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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/modules/dangerous_goods.lua
Gerkiz 77b331dc4d 1.1 fixes
removal of crash-site entities
removal of scrap
removal of plane
removal of railgun
rename techs
rename defines
2020-11-23 22:10:32 +01:00

169 lines
6.3 KiB
Lua

-- all the kabooms -- by mewmew
-- modified by Gerkiz
local Event = require 'utils.event'
local Global = require 'utils.global'
local traps = {}
Global.register(
traps,
function(t)
traps = t
end
)
local math_random = math.random
local valid_container_types = {
['container'] = true,
['logistic-container'] = true,
['car'] = true,
['cargo-wagon'] = true
}
local projectile_types = {
['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1},
['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1},
['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1},
['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3},
['artillery-shell'] = {name = 'artillery-projectile', count = 1, max_range = 60, tick_speed = 3},
['cannon-shell'] = {name = 'cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
['explosive-cannon-shell'] = {name = 'explosive-cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
['explosive-uranium-cannon-shell'] = {
name = 'explosive-uranium-cannon-projectile',
count = 1,
max_range = 60,
tick_speed = 1
},
['uranium-cannon-shell'] = {name = 'uranium-cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
['atomic-bomb'] = {name = 'atomic-rocket', count = 1, max_range = 80, tick_speed = 20},
['explosive-rocket'] = {name = 'explosive-rocket', count = 1, max_range = 48, tick_speed = 1},
['rocket'] = {name = 'rocket', count = 1, max_range = 48, tick_speed = 1},
['flamethrower-ammo'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 28, tick_speed = 1},
['crude-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 3, max_range = 24, tick_speed = 1},
['petroleum-gas-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
['light-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
['heavy-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
['sulfuric-acid-barrel'] = {
name = 'acid-stream-spitter-big',
count = 3,
max_range = 16,
tick_speed = 1,
force = 'enemy'
},
['lubricant-barrel'] = {name = 'acid-stream-spitter-big', count = 3, max_range = 16, tick_speed = 1},
['shotgun-shell'] = {name = 'shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['piercing-shotgun-shell'] = {name = 'piercing-shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['firearm-magazine'] = {name = 'shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['piercing-rounds-magazine'] = {name = 'piercing-shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['uranium-rounds-magazine'] = {name = 'piercing-shotgun-pellet', count = 32, max_range = 24, tick_speed = 1},
['cliff-explosives'] = {name = 'cliff-explosives', count = 1, max_range = 48, tick_speed = 2}
}
local function create_projectile(surface, name, position, force, target, max_range)
surface.create_entity(
{
name = name,
position = position,
force = force,
source = position,
target = target,
max_range = max_range,
speed = 0.4
}
)
end
local function get_near_range(range)
local r = math_random(1, math.floor(range * 2))
for i = 1, 2, 1 do
local r2 = math_random(1, math.floor(range * 2))
if r2 < r then
r = r2
end
end
return r
end
local function get_near_coord_modifier(range)
local coord = {x = (range * -1) + math_random(0, range * 2), y = (range * -1) + math_random(0, range * 2)}
for i = 1, 5, 1 do
local new_coord = {x = (range * -1) + math_random(0, range * 2), y = (range * -1) + math_random(0, range * 2)}
if new_coord.x ^ 2 + new_coord.y ^ 2 < coord.x ^ 2 + coord.y ^ 2 then
coord = new_coord
end
end
return coord
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then
return
end
if not valid_container_types[entity.type] then
return
end
local inventory = defines.inventory.chest
if entity.type == 'car' then
inventory = defines.inventory.car_trunk
end
local i = entity.get_inventory(inventory)
for key, projectile in pairs(projectile_types) do
local amount = i.get_item_count(key)
local force = entity.force.name
if projectile.force then
force = projectile.force
end
local projectile_count = amount * projectile.count
if amount > 0 then
for t = 0, amount * projectile.tick_speed, projectile.tick_speed do
if not traps[game.tick + t + 1] then
traps[game.tick + t + 1] = {}
end
for _ = 1, math.ceil(projectile.count), 1 do
local coord_modifier = get_near_coord_modifier(projectile.max_range)
traps[game.tick + t + 1][#traps[game.tick + t + 1] + 1] = {
callback = 'create_projectile',
params = {
entity.surface,
projectile.name,
{x = entity.position.x, y = entity.position.y},
force,
{entity.position.x + coord_modifier.x, entity.position.y + coord_modifier.y},
get_near_range(projectile.max_range)
}
}
projectile_count = projectile_count - 1
end
if projectile_count <= 0 then
break
end
end
end
end
end
local function on_tick()
if not traps[game.tick] then
return
end
for _, token in pairs(traps[game.tick]) do
local callback = token.callback
local params = token.params
if callback == 'create_projectile' then
create_projectile(params[1], params[2], params[3], params[4], params[5], params[6])
end
end
traps[game.tick] = nil
end
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_entity_died, on_entity_died)