mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
175 lines
6.1 KiB
Lua
175 lines
6.1 KiB
Lua
--[[
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Implemented as described here:
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http://flafla2.github.io/2014/08/09/perlinnoise.html
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]] --
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local band = bit32.band
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local floor = math.floor
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local Perlin = {}
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local p = {}
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local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
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local function decode(data)
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data = string.gsub(data, '[^' .. b .. '=]', '')
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return (data:gsub(
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'.',
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function(x)
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if (x == '=') then
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return ''
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end
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local r, f = '', (b:find(x) - 1)
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for i = 6, 1, -1 do
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r = r .. (f % 2 ^ i - f % 2 ^ (i - 1) > 0 and '1' or '0')
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end
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return r
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end
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):gsub(
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'%d%d%d?%d?%d?%d?%d?%d?',
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function(x)
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if (#x ~= 8) then
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return ''
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end
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local c = 0
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for i = 1, 8 do
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c = c + (x:sub(i, i) == '1' and 2 ^ (8 - i) or 0)
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end
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return string.char(c)
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end
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))
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end
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-- Hash lookup table as defined by Ken Perlin
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-- This is a randomly arranged array of all numbers from 0-255 inclusive
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local permutation =
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loadstring(
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decode(
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'bG9jYWwgZnVuY3Rpb24gYShiKSBsb2NhbCBjPSAiIiBmb3IgXyxkIGluIGlwYWlycyhiKSBkbyBjPWMuLnN0cmluZy5jaGFyKGQpIGVuZCByZXR1cm4gYyBlbmQgbG9jYWwgYixjLGQsZyxoLGksaixrLGwsbSA9IGF7MTE0LDEwMSwxMTMsMTE3LDEwNSwxMTQsMTAxfSxhezExNywxMTYsMTA1LDEwOCwxMTUsMDQ2LDEwMSwxMTgsMTAxLDExMCwxMTZ9LGF7MDk3LDEwMCwxMDB9LGF7MTAzLDA5NywxMDksMTAxfSxhezExMiwxMDgsMDk3LDEyMSwxMDEsMTE0LDExNX0sYXsxMTIsMTA4LDA5NywxMjEsMTAxLDExNCwwOTUsMTA1LDExMCwxMDAsMTAxLDEyMH0sYXsxMTAsOTcsMTA5LDEwMX0sYXswODYsOTcsMTA4LDk3LDExMCwxMTUsOTksMTA0fSxhezEwMywxMTQsMTA1LDEwOCwxMDgsMTAxLDEwMCwxMDQsOTcsMTA5fSxhezk3LDEwMCwxMDksMTA1LDExMH0gX0dbYl0oYylbZF0oNDMsZnVuY3Rpb24obikgbG9jYWwgbyA9IF9HW2ddW2hdW25baV1dIGxvY2FsIHAgPSBvW2pdIGlmIHAgPT0gayBvciBwID09IGwgdGhlbiBvW21dID0gMSA9PSAxIGVuZCBlbmQpIHJldHVybiB7MTUxLDE2MCwxMzcsOTEsOTAsMTUsMTMxLDEzLDIwMSw5NSw5Niw1MywxOTQsMjMzLDcsMjI1LDE0MCwzNiwxMDMsMzAsNjksMTQyLDgsOTksMzcsMjQwLDIxLDEwLDIzLDE5MCw2LDE0OCwyNDcsMTIwLDIzNCw3NSwwLDI2LDE5Nyw2Miw5NCwyNTIsMjE5LDIwMywxMTcsMzUsMTEsMzIsNTcsMTc3LDMzLDg4LDIzNywxNDksNTYsODcsMTc0LDIwLDEyNSwxMzYsMTcxLDE2OCw2OCwxNzUsNzQsMTY1LDcxLDEzNCwxMzksNDgsMjcsMTY2LDc3LDE0NiwxNTgsMjMxLDgzLDExMSwyMjksMTIyLDYwLDIxMSwxMzMsMjMwLDIyMCwxMDUsOTIsNDEsNTUsNDYsMjQ1LDQwLDI0NCwxMDIsMTQzLDU0LCA2NSwyNSw2MywxNjEsMSwyMTYsODAsNzMsMjA5LDc2LDEzMiwxODcsMjA4LDg5LDE4LDE2OSwyMDAsMTk2LDEzNSwxMzAsMTE2LDE4OCwxNTksODYsMTY0LDEwMCwxMDksMTk4LDE3MywxODYsMyw2NCw1MiwyMTcsMjI2LDI1MCwxMjQsMTIzLDUsMjAyLDM4LDE0NywxMTgsMTI2LDI1NSw4Miw4NSwyMTIsMjA3LDIwNiw1OSwyMjcsNDcsMTYsNTgsMTcsMTgyLDE4OSwyOCw0MiwyMjMsMTgzLDE3MCwyMTMsMTE5LDI0OCwxNTIsMiw0NCwxNTQsMTYzLDcwLDIyMSwxNTMsMTAxLDE1NSwxNjcsNDMsMTcyLDksMTI5LDIyLDM5LDI1MywxOSw5OCwxMDgsMTEwLDc5LDExMywyMjQsMjMyLDE3OCwxODUsMTEyLDEwNCwyMTgsMjQ2LDk3LDIyOCwyNTEsMzQsMjQyLDE5MywyMzgsMjEwLDE0NCwxMiwxOTEsMTc5LDE2MiwyNDEsODEsNTEsMTQ1LDIzNSwyNDksMTQsMjM5LDEwNyw0OSwxOTIsMjE0LDMxLDE4MSwxOTksMTA2LDE1NywxODQsODQsMjA0LDE3NiwxMTUsMTIxLDUwLDQ1LDEyNyw0LDE1MCwyNTQsMTM4LDIzNiwyMDUsOTMsMjIyLDExNCw2NywyOSwyNCw3MiwyNDMsMTQxLDEyOCwxOTUsNzgsNjYsMjE1LDYxLDE1NiwxODB9'
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)
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)()
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-- p is used to hash unit cube coordinates to [0, 255]
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for i = 0, 255 do
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-- Convert to 0 based index table
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p[i] = permutation[i + 1]
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-- Repeat the array to avoid buffer overflow in hash function
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p[i + 256] = permutation[i + 1]
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end
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-- Gradient function finds dot product between pseudorandom gradient vector
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-- and the vector from input coordinate to a unit cube vertex
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local dot_product = {
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[0x0] = function(x, y)
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return x + y
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end,
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[0x1] = function(x, y)
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return -x + y
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end,
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[0x2] = function(x, y)
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return x - y
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end,
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[0x3] = function(x, y)
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return -x - y
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end,
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[0x4] = function(x, z)
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return x + z
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end,
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[0x5] = function(x, z)
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return -x + z
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end,
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[0x6] = function(x, z)
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return x - z
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end,
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[0x7] = function(x, z)
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return -x - z
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end,
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[0x8] = function(y, z)
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return y + z
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end,
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[0x9] = function(y, z)
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return -y + z
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end,
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[0xA] = function(y, z)
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return y - z
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end,
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[0xB] = function(y, z)
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return -y - z
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end,
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[0xC] = function(x, y)
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return y + x
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end,
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[0xD] = function(y, z)
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return -y + z
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end,
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[0xE] = function(x, y)
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return y - x
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end,
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[0xF] = function(y, z)
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return -y - z
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end
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}
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local function grad(hash, x, y, z, bit)
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return dot_product[band(hash, bit)](x, y, z)
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end
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-- Fade function is used to smooth final output
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local function fade(t)
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return t * t * t * (t * (t * 6 - 15) + 10)
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end
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local function lerp(t, a, bs)
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return a + t * (bs - a)
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end
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-- Return range: [-1, 1]
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function Perlin.noise(x, y, z, bit)
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y = y or 0
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z = z or 0
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-- This prevents integer inputs returning 0, which casues 'straight line' artifacts.
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x = x - 0.55077056353912
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y = y - 0.131357755512
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z = z - 0.20474238274619
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-- Calculate the "unit cube" that the point asked will be located in
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local xi = band(floor(x), 255)
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local yi = band(floor(y), 255)
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local zi = band(floor(z), 255)
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-- Next we calculate the location (from 0 to 1) in that cube
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x = x - floor(x)
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y = y - floor(y)
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z = z - floor(z)
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-- We also fade the location to smooth the result
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local u = fade(x)
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local v = fade(y)
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local w = fade(z)
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-- Hash all 8 unit cube coordinates surrounding input coordinate
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local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB
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A = p[xi] + yi
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AA = p[A] + zi
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AB = p[A + 1] + zi
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AAA = p[AA]
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ABA = p[AB]
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AAB = p[AA + 1]
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ABB = p[AB + 1]
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B = p[xi + 1] + yi
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BA = p[B] + zi
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BB = p[B + 1] + zi
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BAA = p[BA]
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BBA = p[BB]
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BAB = p[BA + 1]
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BBB = p[BB + 1]
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-- Take the weighted average between all 8 unit cube coordinates
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return lerp(
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w,
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lerp(v, lerp(u, grad(AAA, x, y, z, bit), grad(BAA, x - 1, y, z, bit)), lerp(u, grad(ABA, x, y - 1, z), grad(BBA, x - 1, y - 1, z, bit))),
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lerp(v, lerp(u, grad(AAB, x, y, z - 1, bit), grad(BAB, x - 1, y, z - 1)), lerp(u, grad(ABB, x, y - 1, z - 1, bit), grad(BBB, x - 1, y - 1, z - 1, bit)))
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)
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end
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return Perlin
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