mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
5541767810
moved map config into main config tab marking offline players to be reset when joining
642 lines
22 KiB
Lua
642 lines
22 KiB
Lua
-- config tab --
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local Antigrief = require 'antigrief'
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local Color = require 'utils.color_presets'
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local SessionData = require 'utils.datastore.session_data'
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local Utils = require 'utils.core'
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local spaghett_entity_blacklist = {
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['logistic-chest-requester'] = true,
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['logistic-chest-buffer'] = true,
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['logistic-chest-active-provider'] = true
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}
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local function get_actor(event, prefix, msg, admins_only)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if admins_only then
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Utils.print_admins(msg, player.name)
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else
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Utils.action_warning(prefix, player.name .. ' ' .. msg)
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end
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end
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local function spaghett_deny_building(event)
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local spaghett = global.comfy_panel_config.spaghett
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if not spaghett.enabled then
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return
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end
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local entity = event.created_entity
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if not entity.valid then
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return
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end
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if not spaghett_entity_blacklist[event.created_entity.name] then
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return
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end
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if event.player_index then
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game.players[event.player_index].insert({name = entity.name, count = 1})
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else
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local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
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inventory.insert({name = entity.name, count = 1})
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end
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event.created_entity.surface.create_entity(
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{
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name = 'flying-text',
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position = entity.position,
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text = 'Spaghett Mode Active!',
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color = {r = 0.98, g = 0.66, b = 0.22}
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}
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)
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entity.destroy()
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end
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local function spaghett()
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local spaghett = global.comfy_panel_config.spaghett
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if spaghett.enabled then
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for _, f in pairs(game.forces) do
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if f.technologies['logistic-system'].researched then
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spaghett.undo[f.index] = true
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end
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f.technologies['logistic-system'].enabled = false
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f.technologies['logistic-system'].researched = false
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end
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else
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for _, f in pairs(game.forces) do
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f.technologies['logistic-system'].enabled = true
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if spaghett.undo[f.index] then
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f.technologies['logistic-system'].researched = true
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spaghett.undo[f.index] = nil
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end
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end
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end
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end
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local function trust_connected_players()
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local trust = SessionData.get_trusted_table()
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local AG = Antigrief.get()
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local players = game.connected_players
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if not AG.enabled then
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for _, p in pairs(players) do
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trust[p.name] = true
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end
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else
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for _, p in pairs(players) do
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trust[p.name] = false
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end
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end
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end
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local functions = {
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['comfy_panel_spectator_switch'] = function(event)
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if event.element.switch_state == 'left' then
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game.players[event.player_index].spectator = true
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else
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game.players[event.player_index].spectator = false
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end
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end,
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['comfy_panel_auto_hotbar_switch'] = function(event)
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if event.element.switch_state == 'left' then
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global.auto_hotbar_enabled[event.player_index] = true
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else
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global.auto_hotbar_enabled[event.player_index] = false
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end
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end,
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['comfy_panel_blueprint_toggle'] = function(event)
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if event.element.switch_state == 'left' then
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game.permissions.get_group('Default').set_allows_action(
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defines.input_action.open_blueprint_library_gui,
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true
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)
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game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, true)
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get_actor(event, '{Blueprints}', 'has enabled blueprints!')
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else
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game.permissions.get_group('Default').set_allows_action(
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defines.input_action.open_blueprint_library_gui,
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false
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)
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game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, false)
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get_actor(event, '{Blueprints}', 'has disabled blueprints!')
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end
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end,
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['comfy_panel_spaghett_toggle'] = function(event)
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if event.element.switch_state == 'left' then
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global.comfy_panel_config.spaghett.enabled = true
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get_actor(event, '{Spaghett}', 'has enabled spaghett mode!')
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else
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global.comfy_panel_config.spaghett.enabled = nil
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get_actor(event, '{Spaghett}', 'has disabled spaghett mode!')
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end
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spaghett()
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end,
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["bb_team_balancing_toggle"] = function(event)
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if event.element.switch_state == "left" then
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global.bb_settings.team_balancing = true
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game.print("Team balancing has been enabled!")
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else
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global.bb_settings.team_balancing = false
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game.print("Team balancing has been disabled!")
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end
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end,
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["bb_only_admins_vote"] = function(event)
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if event.element.switch_state == "left" then
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global.bb_settings.only_admins_vote = true
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global.difficulty_player_votes = {}
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game.print("Admin-only difficulty voting has been enabled!")
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else
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global.bb_settings.only_admins_vote = false
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game.print("Admin-only difficulty voting has been disabled!")
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end
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end,
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}
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local poll_function = {
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['comfy_panel_poll_trusted_toggle'] = function(event)
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if event.element.switch_state == 'left' then
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global.comfy_panel_config.poll_trusted = true
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get_actor(event, '{Poll Mode}', 'has disabled non-trusted people to do polls.')
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else
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global.comfy_panel_config.poll_trusted = false
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get_actor(event, '{Poll Mode}', 'has allowed non-trusted people to do polls.')
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end
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end,
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['comfy_panel_poll_no_notify_toggle'] = function(event)
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local poll = package.loaded['comfy_panel.poll']
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local poll_table = poll.get_no_notify_players()
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if event.element.switch_state == 'left' then
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poll_table[event.player_index] = false
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else
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poll_table[event.player_index] = true
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end
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end
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}
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local antigrief_functions = {
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['comfy_panel_disable_antigrief'] = function(event)
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local AG = Antigrief.get()
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if event.element.switch_state == 'left' then
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AG.enabled = true
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get_actor(event, '{Antigrief}', 'has enabled the antigrief function.', true)
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else
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AG.enabled = false
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get_actor(event, '{Antigrief}', 'has disabled the antigrief function.', true)
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end
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trust_connected_players()
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end
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}
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local fortress_functions = {
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['comfy_panel_disable_fullness'] = function(event)
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local Fullness = package.loaded['modules.check_fullness']
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local this = Fullness.get()
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if event.element.switch_state == 'left' then
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this.fullness_enabled = true
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get_actor(event, '{Fullness}', 'has enabled the inventory fullness function.')
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else
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this.fullness_enabled = false
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get_actor(event, '{Fullness}', 'has disabled the inventory fullness function.')
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end
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end,
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['comfy_panel_offline_players'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.offline_players_enabled = true
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get_actor(event, '{Offline Players}', 'has enabled the offline player function.')
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else
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this.offline_players_enabled = false
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get_actor(event, '{Offline Players}', 'has disabled the offline player function.')
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end
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end,
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['comfy_panel_collapse_grace'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.collapse_grace = true
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get_actor(event, '{Collapse}', 'has enabled the collapse function. Collapse will occur after wave 100!')
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else
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this.collapse_grace = false
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get_actor(
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event,
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'{Collapse}',
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'has disabled the collapse function. You must reach zone 2 for collapse to occur!'
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)
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end
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end,
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['comfy_panel_spill_items_to_surface'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.spill_items_to_surface = true
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get_actor(
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event,
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'{Item Spill}',
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'has enabled the ore spillage function. Ores now drop to surface when mining.'
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)
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else
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this.spill_items_to_surface = false
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get_actor(
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event,
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'{Item Spill}',
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'has disabled the item spillage function. Ores no longer drop to surface when mining.'
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)
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end
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end,
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['comfy_panel_void_or_tile'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.void_or_tile = 'out-of-map'
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get_actor(event, '{Void}', 'has changes the tiles of the zones to: out-of-map (void)')
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else
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this.void_or_tile = 'lab-dark-2'
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get_actor(event, '{Void}', 'has changes the tiles of the zones to: dark-tiles (flammable tiles)')
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end
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end,
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['comfy_panel_trusted_only_car_tanks'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.trusted_only_car_tanks = true
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get_actor(event, '{Market}', 'has changed so only trusted people can buy car/tanks.', true)
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else
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this.trusted_only_car_tanks = false
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get_actor(event, '{Market}', 'has changed so everybody can buy car/tanks.', true)
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end
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end
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}
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local function add_switch(element, switch_state, name, description_main, description)
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local t = element.add({type = 'table', column_count = 5})
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local label = t.add({type = 'label', caption = 'ON'})
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.font_color = {0.77, 0.77, 0.77}
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local switch = t.add({type = 'switch', name = name})
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switch.switch_state = switch_state
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switch.style.padding = 0
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switch.style.margin = 0
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local label = t.add({type = 'label', caption = 'OFF'})
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label.style.padding = 0
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label.style.font_color = {0.70, 0.70, 0.70}
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local label = t.add({type = 'label', caption = description_main})
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label.style.padding = 2
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label.style.left_padding = 10
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label.style.minimal_width = 120
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label.style.font = 'heading-2'
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label.style.font_color = {0.88, 0.88, 0.99}
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local label = t.add({type = 'label', caption = description})
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label.style.padding = 2
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label.style.left_padding = 10
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label.style.single_line = false
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label.style.font = 'heading-3'
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label.style.font_color = {0.85, 0.85, 0.85}
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return switch
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end
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local build_config_gui = (function(player, frame)
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local AG = Antigrief.get()
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local switch_state
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local label
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local admin = player.admin
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frame.clear()
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local scroll_pane =
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frame.add {
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type = 'scroll-pane',
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horizontal_scroll_policy = 'never'
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}
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local scroll_style = scroll_pane.style
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scroll_style.vertically_squashable = true
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scroll_style.bottom_padding = 2
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scroll_style.left_padding = 2
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scroll_style.right_padding = 2
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scroll_style.top_padding = 2
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label = scroll_pane.add({type = 'label', caption = 'Player Settings'})
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.font_color = {0.55, 0.55, 0.99}
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if player.spectator then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_spectator_switch',
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'SpectatorMode',
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'Toggles zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.'
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)
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scroll_pane.add({type = 'line'})
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if global.auto_hotbar_enabled then
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switch_state = 'right'
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if global.auto_hotbar_enabled[player.index] then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_auto_hotbar_switch',
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'AutoHotbar',
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'Automatically fills your hotbar with placeable items.'
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)
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scroll_pane.add({type = 'line'})
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end
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if package.loaded['comfy_panel.poll'] then
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local poll = package.loaded['comfy_panel.poll']
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local poll_table = poll.get_no_notify_players()
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switch_state = 'right'
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if not poll_table[player.index] then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_poll_no_notify_toggle',
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'Notify on polls',
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'Receive a message when new polls are created and popup the poll.'
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)
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scroll_pane.add({type = 'line'})
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end
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if admin then
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label = scroll_pane.add({type = 'label', caption = 'Admin Settings'})
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.top_padding = 10
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.font_color = {0.77, 0.11, 0.11}
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if game.permissions.get_group('Default').allows_action(defines.input_action.open_blueprint_library_gui) then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_blueprint_toggle',
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'Blueprint Library',
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'Toggles the usage of blueprint strings and the library.'
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)
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if global.comfy_panel_config.spaghett.enabled then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_spaghett_toggle',
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'Spaghett Mode',
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'Disables the Logistic System research.\nRequester, buffer or active-provider containers can not be built.'
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)
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if package.loaded['comfy_panel.poll'] then
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if global.comfy_panel_config.poll_trusted then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_poll_trusted_toggle',
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'Poll mode',
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'Disables non-trusted plebs to create polls.'
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)
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end
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scroll_pane.add({type = 'line'})
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label = scroll_pane.add({type = 'label', caption = 'Antigrief Settings'})
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.top_padding = 10
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.font_color = Color.yellow
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switch_state = 'right'
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if AG.enabled then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_disable_antigrief',
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'Antigrief',
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'Left = Enables antigrief / Right = Disables antigrief'
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)
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scroll_pane.add({type = 'line'})
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if package.loaded['maps.biter_battles_v2.main'] then
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label = scroll_pane.add({type = 'label', caption = 'Biter Battles Settings'})
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.top_padding = 10
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.font_color = Color.green
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scroll_pane.add({type = 'line'})
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local switch_state = "right"
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if global.bb_settings.team_balancing then switch_state = "left" end
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local switch = add_switch(scroll_pane, switch_state, "bb_team_balancing_toggle", "Team Balancing", "Players can only join a team that has less or equal players than the opposing.")
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if not admin then switch.ignored_by_interaction = true end
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scroll_pane.add({type = 'line'})
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local switch_state = "right"
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if global.bb_settings.only_admins_vote then switch_state = "left" end
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local switch = add_switch(scroll_pane, switch_state, "bb_only_admins_vote", "Admin Vote", "Only admins can vote for map difficulty. Clears all currently existing votes.")
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if not admin then switch.ignored_by_interaction = true end
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scroll_pane.add({type = 'line'})
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end
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if package.loaded['maps.mountain_fortress_v3.main'] then
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label = scroll_pane.add({type = 'label', caption = 'Mountain Fortress Settings'})
|
|
label.style.font = 'default-bold'
|
|
label.style.padding = 0
|
|
label.style.left_padding = 10
|
|
label.style.top_padding = 10
|
|
label.style.horizontal_align = 'left'
|
|
label.style.vertical_align = 'bottom'
|
|
label.style.font_color = Color.green
|
|
|
|
local Fullness = package.loaded['modules.check_fullness']
|
|
local full = Fullness.get()
|
|
switch_state = 'right'
|
|
if full.fullness_enabled then
|
|
switch_state = 'left'
|
|
end
|
|
add_switch(
|
|
scroll_pane,
|
|
switch_state,
|
|
'comfy_panel_disable_fullness',
|
|
'Inventory Fullness',
|
|
'Left = Enables inventory fullness.\nRight = Disables inventory fullness.'
|
|
)
|
|
|
|
scroll_pane.add({type = 'line'})
|
|
|
|
local WPT = package.loaded['maps.mountain_fortress_v3.table']
|
|
local this = WPT.get()
|
|
switch_state = 'right'
|
|
if this.offline_players_enabled then
|
|
switch_state = 'left'
|
|
end
|
|
add_switch(
|
|
scroll_pane,
|
|
switch_state,
|
|
'comfy_panel_offline_players',
|
|
'Offline Players',
|
|
'Left = Enables offline player inventory drop.\nRight = Disables offline player inventory drop.'
|
|
)
|
|
|
|
scroll_pane.add({type = 'line'})
|
|
|
|
switch_state = 'right'
|
|
if this.collapse_grace then
|
|
switch_state = 'left'
|
|
end
|
|
add_switch(
|
|
scroll_pane,
|
|
switch_state,
|
|
'comfy_panel_collapse_grace',
|
|
'Collapse',
|
|
'Left = Enables collapse after wave 100.\nRight = Disables collapse - you must reach zone 2 for collapse to occur.'
|
|
)
|
|
|
|
scroll_pane.add({type = 'line'})
|
|
|
|
switch_state = 'right'
|
|
if this.spill_items_to_surface then
|
|
switch_state = 'left'
|
|
end
|
|
add_switch(
|
|
scroll_pane,
|
|
switch_state,
|
|
'comfy_panel_spill_items_to_surface',
|
|
'Spill Ores',
|
|
'Left = Enables ore spillage to surface when mining.\nRight = Disables ore spillage to surface when mining.'
|
|
)
|
|
scroll_pane.add({type = 'line'})
|
|
|
|
switch_state = 'right'
|
|
if this.void_or_tile then
|
|
switch_state = 'left'
|
|
end
|
|
add_switch(
|
|
scroll_pane,
|
|
switch_state,
|
|
'comfy_panel_void_or_tile',
|
|
'Void Tiles',
|
|
'Left = Changes the tiles to out-of-map.\nRight = Changes the tiles to lab-dark-2'
|
|
)
|
|
scroll_pane.add({type = 'line'})
|
|
|
|
switch_state = 'right'
|
|
if this.trusted_only_car_tanks then
|
|
switch_state = 'left'
|
|
end
|
|
add_switch(
|
|
scroll_pane,
|
|
switch_state,
|
|
'comfy_panel_trusted_only_car_tanks',
|
|
'Market Purchase',
|
|
'Left = Allows only trusted people to buy car/tanks.\nRight = Allows everyone to buy car/tanks.'
|
|
)
|
|
scroll_pane.add({type = 'line'})
|
|
end
|
|
end
|
|
for _, e in pairs(scroll_pane.children) do
|
|
if e.type == 'line' then
|
|
e.style.padding = 0
|
|
e.style.margin = 0
|
|
end
|
|
end
|
|
end)
|
|
|
|
local function on_gui_switch_state_changed(event)
|
|
if not event.element then
|
|
return
|
|
end
|
|
if not event.element.valid then
|
|
return
|
|
end
|
|
if functions[event.element.name] then
|
|
functions[event.element.name](event)
|
|
return
|
|
elseif antigrief_functions[event.element.name] then
|
|
antigrief_functions[event.element.name](event)
|
|
return
|
|
elseif fortress_functions[event.element.name] then
|
|
fortress_functions[event.element.name](event)
|
|
return
|
|
elseif package.loaded['comfy_panel.poll'] then
|
|
if poll_function[event.element.name] then
|
|
poll_function[event.element.name](event)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_force_created()
|
|
spaghett()
|
|
end
|
|
|
|
local function on_built_entity(event)
|
|
spaghett_deny_building(event)
|
|
end
|
|
|
|
local function on_robot_built_entity(event)
|
|
spaghett_deny_building(event)
|
|
end
|
|
|
|
local function on_init()
|
|
global.comfy_panel_config = {}
|
|
global.comfy_panel_config.spaghett = {}
|
|
global.comfy_panel_config.spaghett.undo = {}
|
|
global.comfy_panel_config.poll_trusted = false
|
|
global.comfy_panel_disable_antigrief = false
|
|
end
|
|
|
|
comfy_panel_tabs['Config'] = {gui = build_config_gui, admin = false}
|
|
|
|
local Event = require 'utils.event'
|
|
Event.on_init(on_init)
|
|
Event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed)
|
|
Event.add(defines.events.on_force_created, on_force_created)
|
|
Event.add(defines.events.on_built_entity, on_built_entity)
|
|
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|