
local position_left_top = event.area.left_top
generate_spawn_area(position_left_top)
local tiles = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = 'out-of-map'
local pos = {x = position_left_top.x + x, y = position_left_top.y + y}
local tile_name = surface.get_tile(pos).name
if tile_name ~= 'stone-path' then
insert(tiles, {name = tile_to_insert, position = pos})
end
end
end
surface.set_tiles(tiles, true)
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if rock_raffle_valid[entity.name] then
if math_random(1, 40) == 1 then
unearthing_biters(entity.surface, entity.position, math_random(4, 12))
end
if math_random(1, 80) == 1 then
unearthing_worm(entity.surface, entity.position)
end
if math_random(1, 160) == 1 then
tick_tack_trap(entity.surface, entity.position)
end
end
if entity.force.name ~= 'scrap' then
return
end
local positions = {}
local r = math.ceil(entity.prototype.max_health / 32)
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
positions[#positions + 1] = {x = entity.position.x + x, y = entity.position.y + y}
end
end
positions = shuffle(positions)
for i = 1, math.ceil(entity.prototype.max_health / 32), 1 do
if not positions[i] then
return
end
if math_random(1, 3) ~= 1 then
unearthing_biters(entity.surface, positions[i], math_random(5, 10))
else
unearthing_worm(entity.surface, positions[i])
end
end
end
local function on_entity_died(event)
local surface = event.entity.surface
if event.entity.name == 'biter-spawner' or event.entity.name == 'spitter-spawner' then
if math_random(1, 2) ~= 1 then
local name = ore_spawn_raffle[math.random(1, #ore_spawn_raffle)]
local pos = {x = event.entity.position.x, y = event.entity.position.y}
local amount_modifier = math.ceil(1 + game.forces.enemy.evolution_factor * 10)
local size_modifier = math.floor(game.forces.enemy.evolution_factor * 4)
if name == 'crude-oil' then
map_functions.draw_oil_circle(pos, name, surface, 4, math.ceil(100000 * amount_modifier))
else
map_functions.draw_smoothed_out_ore_circle(pos, name, surface, 6 + size_modifier, math.ceil(500 * amount_modifier))
end
end
end
if event.entity.type == 'tree' or event.entity.type == 'rock' then
if math_random(1, 32) == 1 then
spawn_biter(event.entity.surface, event.entity.position)
end
end
on_player_mined_entity(event)
end
local disabled_for_deconstruction = {
['fish'] = true,
['rock-huge'] = true,
['rock-big'] = true,
['sand-rock-big'] = true,
['tree-02'] = true,
['tree-04'] = true,
['dead-tree-desert'] = true,
['tree-02-red'] = true,
['tree-09-red'] = true
}
local function on_marked_for_deconstruction(event)
local name = event.entity.name
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 300
if disabled_for_deconstruction[name] or rock_raffle_valid[name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_research_finished()
game.forces.player.recipes['flamethrower-turret'].enabled = false
end
local function on_tick()
if game.tick % 4500 ~= 0 then
return
end
if math_random(1, 4) ~= 1 then
return
end
local surface = game.surfaces['territorial_control']
local biters = surface.find_entities_filtered({type = 'unit', force = 'enemy', limit = 32})
if biters[1] then
biters = shuffle(biters)
for _, biter in pairs(biters) do
biter.set_command({type = defines.command.attack_area, destination = {x = 0, y = 0}, radius = 64, distraction = defines.distraction.by_anything})
end
end
end
local function on_init()
local T = Map.Pop_info()
T.localised_category = 'territorial_control'
T.main_caption_color = {r = 150, g = 150, b = 0}
T.sub_caption_color = {r = 0, g = 150, b = 0}
global.rocks_yield_ore_maximum_amount = 999
global.rocks_yield_ore_base_amount = 50
global.rocks_yield_ore_distance_modifier = 0.025
end
Event.on_init(on_init)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)