mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
117 lines
3.4 KiB
Lua
117 lines
3.4 KiB
Lua
-- biters yield coins -- by mewmew
|
|
|
|
local Event = require 'utils.event'
|
|
local insert = table.insert
|
|
local math_floor = math.floor
|
|
|
|
local coin_yield = {
|
|
['behemoth-biter'] = 5,
|
|
['behemoth-spitter'] = 5,
|
|
['behemoth-worm-turret'] = 20,
|
|
['big-biter'] = 3,
|
|
['big-spitter'] = 3,
|
|
['big-worm-turret'] = 16,
|
|
['biter-spawner'] = 32,
|
|
['medium-biter'] = 2,
|
|
['medium-spitter'] = 2,
|
|
['medium-worm-turret'] = 12,
|
|
['small-biter'] = 1,
|
|
['small-spitter'] = 1,
|
|
['small-worm-turret'] = 8,
|
|
['spitter-spawner'] = 32
|
|
}
|
|
|
|
local entities_that_earn_coins = {
|
|
['artillery-turret'] = true,
|
|
['gun-turret'] = true,
|
|
['laser-turret'] = true,
|
|
['flamethrower-turret'] = true
|
|
}
|
|
|
|
--extra coins for "boss" biters from biter_health_booster.lua
|
|
local function get_coin_count(entity)
|
|
local coin_count = coin_yield[entity.name]
|
|
if not coin_count then
|
|
return
|
|
end
|
|
if not global.biter_health_boost_units then
|
|
return coin_count
|
|
end
|
|
local unit_number = entity.unit_number
|
|
if not unit_number then
|
|
return coin_count
|
|
end
|
|
if not global.biter_health_boost_units[unit_number] then
|
|
return coin_count
|
|
end
|
|
if not global.biter_health_boost_units[unit_number][3] then
|
|
return coin_count
|
|
end
|
|
local m = 1 / global.biter_health_boost_units[unit_number][2]
|
|
coin_count = math_floor(coin_count * m)
|
|
if coin_count < 1 then
|
|
return 1
|
|
end
|
|
return coin_count
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
local entity = event.entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
if entity.force.index ~= 2 then
|
|
return
|
|
end
|
|
|
|
local coin_count = get_coin_count(entity)
|
|
if not coin_count then
|
|
return
|
|
end
|
|
|
|
local players_to_reward = {}
|
|
local reward_has_been_given = false
|
|
|
|
if event.cause then
|
|
if event.cause.valid then
|
|
if event.cause.name == 'character' then
|
|
insert(players_to_reward, event.cause)
|
|
reward_has_been_given = true
|
|
end
|
|
if event.cause.type == 'car' then
|
|
local player = event.cause.get_driver()
|
|
local passenger = event.cause.get_passenger()
|
|
if player then
|
|
insert(players_to_reward, player.player)
|
|
end
|
|
if passenger then
|
|
insert(players_to_reward, passenger.player)
|
|
end
|
|
reward_has_been_given = true
|
|
end
|
|
if event.cause.type == 'locomotive' then
|
|
local train_passengers = event.cause.train.passengers
|
|
if train_passengers then
|
|
for _, passenger in pairs(train_passengers) do
|
|
insert(players_to_reward, passenger)
|
|
end
|
|
reward_has_been_given = true
|
|
end
|
|
end
|
|
for _, player in pairs(players_to_reward) do
|
|
player.insert({name = 'coin', count = coin_count})
|
|
end
|
|
end
|
|
if entities_that_earn_coins[event.cause.name] then
|
|
event.entity.surface.spill_item_stack(event.cause.position, {name = 'coin', count = coin_count}, true)
|
|
reward_has_been_given = true
|
|
end
|
|
end
|
|
|
|
if reward_has_been_given == false then
|
|
event.entity.surface.spill_item_stack(event.entity.position, {name = 'coin', count = coin_count}, true)
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|